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    posted a message on Action Bars - Hide skills when cooled off
    Hmm, rogues think alike?

    Hah, well anyway, I also like to have my skill buttons hidden when I know they're available/shown when on cd and currently I use Bartender3 and a mod called Cooling. To be honest I just use Bartender3 to hide the blizzard MainMenuBar frame and rely on Cooling to tell me what's on cd and whats not.

    There is currently a beta version I think, you can find it @ curse.
    Posted in: General Chat
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Hi, I was wondering if there was a way to change the font alpha in the chat windows through Prat?
    Posted in: General AddOns
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    posted a message on PitBull - official topic
    Quote from doxxx »

    Reposted in JIRA the CombatFader patch to allow different alpha levels to be set for "target selected" and "not full health/mana": http://jira.wowace.com/browse/PB-19


    Oh nice, sounds like what I was looking for, how/can I patch it myself?

    Also, after tinkering around with it some more I've been having problems with the spark module. The spark works fine, telling me when my next energy tick is but if I or my target has any buffs/debuffs and I open the map (no map addons installed) the buff/debuff frame becomes attached to the spark and I have a Spark error. Weird thing is opening/closing the map acts like a toggle for it, fixing it, then acting out again. Any ideas how to get rid of that?

    Error is:

    Interface\Addons\PitBull_Spark\Spark.lua:56:PitBullFrame11:SetPoint(): PitBullStatusBar5 is dependant upon this
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Hmm, been toying around with Pitbull for a bit and I wanted to know if it was possible to tweak the CombatFader option around a bit~

    Well, in my case, I wanted to have my playerframe alpha go to 0 when I am out of combat and I am at full HP. Anyone know how I could go about doing that?

    I was also wondering if/where I could add or edit the combo point textures?
    Posted in: Unit Frames
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