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Aug 6, 2007_ForgeUser1190983 posted a message on Any mods that gather data that can be hosted on the web?With an "unlimited" account WWS is fast enough for me :P .Posted in: Raid AddOns
Jul 31, 2007Posted in: General AddOnsQuote from Clarice »
Maybe I've just missed something, but I don't seem to be able to color my crits. I have this thing for pink crits and always used it in SCT.
I go to Event > Event modifiers > Critical hits/heals and choose a nice shade of pink, I put ">[Text]<" in the textbox and enable the modifier. However, when I get a crit the only thing that is actually pink is > and <, the damage is still white.
The same thing happens to incoming damage, which is supposed to print a red "-[Amount]", it only prints the - red and the damage is white.
Thanks for another great addon!
This is actually something that lets me stay with sct/sctd at the moment.
Jul 26, 2007[2007/07/27 01:44:12-2480-x1]: AceLocale-2.2-40629 (Ace2):487: Babble-Spell-2.2: Translation "Frenzy Effect" does not exist.Posted in: General AddOns
ClassTimer\ClassTimer.lua:201: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:190>
<in C code>: in function `pcall'
AceAddon-2.0-44196 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-44196 (Ace2):611: in function `InitializeAddon'
AceAddon-2.0-44196 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
<in C code>: ?
AceEvent-2.0-44693 (Ace2):299: in function `TriggerEvent'
AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>
Jul 26, 2007http://www.justluck.de/pics/WoWScrnShot_072607_213655.jpgPosted in: Unit Frames
Missing players in the party frame after a release in TK. Also HP on player frame incorrect colored.
Jul 24, 2007As a Rogue and BM Hunter with ALOT of outgoing damage events there are too many different colors involved in the standard configuration. I can get around some of these but there are several limitations that deter me from using Parrot.Posted in: General AddOns
- There seems to be no way to color my pets damage (it is physical damage and in the same color as my autoshoots).
- Crits can be made sticky but you can not color them. Especially in a raid situation with Sword Spec, Windfury, alot of haste, Deadly Poison, Rupture and white hits there are simply too many events going on to differentiate crits from the rest (no a colored "crit" ist not enough). As a lucky string of crits can mean your death it is crucial for me to differentiate crits clearly from normal hits.
Jul 21, 20073 Questions :DPosted in: General AddOns
Is there a way to suppress skill names? (i.e. 573 (Sinister Strike))
Is there a way to color the numbers if i crit (not only the "(crit)" portion)?
Is there a way to suppress the source of incoming damage?
Jul 10, 2007_ForgeUser1190983 posted a message on Pitbull - Party bugging after release (from death)Same problem here.Posted in: Unit Frames
Jul 9, 2007Posted in: General AddOnsQuote from break19 »
you must be unlucky.. I *have* seen bf crit..
Screenshot or it didn't happened :p
I am sure, that i have yet to see Blade Flurry crit for me. If you want i can post alot more WWS logs with not a single Blade Flurry crit.
Jul 6, 2007Poisons CAN crit, this is correct. But as this only happens once in a lightyear and probably is only an oversight on Blizzards side, i think to calculate the crit rate of a Rogue poisons should not be included in the calculation. Aside from poisons, Blade Flurry can definatly not crit (or i have been extremly unlucky in the past 2.x years with this talent :) ).Posted in: General AddOns
Jul 6, 2007Is the Rogue talent Blade Flurry included in the crit percentage calculation? Blade Flurry is always displayed as a hit even if the triggering event was a crit. Like poisons i think these should not be included in the crit percentage calculation.Posted in: General AddOns
Jun 28, 2007Posted in: General AddOnsQuote from Arkayenro »
Quote from Qanik »
Feature Request: Open the Inventory not only by clicking on the Backpack, but on any of your 5 Bags. It seems odd, but i am so used to this behavior (sind AllInOneInventory) that i am sticking with Bagnon right now.
it used to do that along time ago, turned out messy for some reason, i can't remember why, so i just stuck to the backpack.
Feature Request: Closetgnome support
already exists, use outfit()
Ahh i must have missed the Closetgnome support. No chance to add support for clickable bags?
Jun 28, 2007Feature Request: Open the Inventory not only by clicking on the Backpack, but on any of your 5 Bags. It seems odd, but i am so used to this behavior (sind AllInOneInventory) that i am sticking with Bagnon right now.Posted in: General AddOns
Feature Request: Closetgnome support
Jun 24, 2007Posted in: Raid AddOns
Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:351: in function `EnableKLHTMBroadcast' Omen-2.1r41232\Omen.lua:329: in function <Interface\AddOns\Omen\Omen.lua:308> <in C code>: in function `pcall' AceAddon-2.0-40905 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23> AceAddon-2.0-40905 (Ace2):991: in function `ManualEnable' AceAddon-2.0-40905 (Ace2):919: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:912> <in C code>: ? AceEvent-2.0-40601 (Ace2):232: in function `TriggerEvent' AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
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