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    posted a message on Any mods that gather data that can be hosted on the web?
    With an "unlimited" account WWS is fast enough for me :P .
    Posted in: Raid AddOns
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    posted a message on Parrot? Link?
    Quote from Clarice »

    Maybe I've just missed something, but I don't seem to be able to color my crits. I have this thing for pink crits and always used it in SCT.
    I go to Event > Event modifiers > Critical hits/heals and choose a nice shade of pink, I put ">[Text]<" in the textbox and enable the modifier. However, when I get a crit the only thing that is actually pink is > and <, the damage is still white.
    The same thing happens to incoming damage, which is supposed to print a red "-[Amount]", it only prints the - red and the damage is white.

    Thanks for another great addon!


    This is actually something that lets me stay with sct/sctd at the moment.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    [2007/07/27 01:44:12-2480-x1]: AceLocale-2.2-40629 (Ace2):487: Babble-Spell-2.2: Translation "Frenzy Effect" does not exist.
    ClassTimer\ClassTimer.lua:201: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:190>
    <in C code>: in function `pcall'
    AceAddon-2.0-44196 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-44196 (Ace2):611: in function `InitializeAddon'
    AceAddon-2.0-44196 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):299: in function `TriggerEvent'
    AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>

    ---
    Posted in: General AddOns
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    posted a message on PitBull - official topic
    http://www.justluck.de/pics/WoWScrnShot_072607_213655.jpg

    Missing players in the party frame after a release in TK. Also HP on player frame incorrect colored.

    Pitbull 44755
    Posted in: Unit Frames
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    posted a message on Parrot? Link?
    As a Rogue and BM Hunter with ALOT of outgoing damage events there are too many different colors involved in the standard configuration. I can get around some of these but there are several limitations that deter me from using Parrot.

    - There seems to be no way to color my pets damage (it is physical damage and in the same color as my autoshoots).
    - Crits can be made sticky but you can not color them. Especially in a raid situation with Sword Spec, Windfury, alot of haste, Deadly Poison, Rupture and white hits there are simply too many events going on to differentiate crits from the rest (no a colored "crit" ist not enough). As a lucky string of crits can mean your death it is crucial for me to differentiate crits clearly from normal hits.
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    3 Questions :D
    Is there a way to suppress skill names? (i.e. 573 (Sinister Strike))
    Is there a way to color the numbers if i crit (not only the "(crit)" portion)?
    Is there a way to suppress the source of incoming damage?
    Posted in: General AddOns
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    posted a message on Pitbull - Party bugging after release (from death)
    Same problem here.
    Posted in: Unit Frames
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    posted a message on Violation
    Quote from break19 »

    you must be unlucky.. I *have* seen bf crit..



    Screenshot or it didn't happened :p

    Edit: http://www.lossendil.com/wws/?report=1gb4pdy1ovxli&a=11
    I am sure, that i have yet to see Blade Flurry crit for me. If you want i can post alot more WWS logs with not a single Blade Flurry crit.
    Posted in: General AddOns
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    posted a message on Violation
    Poisons CAN crit, this is correct. But as this only happens once in a lightyear and probably is only an oversight on Blizzards side, i think to calculate the crit rate of a Rogue poisons should not be included in the calculation. Aside from poisons, Blade Flurry can definatly not crit (or i have been extremly unlucky in the past 2.x years with this talent :) ).
    Posted in: General AddOns
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    posted a message on Violation
    Is the Rogue talent Blade Flurry included in the crit percentage calculation? Blade Flurry is always displayed as a hit even if the triggering event was a crit. Like poisons i think these should not be included in the crit percentage calculation.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from Arkayenro »

    Quote from Qanik »

    Feature Request: Open the Inventory not only by clicking on the Backpack, but on any of your 5 Bags. It seems odd, but i am so used to this behavior (sind AllInOneInventory) that i am sticking with Bagnon right now.

    it used to do that along time ago, turned out messy for some reason, i can't remember why, so i just stuck to the backpack.

    Feature Request: Closetgnome support

    already exists, use outfit()


    Ahh i must have missed the Closetgnome support. No chance to add support for clickable bags?
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Feature Request: Timers (like SnD) that are about to expire go to another bigegr set of bars (like Bigwigs). These bigger sets should be individually placeable.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Feature Request: Display the amount of each gemcolor next to the set.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Feature Request: Open the Inventory not only by clicking on the Backpack, but on any of your 5 Bags. It seems odd, but i am so used to this behavior (sind AllInOneInventory) that i am sticking with Bagnon right now.

    Feature Request: Closetgnome support
    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Threat-1.0\Threat-1.0\ThreatKLHTMSupport.lua:351: in function `EnableKLHTMBroadcast'
    Omen-2.1r41232\Omen.lua:329: in function <Interface\AddOns\Omen\Omen.lua:308>
    <in C code>: in function `pcall'
    AceAddon-2.0-40905 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-40905 (Ace2):991: in function `ManualEnable'
    AceAddon-2.0-40905 (Ace2):919: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:912>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):232: in function `TriggerEvent'
    AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>


    Directly after login.
    Posted in: Raid AddOns
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