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    posted a message on CowTip 2.0
    Here is probably a quick easy one for some folks:

    I would like to have an "if then" statement that checks is someone is in a guild, and if so, they put the text "Guild:" out. The old statement in DT2 was:

    [IsPlayer?Guild?Text(Guild:)]


    I am finding the stuff on "if then" statements in DT3, but my text is not showing up correctly.

    Thanks in advance for the assist!

    Red
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    And just as I post that last one, I got it to work like I wanted:
    [NumTargeting:IsGreaterEqual(1)?Text(---------------)]
    [NumTargeting:IsGreaterEqual(1)?Text(How many Targeting:):Yellow]  [NumTargeting:IsGreaterEqual(1)]


    Look, and look again and ye shall find!
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    I am having trouble creating a Tag that will tell me how many people are targeting that mouse over. Here is the code I am trying to use, and obviously my syntax is wrong working with the DogTags.

    [NumTargeting>0?Text(How Many Targeting:):Yellow] [NumTargeting]

    I also tried to use this, but it is coming up wrong as well:

    [NumTargeting#isgreaterequal(1)?Text(How Many Targeting:):Yellow]

    Does anyone know the proper syntax?

    Thanks in advance,
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Greetings!

    I am looking for a line that will show how many Lacerates or Sunder Armor that the mouseover will have on it. Any suggestions on how to create that line?

    Thanks in advance,

    Red
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Thanks Speeddymon. The "Delete Group" worked. Just for an FYI, when I run a "/cdt options" command, I get an error that says "Cooldown Timers 2: Option cooldowntimers2 options is disabled."

    Thanks for the assist in getting this configed.

    Red
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Thanks for the quick response, Speeddymon, and I love your addon. For some reason, I am not getting the Waterfall menu to work correctly. When I left click the fubar option, nothing happens, and when I do a /cooldowntimers gui command, it tells me it is invalid. I can right click the FuBar icon and get the drop down menu, but what I am looking to do is put all my item cooldowns under the CDT menu. Is there a way I can do this by /slash command?

    Thanks in advance,

    Red
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Hello,

    In trying to config CooldownTimers2 using the Rock config screen, I am getting this message in Bug Sack:

    [2007/10/12 15:14:28-968-x2]: CooldownTimers2\Options.lua:1108: attempt to index field '?' (a nil value)

    Anyone have any ideas on why?

    Thanks in advance,

    Red
    Posted in: General AddOns
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    posted a message on TrackerFu
    Greetings!

    I recently grabbed TrackerFu to help clear up some tracking buttons and clicks, but I am getting errors using this mod (it is accessing some protected functions). Does anyone know if there is a working mod like this available?

    Thanks in advance,

    Redlance
    Posted in: FuBar AddOns
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    posted a message on Chronometer Error
    Thanks. Downloading with externals fixed the issue.

    Red
    Posted in: General AddOns
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    posted a message on Chronometer Error
    Hello!

    I recently switched from using the SVN to the WAU and Stand Alone Libraries. In doing so, Chronometer is starting to throw an error as reported in BugSack:

    [2007/06/14 12:09:21-552-x1]: Chronometer-0.10\Core\Chronometer.lua:125: attempt to index global 'ParserLib' (a nil value)
    AceAddon-2.0-39076 (Ace2):455: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:432>
    <in C code>: ?
    AceEvent-2.0-38824 (Ace2):320: in function `TriggerEvent'
    AceEvent-2.0-38824 (Ace2):1019: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012>

    ---

    and

    [2007/06/14 12:09:39-552-x1]: Chronometer-0.10\Core\Chronometer.lua:339: attempt to index field 'COLOR_MAP' (a nil value)
    AceAddon-2.0-39076 (Ace2):663: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:656>
    <in C code>: ?
    AceEvent-2.0-38824 (Ace2):251: in function `TriggerEvent'
    AceEvent-2.0-38824 (Ace2):1019: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012>

    ---

    Anyone have some clues on how to resolve this error?

    Red
    Posted in: General AddOns
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    posted a message on Force Addons to use the separate Ace library
    I have been using the SVN and TortiseSVN to get all my ACE2 mods, which there are a lot. I have been tossing around the idea of using stand alone libraries.

    What is the best way to accomplish this using the SVN?

    Thanks in advance,

    Redlance
    Posted in: General AddOns
  • 0

    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    Hello,

    I am having trouble trying to plow my bank bags. I go to the bank, open the vault, and then try to plow, and I get a message that the bank bags are not open. I am using OneBank along with Mr. Plow, if that is any help.

    Thanks in advance!
    Posted in: General AddOns
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    posted a message on Substitute for Easy Unlock?
    Hello,

    Does anyone know if there is a good replacement for Easy Unlock?

    Thanks in advance,

    Maraud
    Posted in: Addon Ideas
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    posted a message on Player, party and pet frames are separate
    I have the same question myself. I had an older version of ag_UF and the party was combined, but now they are separated. Is there any way I can get them combined again?

    Thanks,

    Redlance
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Hello,

    Is there a way to change to font used for the ag Unit Frames? Excellent addon and thanks for the work.

    Redlance
    Posted in: Unit Frames
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