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    posted a message on DaHud - Heads Up Display
    Is it possible for each bar/frame have customizable alpha settings?

    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    I have a question regarding the portrait frame size (which I think ranges for 0 - 400).

    Can it be a Width and Height option? Or is the WoW API in the way?


    In DaHud, there is an interactive option. Can it also be included in DaPortrait?

    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Quote from livefastdiarrhea »

    Click any of the numbers next to the any of the sliders and I think you'll be pleasantly surpised.

    And surprised I was. :D

    Thanks.
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Benumbed:


    Would it be possible that in any "slider" that a text edit box be placed next, above or below?

    It is a bit cumbersome to "get things set right". This way I can just type the right value.

    I know this will be tedious as there are a lot of sliders in the configuration.

    What about changing all of the sliders into edit boxes instead?
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from Bagell »

    Hi i recently downloaded kgPanels but i am unable to open the config menu, i get the error:

    Interface\AddOns\kgPanels\kgPanels.lua:354:kgPanelsConfig isn't registered with AceConfigRegistry, unable to open config.

    And on other occasions:

    Interface\AddOns\kgPanels\kgPanels.lua:578: attempt to call field 'RegisterCallback' (a nil value)


    Anyway you can help?

    Thanks :)

    Get the kgPanels_Options as well.
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Quote from livefastdiarrhea »

    I'd also like to know if future revisions will reset my settings, because so far it's taken me a few hours to set up my HUD -- I'd hate to lose this work, when updating your mod. Just in case I'll backup my WTF files.

    Any ETA on when Icons will be available?

    I thought there was a profile option. Although, I'm not 100% what data gets saved in the profile (as I haven't used it).
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Quote from Benumbed »

    Text is now complete and back in, just not in the FAQ atm. Will add into FAQ after raid.

    I am still unsure of how I want to handle the portraits, since DaPortrait can do it also. So any suggestions are welcome.

    I've played with both the latest version of DaHud and DaPortrait.

    First, I like the new DaHud's Options configuration. Very neat like all the other new addons coming up with the 2.4 patch.

    I would recommend that instead of pulling out the portraits portion out, why not make it into a "module-type" that is within DaHud options very much like, Bars, Text and probably icons and what-not.

    This way users who don't want the portraits to be turned off can just go to the Portraits module and disable it.

    However, if you can make DaPortrait stand-alone (i.e. don't need Dahud for it to work), I'm sure other users would like the capability of having full 3D portraits on their UI (ahem, much like a former UI compilation I used to use).

    I'm also guessing that the DaPortraits options are not fully implemented as well as I had a hard time trying to mimic the face-only 3D portrait on the frame.

    Benumbed, I'm sorry, but, I still like DaHud-r63769.9 (the one prior to the 2.4 patch configuration options) probably because the 2.4 config options is not fully implemented yet as you are still adding the other modules. The minimal configuration is a bonus at least for me. :)

    Some options in r63769.9 I like. The option to change the portrait to 2D, 3D, 3D-Full or Class Icon. Placeholders for Buffs and Debuffs is neat too. These are probably in the works on the new versions also.

    I also like the "Interactive" option in the new version as I'll be able to click-cast on the actual bars instead of just the portrait. You even added that interactive option in the text (which I think is really not needed as bars and portraits are much "bigger" target for a click-cast than the text line).

    Allowing unit bars (HP, MP/Energy/Rage) for other unit types (Party 1 - 4, Target, TargetOfTarget, Focus) is neat in the latest version. It can and probably replace my current UnitFrames addon.

    The option to hide portions of the hud during raid is nice (although, I, as of yet, don't raid yet).

    Like I said before, of all of the huds I've looked into, I find yours the best (at least based on my opinion).
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Quote from Benumbed »

    Read the first post in this thread for the update, and in last comment said that only the bars are active atm. Text is almost complete, then the Icons. I am still unsure if how I want to do the portraits since DaPortrait handles it. You can still do eveyrthing you could before, just the the defaults dont have ALL the bars the old default did. You can just create them now.

    Do you mean then that you are taking out the portrait feature of DaHUD and placing it to DaPortraits? Sounds logical I think, much like how Pitbull has a portrait addon/section.

    Ok, I'll give the latest version a try again and see if I can setup the "old defaults". :)
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    First of all, I've looked at various HUDs and among them, I chose DaHud because of the default settings (XP bar, Player Bars, Target Bars and Target of Target Bars) including the portraits below the bars.

    However, when I got the latest version of DaHud, the XP bar and portraits disappeared.

    Would I have to install DaPortraits for the portraits to be available?

    I switched back to a previous version for the time being as I like the defaults of that version.
    Posted in: General AddOns
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    posted a message on UnderHood Official Thread
    I just got the latest version of UnderHood from files.wowace.com.

    I'm getting these errors in the BugSack.

    [2008/03/27 17:00:05-36-x1]: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceComm-3.0".:
    <in C code>: in function `error'
    AceAddon-3.0\AceAddon-3.0.lua:126: in function `EmbedLibrary'
    AceAddon-3.0\AceAddon-3.0.lua:114: in function `EmbedLibraries'
    UnderHood\libs\Threat-2.0\ThreatBoot.lua:20: in main chunk
    
    
    [2008/03/27 17:00:05-36-x1]: UnderHood-1.1.65083\Modules\Bars\Provider_Threat.lua:4: Cannot find a library instance of "Threat-2.0".
    !Swatter\Libs\SlideBar\SlideMain.lua:63: in function `LibStub'
    UnderHood-1.1.65083\Modules\Bars\Provider_Threat.lua:4: in main chunk
    
    
    [2008/03/27 17:00:17-36-x1]: UnderHood-1.1.65083\Modules\Bars\BarFrame.lua:31: attempt to index a nil value
    UnderHood-1.1.65083\ModulePrototype_MultiFrame.lua:151: in function `RefreshProfile'
    UnderHood-1.1.65083\ModulePrototype_MultiFrame.lua:89: in function <...face\AddOns\UnderHood\ModulePrototype_MultiFrame.lua:88>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `SendMessage'
    UnderHood-1.1.65083\UnderHood.lua:65: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...gos\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <...ace\AddOns\Bongos\libs\AceEvent-3.0\AceEvent-3.0.lua:69>

    Posted in: General AddOns
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    posted a message on Ace2: Right for my addon projects?
    Will the Ace2 tutorial, WelcomeHome, ever going to be re-written to use Ace3?

    http://wiki.wowace.com/wiki/WelcomeHome_-_Your_first_Ace2_Addon


    Or, opening up the Ace3 addons that are already out would be the best way to learn how to use Ace3 (correctly)?

    Posted in: Lua Code Discussion
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    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from GreenX »

    Can you add functionality of what detachedminimapbuttons does? That mod and yours clashes. Not many mods do what DMMB out there. Total full movabilaty of minimap butons.

    I tried using Chinchilla and the DetachedMiniMapButtons addon I have is causing conflicts. The BugSack error is pointing to DetachedMiniMapButtons, but, my other Mini-Map addon is not causing any conflict.

    Posted in: Map/Minimap AddOns
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    posted a message on What's needed to use the SVN?
    Hmm... maybe I should start asking for access now so by the time I have a good stable addon, I can upload it then. :)
    Posted in: Lua Code Discussion
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    posted a message on tekkub.net up and running
    Quote from tekkub »

    Dolby got the last kinks worked out, so it's now live:

    http://www.tekkub.net

    Running on Ruby on Rails, a little app I tossed to gether to let my get up simple descriptions and provide links to the various places related to my addons. I'll be filling in descriptions bit by bit.

    Just in case anyone is interested.


    Ruby on Rails... nice.


    Posted in: General Chat
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    posted a message on Ace3-Sektion
    Quote from Tuller »

    Ace3 is just a shortened reference to Ace 3.0.x, or however the versioning scheme works. I suppose you could get around the "bigger number == gooder" via changing the major version to a word, like Ace Jelly or Ace Sauce. Perhaps Ace Lithium?

    Tuller, this post is not specifically directed to you. :D

    Just want to make that clear. :)

    I never said anything about version numbers. After all, as a developer myself, I always up my Major-Minor-Revision version numbers all the time depending on the amount of changes made.

    I'm just merely saying that when people talk about X addon, they just say Ace instead of Ace3 (if a question of the framework comes up).

    When did the "framework" branding started? Nevermind that... which group theoretically started it?

    You know, if I don't know anything about this framework branding thing... If I wrote an addon that uses Ace2 Framework, I'd tack on -Ace2- at the end of my addon name. :) But, now, knowing more about this topic, it is my choice to remove that -Ace2- to stop the branding of the addon. But, that is just me.

    I'm sure a beginner would note the framework as there is that accomplishment(pride) that one has developed an addon using X-framework.

    And then, let's say I'm so happy with Ace2 (I can be weird like that) that I make all of my addons using the Ace2 framework and NOT advertise it as such.

    How long do you think before ANOTHER DEVELOPER would look at the addon, like it, and UPGRADE IT to Ace3? After all Lua files are all text and anybody here can open a text file with notepad. Any developer will be curious of the code that addon uses.




    End users may not be stupid, but most of them are not technically inclined. To them, Ace is this thing that makes their unitframes change, tells them about threat, and gives them more actionbars.


    Ain't that the truth. :)

    Hence the term... END-USERS. :)

    Many times, when the code changes for the "better", our End-Users will always say, "But the old one was better." At whose point of view? Other times, nothing really changes at the End-Users point of view, but, IF a bug creeps up, the End-Users are quick to say, "the system is bad/wrong/broken".

    Now, I'm hoping that the END-USERS here in this forum is a bit more technical savy as they do post the error messages in the addon threads... hmm... I think I shouldn't bank on that.. :)

    Posted in: General Chat
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