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Nov 10, 2008Posted in: UpdatersQuote from HunterZThere are only 3 versions as far as WowAce/Curse is concerned: Release, Beta and Alpha. Alpha versions are only available on WowAce, while Beta and Release are generally available on both sites.
Skillet is one of my favorite addons.
http://www.wowace.com/projects/skillet/ gets me to that page.
In the right hand side there 6 files (well... 3 as one has no libs). I assume that r154 is the latest one, 153 and 152 are other versions.
Should I now assume that the HIGHEST revision is Release and the other 2 are Beta and Alpha?
Looking at http://wow.curse.com/downloads/wow-addons/details/skillet/download/301205.aspx the file is labeled as Skillet 1.12. However, the notes says r147 tagged as 1.12. So the "Curse" version is r147 then that would make r154 in www.wowace.com/projects/skillet the development?
I'm confused now.
I've always thought that wowinterface.com and curse.com (and wowui.com) are the release sites so there will be no development versions there and wowace.com has the "latest and the greatest development versions".
Nov 10, 2008I've been manually downloading/updating my addons.Posted in: Updaters
So far, www.wowinterface.com is my current favorite addon distributor as it has a "My Favorites" page where I can put all of the addons I like.
It gets bolded if it has an update and moved to the top of the page. I just download those.
But, alas, www.wowinterface.com does NOT have all of the addons I use hence the need to go site hopping for other addons.
I sure would love for www.wowace.com to have a favorites page and indicate which addons are updated (i.e. move to the top).
I also don't mind making it so that I could type in the address bar: www.wowace.com/projects/MyAddOn to display the author's comments about their addon. I do have to click the download links twice. At least that is better than the "download from curse" link.
Also, is there really a reason to keep a more than 4 versions of said addon? I think Release and Development should be adequate. Or maybe Latest Release, Last Stable Release, Development. In any case, everybody here will download the development versions anyways. :D
I do like the layout of the current wowace.com.
Oct 9, 2008Posted in: UpdatersQuote from ManniATNot for me personally - I can do it by hand - not that problem.
But for 50 other raiders in our guild it is a problem again due to the loose of WAU.
And I can find no fun to search for links, explain how to update, have dozens of game restarts and such things at the beginning of each raid -- as in the beginning days of WoW ya know...
I also manually update my addons now.
And it is tedious to go through different sites (wowinterface, wowui, wowace, curse) as the addons I use are sometimes only available at one or the other.
For me, I plan on using AddOns for WoW (and WAR) so I make sure I know how to install and maintain/update the addon. I won't know all of the bells and whistles of said addon, but, in terms of installing/updating it shouldn't be a problem.
People who go to these types of forums probably know enough to install and maintain their addons (not necessarily develop addons). It is people who only use WoW as an application like Outlook would not know the actual location of their Personal.pst and Archive.pst files.
Sep 19, 2008Out of all of the HUD addons out there, DaHUD is the one I like the most as well.Posted in: General AddOns
DrunkenDonkey: I might have to look into IceHUD as well.
Although, I hope somebody picks up this addon and continue it.
Sep 3, 2008DaHud r78971.13Posted in: General AddOns
I'm playing a Draenei Warrior and the following error appears about the time when all of the addons are loaded.
[2008/09/03 10:28:19-786-x1]: DaHud-2.0\modules\Buffs\Constants.lua:751: Unknown spell ID: 12331 DaHud-2.0\modules\Buffs\Constants.lua:751: in function `turn' DaHud-2.0\modules\Buffs\Constants.lua:765: in main chunk
No problems with a Human Priest.
Aug 31, 2008Posted in: Addon IdeasQuote from Lenja »
SavedVariables aren't a problem. There are always ways to getting them saved even if modules lack TOC files because the base addon has one and can provide tables if necessary.
It was my understanding that WoW can only save to SavedVariables to maintain any persistent data. Sure you can save data WHILE the addon is running through the use of tables, but, setting data won't be persistently save when the game shuts down (outside of default settings).
In the past I thought about saving my tables in XML format and want to learn how to save "data files" outside of the SavedVariables API of WoW. I was told it is not possible and an addon can only have a saved variable if it is noted in the TOC of the addon.
Will the API be changed when WotLK is released?
I still think this idea could turn into a great solution for very small snippets and mini addons. But I guess I shouldn't have described it as an alternative solution to the current addon system in general. People here seem to feel threatened because they have a great system in place already (e.g. Ace Updater) and because my idea might cause some inconvenience later on even though there's not much dispute that it may work in principle.
I believe it is human nature to resist change to something that is "already working". The sayings, "If it ain't broke, don't fix it" and "Keep It Simple" comes to mind here.
The Ace Updater is one of many wants to distribute and update addons. I believe WoWInterface.com and WoWUI also have their own versions of addon updating system.
I believe you proposed a method to install/update whole complete addons via a method in-game. I think that caused concerns as what Xinhuan pointed out.
So, better to squash the whole idea exactly because it could work. I'm sure there are much smaller addons that aren't all that useful that haven't been dissed in that way.
I wasn't squashing your idea. I'm sorry if you took it that way. And yes, there are smaller addons that didn't get "dissed".
I've even signalled that I'd be willing to adapt the idea to something the community might feel more comfortable with without getting any positive responses. I just find it hard to accept that people think the idea is THAT bad even with all the technology in place to make sure things don't get out of hand.
Of course everyone is entitled to their own opinion. But I guess I'm just a bit disappointed. People are usually so inventive. For any other addon, they may spot possible problems and even give hints as to how they might be solved later on. Not so here.
It is great you are asking feedback from the developers/users of this forum. Kodos to you. Unfortunately, not ALL people will agree with your ideas.
Good developers here already gave their posts/points on possible troubles ahead. I took that as a way to plan/adjust/research on how do deal with it. You asked for their experiences and they gave it to you. Sadly it was not what you had expected.
Aug 29, 2008First, I'm the greenest of the green and then some in WoW Addon Developing.Posted in: Addon Ideas
However, I believe in what Xinhuan said in his post. There will be just a lot more issues in distribution "whole addons" via the loadstring method (as pointed out by Xinhuan's post, more specifically the load order and load in demand options).
Take a look at the various posts in this forum. Most of the users here are versed enough to post error messages that BugSack generates which helps the developers diagnose the errors of their addons.
To me, the images and sound designed by the WoW Developers sometimes doesn't cut it, hence, the need to incorporate images and sound from an external source. I just feel that your Data Exchange Manager will limit the addon.
If the whole addon doesn't have ANY external media files by using the images and sound built into WoW and if the addon doesn't need any persistant data (i.e. no SavedVariables), then you have something going on here.
Aug 26, 2008Posted in: General AddOnsQuote from drakma »
Thanks for your proposal but I prefer not to have the box checked to aviod problems with addons that might not be working anymore :).
You know, there is nothing that will stop you from correcting the TOC from your own copy of the addon. :)
It is just that if you re-update the addon, you'll have to re-do the edit you made. :)
Aug 26, 2008Posted in: Addon IdeasQuote from Pastamancer »
How about using it to share settings instead of addons?
Having trouble with Grid? No problem, I'll just send you my profile!
This is a great idea.
Plus the shared data will be a lot smaller than a "whole addon".
Granted that the correct version of the addon must be installed first.
Aug 26, 2008Who is updating the Skillet addon in files.wowace.com?Posted in: General AddOns
I've always believed that nogudnik, the author, would be the one updating this in SVN. Yes, I know that anyone who has access to SVN can update the addon. I've read that it is best that John Q. Public shouldn't really update addons (s)he didn't create.
I'm glad there is some update going on. Lucky for me, my needs for a tradeskill is very small as I have a gather as my main character and don't usually "craft" stuff.
Regarding to the person asking about "updating the TOC".
To me, the author should really be the one updating the TOC (and the addon as well). Also, as long as you keep the check on load outdated addons, you should be ok. I'm assuming you are refering to the interface property.
Has anyone heard from nogudnik?
Jul 24, 2008Posted in: General AddOnsQuote from nihlo »
All I want is the portrait of a unit,that means just the head and the upper piece of the chest.
DaHud has an option of what you are looking for, I believe.
But, it might be just the head. I've had it for a while, but, opted to switch to 2-D mode instead.
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