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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Barabas »

    Hi there,

    Some bugreport:

    Everytime i use "Divine Shield" (Paladin) I get following Errormsg:

    [2007/05/28 18:03:15-706-x1]: Chronometer-0.10\Core\Chronometer.lua:411: attempt to perform arithmetic on local 'rank' (a string value)
    <in C code>: ?
    AceEvent-2.0-37328 (Ace2):320: in function `TriggerEvent'
    AceEvent-2.0-37328 (Ace2):1019: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012>



    I also get the exact same error any time I case Divine Shield.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Farook »

    Quote from Rivalsock »

    I have an issue with the portraits. Sometimes they seem to switch from the 3d portrait of the face, to a full body 3d model. I have noticed this when some part of a party has died and released and some stay alive. When the ones who released zone in, the ones who stayed alive (excluding the player frame) all shift out to the full body view, while those that just logged in are at the 3d face.

    Other times it just seems to happen randomly.

    I have seen this mentioned earlier in the thread but no-one touched on it.

    Any ideas?


    I remember "Perl Classic Unit Frames" having these problems as well, ages ago when I still used PCUF.

    Unfortunately, I don't remember anymore what caused these probelms, and I cann't find it anymore in the comments on Curse-Gaming.


    Grrr, this is really the only problem I have with the mod. But it is driving me crazy since I can't seem to find any info anywhere on how to fix it or what could be causing it.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    I have an issue with the portraits. Sometimes they seem to switch from the 3d portrait of the face, to a full body 3d model. I have noticed this when some part of a party has died and released and some stay alive. When the ones who released zone in, the ones who stayed alive (excluding the player frame) all shift out to the full body view, while those that just logged in are at the 3d face.

    Other times it just seems to happen randomly.

    I have seen this mentioned earlier in the thread but no-one touched on it.

    Any ideas?
    Posted in: Unit Frames
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    posted a message on FuBar Auto-Adjust frame problem
    Quote from fred »

    But if he does that, won't the standard Blizz bars cover his Fubar on the bottom?


    Sort of right -- disabling the auto-adjust causes the FuBar to cover up the Blizz bars. But at the same time disabling the auto-adjust feature causes the odd behavior to go away completely.
    Posted in: FuBar AddOns
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    posted a message on FuBar Auto-Adjust frame problem
    I have had a problem for a while that I think is somehow due to FuBar's Auto-Adjsut Frames option.

    I have FuBar on the bottom of my screen, and every so often my cast bar, and right action bar will move down, then back up. This happens fairly often and is quite annoying. If I turn off the auto-fram adjust it stops, but then my bottom action bars are partially covered up but he FuBar bar.

    I do not have any other mods that woul dbe adjusting the frames like that.

    Any simple way to fix this?
    Posted in: FuBar AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    What happened to the option to show the frame "Never"? My raidframs hook with Squishy and change frame outlines depending on if someone has aggro/getting heals. Therefore I don't want the Squishy frame showing up, I know this option used to be there.

    I am using the most current SVN.
    Posted in: General AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    These look nice, I hope to use them when I take the time to convert to oRA and replace CTRA. I have a few questions about things I use and would like to see.

    1) Changing background color when debuffed. Currently on my pally I know it's time to spam the decurse button when someone's background in the ct frames changes (ie green for poison, etc). This keeps things clean for me, I can see name, health bar, mana bar and deficit. I don't need to see any buffs/debuffs and can tell if someone needs cleansing based on the background color of their frame. Is this supported or in the plans to be added?

    2) Saving setups. I currently have a few different setups for my raid frames, such as a normal 40-man and 20 man. Then some ones to help prevent me from trying to heal someone I know will be out of range, ie even/odd groups for Ony/Nef. Or a setup for where groups will be placed for the Emps. It's nice to just be able to select which setup I would like and not have to reposition the frames manually.

    I have grown to rely on these two things so I hope they can be implemented in some form. Thanks, and keep up the good work.
    Posted in: Unit Frames
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