Well I didn't give up quite so easily. I fixed the problem. If you change the function pinClick to the following (in the Display.lua file), it works.
local function pinClick(self, button)
if button == "RightButton" and self.worldmap then
pinClickedOn = self
ToggleDropDownMenu(1, nil, GatherMate_GenericDropDownMenu, self:GetName(), 0, 0) elseif self.worldmap == false then
local point, parent, relPoint, x, y = self:GetPoint()
Minimap:PingLocation(x, y) end
end
The 3 lines in BOLD are what I added. This basically returns the default click behavior since gathermate isn't processing clicks on the minimap anyway.
I just switched from Cartographer_Mining/Herb/etc. to Gathermate and so far am extremely impressed. I have found it extremely reliable, and everything is working great.
I have noticed one little thing. When grouped with another person, and we're riding somewhere, I will click on the minimap to indicate a node so the other person knows I am veering off of our path. For some reason when gathermate is running, if I try and click on a node on the minimap it doesn't go through, I have to click outside the little circle on the minimap to get a click through. Is there a way to make this work?
Yeah, on that line in question he is querying for the spell id of Anguish rank 4 which requires level 78 to learn. I changed the spell number from 47993 to 33700 (Anguish rank 3 which someone who has rank 4 would most certainly have) and all is well again. It's due to the merging in of WotLK stuff into the code.
With patch 2.4.3 the waypoint on screen text is showing up with an extra %d listed:
This is due to LibAbacus I believe. I've seen a few other modules modify their handling of the DAYS_ABBR arguments, maybe LibAbacus needs modified as well. *shrugs*.
Kaelten has been over there for a long while, now. And, as has already been mentioned in this thread, Curse helps support wowace.
Right, but I have no mods by him. I do however have like 30+ mods where the author is labeled Ckknight, and with the release of Cartographer 3 being "curse only" my fear is already starting to happen, mods will move away from here. I've seen it happen before, but it was never a very big deal, as I was always able to find an alternative.
Authors can put their addons wherever they want to.
Yes but with CkKnight and Kaelten over there now, what happens to wowace? I mean I have a mac, I can't even use their client. I have a nice python script I use to update off wowace at the moment, and based on the raw number of addons/libraries I have that are written by CkKnight, I guess I'm going to be up th creek soon?
I'd guess that it's actually the "LoadOnDemand" thing that prevented it from loading when FuBar is only listed as an OptionalDep. Try removing that instead of having FuBar as a true dependency.
What would be the point of FuBar_TopScoreFu without FuBar?? Note the FuBar in the title of the mod. I'm sure that's the problem (as I don't have any mod that deals with load on demand mods (I only load mods I want to use)), I just don't understand why I would want it Loaded on Demand.
The changes were on the 4/27 which did this phenomenon to me (I use no addon loader), but I was able to get it working again by reverting to a file version from 4/25. I'm just hesitant to suggest that as a workaround, since I never reset my saved variables and didn't look with enough depth to know if it should actually be occuring this way.
He changed FuBar to an optional dependancy, and for some reason it's trying to load TopScoreFu before FuBar, as soon as I made FuBar a dependancy again, it started working again (I don't use embedded libraries).
Anyone else having problems with mods that add info to the mob tooltip? nQuestLog no longer adds the info to the tooltip with CowTip enabled. It was working a few days ago and just stopped, but the only thing that was updated recently was LibDogTab-Unit-3.0
I am getting the red screen flash non stop whenever i am out of combat, whether i am in a raid a party or solo.
I've been having this as well, and can't figure out if it's a bug in UIFrameFlash or what as I can't see any reason for it staying flashing (I've verified by setting a sound to play as well, that it's not being called over and over, it's just being called once and stays flashing). I keep fixing it by typing in
It's a limitation of WoW's addon API that AFK/DND status is not available for units that are not in party/raid (and guild I think for AFK at least, since AuldLangSyne seems able to report that). Kind of lame since it appears next to the names over peoples' heads. I found this kind of an annoying limitation of Aloft.
WoW that's just lame. *shrugs*, well so much for asking. I swear it used to show it in the tooltip, or I'm on crack (probably the latter).
Okay, I have mostly everything working as I want it minus one very weird thing. The [AFK] and [DND] tags don't work unless the person I'm putting my mouse on is in the party/raid with me. Why would this be? It's kind of annoying that I can't put my mouse over someone and find out if their AFK or not without enabling names over their heads. Any one have any ideas?
Note looking at the source code to LibDogTag-Unit-3.0 it makes sense why this isn't working. It appears these two particular tags are built specifically to ONLY work with party / raid members in mind. I guess I need to go find a place to report a LibDogTag bug, as this is fine for Unit Frame usage, but not so great for CowTip.
I've noticed a weird bug when playing on my low level Paladin. When grouping with a mage, it seems like every 5 or 10 minutes it'll bug out and just keep flashing my screen like I'm about to pull agro (even though I'm not in combat and have nothing targeted). I keep having to do a /console reloadui all the time to correct this. Any ideas what may be causing this?
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local function pinClick(self, button)
if button == "RightButton" and self.worldmap then
pinClickedOn = self
ToggleDropDownMenu(1, nil, GatherMate_GenericDropDownMenu, self:GetName(), 0, 0)
elseif self.worldmap == false then
local point, parent, relPoint, x, y = self:GetPoint()
Minimap:PingLocation(x, y)
end
end
The 3 lines in BOLD are what I added. This basically returns the default click behavior since gathermate isn't processing clicks on the minimap anyway.
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I have noticed one little thing. When grouped with another person, and we're riding somewhere, I will click on the minimap to indicate a node so the other person knows I am veering off of our path. For some reason when gathermate is running, if I try and click on a node on the minimap it doesn't go through, I have to click outside the little circle on the minimap to get a click through. Is there a way to make this work?
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0
This is due to LibAbacus I believe. I've seen a few other modules modify their handling of the DAYS_ABBR arguments, maybe LibAbacus needs modified as well. *shrugs*.
0
Right, but I have no mods by him. I do however have like 30+ mods where the author is labeled Ckknight, and with the release of Cartographer 3 being "curse only" my fear is already starting to happen, mods will move away from here. I've seen it happen before, but it was never a very big deal, as I was always able to find an alternative.
*shrugs*, I guess it was fun while it lasted.
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Yes but with CkKnight and Kaelten over there now, what happens to wowace? I mean I have a mac, I can't even use their client. I have a nice python script I use to update off wowace at the moment, and based on the raw number of addons/libraries I have that are written by CkKnight, I guess I'm going to be up th creek soon?
0
What would be the point of FuBar_TopScoreFu without FuBar?? Note the FuBar in the title of the mod. I'm sure that's the problem (as I don't have any mod that deals with load on demand mods (I only load mods I want to use)), I just don't understand why I would want it Loaded on Demand.
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He changed FuBar to an optional dependancy, and for some reason it's trying to load TopScoreFu before FuBar, as soon as I made FuBar a dependancy again, it started working again (I don't use embedded libraries).
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I'm thinking that actually something went wrong with your extract. I just extracted the data and it definitely has
## Interface: 20400
in FrameXML.toc and I'm not missing a lot of files. Just the changes others are talking about is what I am seeing.
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I've been having this as well, and can't figure out if it's a bug in UIFrameFlash or what as I can't see any reason for it staying flashing (I've verified by setting a sound to play as well, that it's not being called over and over, it's just being called once and stays flashing). I keep fixing it by typing in
/script UIFrameFlashStop(LowHealthFrame);
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WoW that's just lame. *shrugs*, well so much for asking. I swear it used to show it in the tooltip, or I'm on crack (probably the latter).
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Note looking at the source code to LibDogTag-Unit-3.0 it makes sense why this isn't working. It appears these two particular tags are built specifically to ONLY work with party / raid members in mind. I guess I need to go find a place to report a LibDogTag bug, as this is fine for Unit Frame usage, but not so great for CowTip.
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