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    posted a message on BigWigs
    A little bit more info about the C'Thun module 'bug':

    Basically the big eye timer get's messed up after the first weaken, and it gets restored after second weaken.

    Don't know how to explain this well, I'll try to work it out;

    In phase 2, it's basically:
    <Small Eyes timer> ... --Small Eyes spawn--
    <Small Eyes + Big Eye timers> ... --Small Eyes + Big Eye spawn--
    <Small Eyes timer> ... --Small Eyes spawn--
    <Small Eyes + Big Eye timers> ... --Small Eyes + Big Eye spawn--
    etc...

    [[[ Weakened ]]]

    After the first weaken, this happens:
    <Small Eyes + Big Eye timers> ... --ONLY Small Eyes spawn(Big Eye timer shouldn't have run)--
    <Small Eyes timer> ... --Small Eyes + Big Eye spawn (But there was NO Big Eye timer)--
    <Small Eyes + Big Eye timers> ... --ONLY Small Eyes spawn(Big Eye timer shouldn't have run)--
    <Small Eyes timer> ... --Small Eyes + Big Eye spawn (But there was NO Big Eye timer)--
    etc...

    So basically the Big Eye timer starts counting when the Big Eye spawns instead of counting down till the big eye spawns. This happens after the first weaken, before that, the timers are correct.

    Don't know if this has anything to do with _when_ C'Thun gets weakened, but in the situation I described above, C'Thun gets weakened when the Big Eye is nearly dead ( below ~5%) or right after the Big Eye dies

    After the next (2nd) weaken, the timers are correct again (I think they were correct again, forgot :P)

    Edit: Forgot to mention revision, think it was r7887.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    I'm not completely sure if this a BW issue, but I only noticed it so far on bosses that involve tranq shot. So it seems to be an issue with the Tranq bar.

    Whenever a bossfight involves tranq shots and the bar pops up with the "Tranq - <Hunter's name>" the icons of the bars get messed up. The icon gets seperated from the bar and loses it's original position. On my UI it gets placed near the bottom, to the left of the center of the screen (instead of attached to the bar). That 'escaped' icon is also bigger in size than the icons that stick to the bars.

    I got the bug on Chromaggus. After that, the bars at Nefarian turned out to be bugged as well. Did a reloadui during the fight and the icons were in the correct place again.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Interface\AddOns\BigWigs\Tranq.lua:103: bad argument #1 to `find' (string expected, got nil)


    Getting this error in AQ40, whenever I use a special ability (Sinister Strike, Backstab, Eviscerate, Slice and Dice, Feint etc)

    No boss modules active, error still occurs when I put the addon on standby.
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:762: attempt to concatenate local `maxValue' (a nil value)


    Keep getting this error in AQ40 atm, when targetting certain mobs, like The Prophet Skeram.
    Posted in: Unit Frames
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    posted a message on FryListDKP
    I don't know if you actually have problems with the special characters, but because someone mentioned special chars aren't supported yet I figured I'd post this.

    Some time ago I used an addon which also parsed dkp info from eqdkp to lua. This addon's php parser also had a problem with special chars (like é,ä,ò etc.).
    I attached a version of this addon's parser file with the special characters fix, see if it is of any use to you
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    There seems to be a problem with the PvPIcons atm.

    They are marked Hidden in the CTRA theme, but they keep popping back up.

    This didn't happen when I used the theme before I updated agUF some minutes ago (After you posted you included the theme)

    EDIT: Masterloot icon doesnt seem to be showing either (in any layout). Only if you are the ML yourself
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Sirow »

    I'm currently working on a CTRA template for ag_UnitFrames, but I've ran into some minor problem and have some questions.


    I made a CTRA layout theme for agUF earlier today, and I sent it Andreas. I am, however, not that experienced with LUA, so I couldn't figure out all the function of all settings in the layout files (as you also mentioned).

    The frames turned out really well though (imo), and I hope Andreas will include them.

    Quote from Sirow »
    Another problem is, I can't center the healthtext on the HealthBar_BG


    Use:
    Justify = "CENTER",


    Other than that, this addon is still Alpha right? So, of course it is still lacking some features, but I'm sure it will only be better =)

    Some features I'd like to see are, amongst others, hideing energy/rage bars seperate from mana bars, different background color/alpha settings etc

    I don't know what the plan for this addon is, concerning the raid functions and frames, but I was thinking CTRA/oRA support for AFK/Soulstone/Rebirth tags would be sweet (Didn't check code, or tested yet so I don't know if this is available). agUF could eventually also have MainTank/Raidstatus frames
    Posted in: Unit Frames
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