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    posted a message on cyCircled - Circled buttons for more than just BT2
    So, is there any chance of getting ElkBuffBars supported?

    Buffalo 1 and 2 have both been abandoned, AFAIK. And although Buffalo 1 works right now, who knows when that'll break. Plus, Buffalo doesn't handle target de/buffs like EBB does.

    It'd be really nice to see EBB matching the rest of my UI.
    Posted in: General AddOns
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    posted a message on Grid
    Quote from maia »

    There's no option to alter the texture, but you could simply use the alpha slider to completely hide it.

    Yeah, unfortunately, that doesn't really get me any closer to what I want. I can attach an eePanel to function as a border, but that tends to not work very well. The panels don't resize properly.

    Boo.

    EDIT: Line 693 in Gridlayout.lua - change the patch to the border texture you want. :)
    Posted in: Grid & Grid2
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    posted a message on Grid
    My apologies if this is somewhat common knowledge, but I tried searching for Grid and Border, and it returned nothing that I was looking for.

    Is it possible to change the border texture of Grid? I don't mean the individual, colored unit frames that show status effects and whatnot. I mean the whole Grid border; the one that uses the Blizzard tooltip border by default.

    I'm trying to get Grid to match the rest of my UI cosmetically, but that border's really making it stick out.
    Posted in: Grid & Grid2
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    posted a message on IceHUD
    Quote from Parnic »

    Man, this is really worrying me...I just installed pitbull and icehud fresh on my second computer and it's behaving normally, just like my main pc is...crap. If you're getting a DogTag error, you can try deleting the LibDogTag folder from IceHud/Libs and see what happens...but somehow I doubt that. Would you guys mind downloading older versions of icehud to see which one introduced the problem?

    I hate to have to get someone else to do this, but I can't reproduce any of the reported breakage here...the old IceHUD builds are available here: http://files.wowace.com/IceHUD/

    edit: try out build 60273 (http://files.wowace.com/IceHUD/IceHUD-r60273.zip) and then build 60538 (http://files.wowace.com/IceHUD/IceHUD-r60538.zip) to see if that's the problem. The only other one that I could even fathom causing a problem is 60567 (http://files.wowace.com/IceHUD/IceHUD-r60567.zip). If those all behave similarly, this could be a newly-updated library issue.

    60273, 60538, and 6-567 all resulted in this. Those odd-looking boxes are Pitbull's target and player frames, and that's not what they're supposed to look like.

    Deleting LibDogTag-2.0 in IceHUD\libs did nothing that I can see; didn't even get rid of the error message.

    I'm not sure which build I was last using that wasn't causing a problem, but taking a guess at the last time I updated, I'm going to assume it was in the vicinity of 59456.

    If I can be of any more help, let me know.

    And I should point out, I also updated Pitbull at the same time, so I don't know which is actually causing the problem.
    Posted in: Unit Frames
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    posted a message on IceHUD
    I've reinstalled both. I can't figure it out. Using the most current versions on WoWAceUpdater right now, and they just refuse to play well together. I've even gone and reinstalled every single UI mod I've got, and I'm not having any luck at all. I take IceHUD away, and Pitbull works fine. I add IceHUD back in, and Pitbull's unit frames turn into a mess.

    The strange thing is that there isn't even any pattern to it. The player frame just won't show up no matter how many time I enable/disable it. The target frame it just a white outline (which is from Pitbull's Aura), and the focus frame is one big green bar. None of the text displays, either.

    ...and then I remove IceHUD, and it starts working again.

    Incidentally, removing Pitbull does not make IceHUD start working properly; it still won't let me change the colors on the bars. Like, I go to the color screen, choose a color, hit okay, and the color changes, but it doesn't save. So if I pick that bar again, its color is right back where it was initially.

    And I have tried deleting my savedvariables for both mods; no luck there, either.

    EDIT: I've now gone and emptied both the WTF and AddOns directories. No mods left. I went to WoWAceUpdater and installed PitBull and IceHUD with dependencies (no other mods), and even at the default settings, I'm getting the exact same problem.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Anyone else having an issue with the latest IceHUD? I just updated via WoWAceUpdater, and suddenly Pitbull stopped working properly (my target unit frame, for instance, just showed up as a white outline; no text, no bars, just an outline). Removed IceHUD, and it worked fine.

    Also, it wasn't letting me change the bar's colors.

    Hrm... this sucks. Going to try an older version, I guess.
    Posted in: Unit Frames
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Is it possible to change debuff coloring to effect the font color, instead of the bar?

    I discovered today that EBB can handle target de/buffs as well, and I'm absolutely in love with it again. But I'd like to get rid of the bars and have the font change colors for debuff types instead of the non-existent bars.
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    So, I take no credit for this at all because I'm not the one who came up with it, but I mentioned that I was having a problem hooking eePanels to Pitbull's cluster frames over at Penny Arcade's WoW UI thread, and Saeris came up with this:

    hooksecurefunc("CreateFrame", (function() eePanels2:UpdateBadParents(); end));


    Just add it to core.lua, and eePanels2 gains the ability to attach to Pitbull's cluster frames.

    Again, I take no credit for this at all. Saeris did all the work. I just benefit from it.
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Evil Elvis »
    No, those frames are created on-demand, and you can't set them as a parent or anchor. You can create a script which will display when you're in a party/raid and manually position it where your raid/party frames are. Scripts for this are on this thread and in the script wiki.

    I've actually tried those scripts, as well as a few variations that've been suggested to me. Invariably, I get the following error message:

    [string "eePanels2:RegisterEvent("PLAYER_ENTERING_WO..."]:
    1. AceEvent-2.0: Cannot register event "PLAYER_ENTERING_WORLD" to method "PLAYER_ENTERING_WORLD", it does not exist.

    Any idea what's causing it?

    EDIT: WORLD, not WOLRD
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    I've tried searching, but my search-fu is weak, and I've been finding conflicting answers, so I figure I'll ask and hopefully get something definitive:

    Is there a way to draw eePanels on PitBull's party/raid/cluster frames?

    I've got frames parented to PitBullCluster1UnitButton1 (and 2 and so on), but when I join a party (or a raid), they don't show up.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Kerecha »


    Can't u just have the "no form" bar be there and empty with show grid and those turned of so u can't se it?

    Unfortunately not, unless I want a big, empty eePanel area.

    The reason I want to do this is that it gives me a way to dynamically resize the eePanel that's attached to the action bar.

    So, say I set up Bar #10 as empty, and make it 6 slots, transparent.

    Bar #9 has my bear abilities. Bar #8 has cat. Bar #10 is set to page to #8 and #9 respectively, when I shift.

    The problem is that using that method, the eePanel is attached to Bar #10, and will always be that size. So, say its width is 105% of Bar #10; it looks fine in when I'm bear form, because I track 6 abilities in bear form. But when I switch to cat, not only is the alignment off center (because I only track 3 in cat), but now I've got these large areas with a panel that has nothing in them (to the sides of the 3 cat abilities).

    I know it's a touch pedantic, but I'm just so tired of these fugly, over-crowded UIs all over the place, and I want to make something that's nice to look at as well as functional.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    My apologies if this has already been answered, but I tried searching, and the best I could come up with was Nevcairiel saying that this feature was added in 3.1.2, but I can't for the life of me find it.

    Here's the deal... I've got one action bar. It's got my generic druid abilities on it; heals, racials, etc. It's always showing.

    Right below it, I'm placing a stance-specific bar that I use with CooldownCount to keep track of my cooldown abilities depending on what stance I'm in.

    And here's the thing: when I switch forms, I want it to go away. So, if I'm not in a stance, it's gone. If I switch into bear form, the bear one shows up. If I switch into cat, the cat one shows up.

    Now, I know this could sort of be accommodated via paging, but the problem is, there's no paging option for when you're not in a stance. And because I want to have eePanels attached to these frames, and the frames are different sizes (I have many more abilities to track in bear form than in cat), I can't just page, or I get a ridiculously over/under-sized panel, depending on the form I'm in.

    So, is there some way to make a specific bar hide at all times unless I'm in a specific form?

    Maybe a bit more plainly: I can make the bear form bar go away while I'm in cat form, and I can make the cat form bar go away while I'm in bear form, but I want to make them both go away when I'm not in a form.
    Posted in: General AddOns
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