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    posted a message on Possible to move configuration back to dropdown menu?
    Though I like the Rock configuration GUI for the most part (though CK, you may want to reconsider the default size of the frame), I think in the case of Cartographer it's not the best way to go. With it, you're opening a frame (configuration) ontop of a frame (Cartographer itself), which seems somewhat cumbersome.

    May I suggest maybe having the options available via a sidebar (press a button, and a configuration sidebar appears next to the map), if dropdowns are not the way you wish to go?
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer 2.0
    Quote from Wiltock »

    All mods on this site ARE Beta(in fact it used to say Beta Addons on the main page, I wonder why that was removed and maybe it should be put back?).
    When you use Wau, or download from this site you can expect some errors. That is why they suggest backing up your addons folder before updating.
    As stated before, release ready mods can be found on the major mod sites.


    True enough. But I do agree with some comments I've seen on these forums that these new Rock versions of previously-Ace2 addons should've been released as separate addons (such as "Cartographer2") instead of replacing the old Ace versions. It likely woul've saved some hassle for those who (maybe inappropriately) use WAU without paying attention to what's going on in the community.

    With that said, I guess I was lucky in that I didn't run into any real issues when I upgraded to the Rock versions of Cart, FuBar, and PitBull last night. All in all I'm not minding the change, though in the case of Cartographer I think a dropdown menu (or something right on the Cart frame) is a better way to go than opening a Rock Config frame on top of the Cart frame.
    Posted in: Map/Minimap AddOns
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    posted a message on FuBar 3.0
    Quote from Seerah »

    Yep. Right-click on the FuBar you want the hidden plugin on. RockConfig will automatically open to the options for that FuBar. There's a pull-down menu on the right where you can check off ones you want to see.


    Ah. OK. I missed that. Thanks.
    Posted in: FuBar AddOns
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    posted a message on FuBar 3.0
    I updated all my mods through WAU last night, ensuring Externals were on (as per various comments I read). Everything worked fine, and with the new Cartographer, Fubar, and PitBull, as well as using the new AucAdvanced public preview, my load times were far shorter than they have been for a long time.

    The new Rock configuration system is insteresting: it's like a somewhat more flushed out Waterfall. However I do have a question regarding FuBar:

    How do I unhide hidden FuBar plugins? It used to be under DewDrop I'd simply right-click my FuBar and select the add-on I wanted to add to the FuBar panel. I couldn't find anything like that through the Rock cp.

    Also, I'd like to suggest (as other have) that a dropdown menu can be quite beneficial for making quick changes, and thus such a system shouldn't be eradicated entirely.

    Keep up the good work.
    Posted in: FuBar AddOns
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    posted a message on A HUD, A real one !!
    I'd love to see a HUD add-on along the lines of PitBull. Basically a HUD framework, where users can create very customized HUDs based on their own preferences.

    I tried ArcHUD2, but didn't like the fact I had little control over the placement of text informations (like hitpoints, mana, etc.)

    Here's what'd make a HUD for me:
    • Both straight and curved bar styles (use StatRings system for curved).
    • Capability to configure it extensively (placement of each bar, bar colour, visibility of each bar).
    • Option to display numeric and other text values (such as health, mana, percentages, combo points) and configure quite specifically where these values are displayed (inside bar, outside bar, at what horizontal position along the bar).
    • Combo points shown as bubble/markers of some sort (rather than as a single solid bar).
    • Capability to save and load different HUD configurations.
    Posted in: Addon Ideas
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    posted a message on PitBull - official topic
    After tweaking my PitBull setup a bit last night, I have 2 requests:

    1. It'd be greatly appreciated to add a colour setting to the options for various Text bits. I know text colour can be set via DogTags by using a custom setting, but having an option within the PitBull gui to choose the colour would be more helpful for simple colour changes to default text.

    2. Could the ability to scale the Combo Points marks please be added. I like have the dots display on the Target frame to show combo point accumulation, but would prefer the ability to increase the scale of the dots (or even select a different colour/graphic for them).

    I love PitBull. Keep up the great work.
    Posted in: Unit Frames
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    posted a message on SCT 6.0 / SCTD 3.0
    I'm using spell name abbreviations for spells names longer than 16 characters. They seem to work fine for the most part, but one thing I noticed is that when a Buff expires, the full spell name is listed. This despite the fact that gaining the exact same buff (such as Paladin seals) properly abbreviates the spell name?

    Is this intended, and if so can it be made an option (I'd like spell names to be abbreviated in all cases)?

    On a related note, could the "O" from the word "of" in spell names (like most Pally buffs) be set to be lowercase in abbreviations (as it stands "Blessing of Light" gets abbreviated to "BOL")?
    Posted in: General AddOns
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    posted a message on MainAssist Request
    While on the topic of MainAssist: Does anyone know if it's possible to hide the MT part of the frame, and thus only show the MT Targets (I'm not a healer so it's not that important that I see the MT names and their healths)? If not, could this please be added?

    Also, it'd be nice to have the ability to swap the position of the MT and MT Targets (putting the targets on the left and the MT on the right).

    Great mod BTW!
    Posted in: General AddOns
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    posted a message on Grid
    Quote from Phanx »

    GridStatusAFK would fit better with the existing naming convention for Grid status modules.


    True enough.

    I've created the files, and tested them in game. Everything works perfectly (thanks). I created a zip file of the addon, but don't know how to SVN, so I'll just link it here (from my personal FTP):

    http://www.darksideprod.com/temporary/WoW/GridStatusAFK_v0.1a.zip
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Halgrimm »

    Quote from saltorio »

    Thanks. I'm a LUA noob, though. Where would I paste this to get it to work?


    Im at work so i cant be more specific but this is basically what i have done... Create a folder in your addons directory. Call it whatever you want, "MyGridMods" for example. Cut and past the code above into a new file in this directory, call it GridStatusAFK.lua to keep it simple. Copy the toc file from another mod into this folder, the simpler the mod the better. Open it up into notpad and change the names from the old mod to your new folder name. Then remove the list of files at the end of the toc that are for the old mod and add the new file you created to the list.

    It can be more complicated than this but this should get you working.


    Cool. I'll give that a try.

    You should upload that mod to the Ace SVN. Call it "Grid_AFKStatus" or something so people can build on it if they wish.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Quote from Halgrimm »

    Quote from saltorio »

    I did a search and couldn't find anything. Is there a way to get AFK status shown on grid frames, like Offline and Dead do?

    Also, any capability to get "PvP Flagged" as an option for the corner squares?


    I do not believe that anyone has officially written one for either of these yet.

    I have written this for the afk status though. It seems to work ok for me, maybe it will help you...

    local L = AceLibrary("AceLocale-2.2"):new("GridStatusAFK")
    
    --{{{ Localization
    
    L:RegisterTranslations("enUS", function()
    	return {
    		["AFK"] = true,
    		["<AFK>"] = true,
    		["AFK alert"] = true,
    	}
    end)
    
    ---}}}
    
    GridStatusAFK = GridStatus:NewModule("GridStatusAFK")
    GridStatusAFK.menuName = L["AFK"]
    
    --{{{ AceDB defaults
    
    GridStatusAFK.defaultDB = {
    	debug = false,
    	alert_afk = {
    		text = L["<AFK>"],
    		enable = false,
    		color = { r = 0.5, g = 0.5, b = 0.5, a = 0.5 },
    		priority = 20,
    		range = false,
    	},
    }
    
    --}}}
    
    GridStatusAFK.options = false
    
    function GridStatusAFK:OnInitialize()
    	self.super.OnInitialize(self)
    	self:RegisterStatus("alert_afk", L["AFK alert"], nil, true)
    end
    
    function GridStatusAFK:OnEnable()
    	self:RegisterEvent("PLAYER_FLAGS_CHANGED")
    	self:RegisterEvent("Grid_UnitJoined")
    end
    
    function GridStatusAFK:PLAYER_FLAGS_CHANGED(unitid)
    	local settings = self.db.profile.alert_afk
    	if string.find(unitid, "pet") then return end
    
    	if UnitIsAFK(unitid) then
    		self.core:SendStatusGained(UnitName(unitid), "alert_afk",
    						settings.priority,
    						(settings.range and 40),
    						settings.color,
    						settings.text,
    						nil,
    						nil,
    						settings.icon)
    	else
    		self.core:SendStatusLost(UnitName(unitid), "alert_afk")
    	end
    end
    
    function GridStatusAFK:Grid_UnitJoined(name,unitid)
    	self:PLAYER_FLAGS_CHANGED(unitid)
    end



    Thanks. I'm a LUA noob, though. Where would I paste this to get it to work?

    I'd still love to see a Grid module (or part of Grid by default) allowing AFK status to be displayed. It's something that most other raid frames can display, and it's a very helpful piece of information to have.
    Posted in: Grid & Grid2
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    posted a message on Grid
    I did a search and couldn't find anything. Is there a way to get AFK status shown on grid frames, like Offline and Dead do?

    Also, any capability to get "PvP Flagged" as an option for the corner squares?
    Posted in: Grid & Grid2
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    posted a message on [Grid] Names Disappeared, Can't Get Back
    I used the "Reset Profile" feature within Grid to reset it back to defaults. After that everything seems to be working OK, and I've been able to recreate my setting from scratch without problems so far.

    Thanks for the help.
    Posted in: Grid & Grid2
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    posted a message on Grid
    After having an issue with Grid no longer displaying player names (as discussed here: http://www.wowace.com/forums/index.php?topic=8247.0), and clearing my Grid WTF settings, I have had BugSack report the following errors:

    5 times (over ~90 minutes)
    [2007/09/04 21:40:25-1067-x5]: Grid-42967\GridFrame.lua:1100: attempt to index field '?' (a nil value)
    Waterfall-1.0-47874 (Aloft):2497: in function `Refresh'
    Waterfall-1.0-47874 (Aloft):654: in function `AddControl'
    Waterfall-1.0-47874 (Aloft):892: in function `FeedAceOptionsTable'
    Waterfall-1.0-47874 (Aloft):408: in function `children'
    Waterfall-1.0-47874 (Aloft):1564: in function `ChangePane'
    Waterfall-1.0-47874 (Aloft):3690: in function `SetSelected'
    Waterfall-1.0-47874 (Aloft):3795: in function <...ce\AddOns\Aloft\Libs\Waterfall-1.0\Waterfall-1.0.lua:3793>
    
     ---


    336 Times (over ~90 minutes)
    [2007/09/04 21:41:32-1067-x336]: Grid-42967\GridFrame.lua:1100: attempt to index field '?' (a nil value)
    Dewdrop-2.0-46777 (FuBar):1853: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:1821>
    Dewdrop-2.0-46777 (FuBar):2757: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:2716>
    Dewdrop-2.0-46777 (FuBar):608: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:592>
    
     ---


    Despite these errors, everything seems to be working fine.
    Posted in: Grid & Grid2
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    posted a message on [Grid] Names Disappeared, Can't Get Back
    Quote from Adelea »

    If you do (with grid shown):

    /print GridLayoutPartyPlayer.Text:GetText()

    Does it display your character name ? If not, then its not being set which is why its not displaying, if it is, then its some other reason !


    K. I grouped up with a guildie, and then ran the command you provided above. It returned "nil" to the chat frame, and names are still not displayed in the Grid frames.
    Posted in: Grid & Grid2
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