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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from Grayhoof »

    I think that issue will be fixed in the WoW 2.4 version of SCT. I should have a release for the PTR this weekend. Would have had it way sooner, but the server has been down a lot lately.


    Excellent.

    Any comment on allowing 5% increments on the warning sliders (as per my comment here: http://www.wowace.com/forums/index.php?topic=1801.msg180930#msg180930)?

    Thanks again!
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from Grayhoof »

    I believe that may just an issue where melee attacks don't use the spell colors, they use the base "damage" color. Actual spells you shouldn't have any issues with.


    Cool. Thanks for the quick replies.

    Any chance of changing it so that melee attacks use the color set for them in the color settings? It'd be nice to get the color in SCT and SCTD to sync.'

    Thanks again. Please keep up the fantastic work!
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Quote from Grayhoof »

    That is just an outdated tooltip. It should be using the spell colors your have setup for SCT, you just need to make sure you have the option turned on.


    Ah. Great thanks. The reason I actually enabled it was because I noticed when fighting Air elementals in SMV that their attacks weren't eating up any Holy Shield charges. So I was curious whether their melee attacks were considered magical damage or physical. They were showing as Red in SCT, which is the default colour for physical, but I had set it to yellow in the SCT color settings.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Question/Request
    I was playing around with the SCT options today, and turned on "Spell Color" under the Animation tab. It was nice to have the ability to custom edit the spell colors there.

    However, when I looked in SCTD options, I noticed that the tooltip for the "Spell Color" checkbox states that it's not configurable. Some testing seemed to show it using the default colors rather than those set within SCT.

    Would it be possible to have SCTD automatically use the same color settings as set in SCT?
    Posted in: General AddOns
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    posted a message on [FuBar_SkillsPlusFu] Skill Selection Not Available
    Ran WAU today. Now SkillsPlusFu isn't showing any skills/professions to select when I right-click it. I tried clicking on the skill names in the mouse-over menu, but to no avail.

    This is using r62466.
    Posted in: FuBar AddOns
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    posted a message on [Pitbull] Frame Highlighting Issue regarding Debuffs
    With my current Pitbull setup, my player frame highlights (glows around the edges) when I'm debuffed (green for poisons, brown for diseases, etc.). However, the highlighting only stays so long as I'm in combat. The second combat ends, the highlight goes away, even if I'm still affected by the debuff.

    I've looked, but I haven't found a way to maintain the highlighting outside of combat. Is this possible, and if so, how do I enable it. It's problematic for me, because I don't notice that I'm still being affected by the debuff without the highlight.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull VisualHeal Error
    I've been getting the same error for the past few days.
    Posted in: Unit Frames
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    posted a message on SCT 6.0 / SCTD 3.0
    Quick Request:
    The "HP%" warning option adjustment only increments in units of 10%. This means you can't have it set to warn you at 35%, which is when Ardent Defender kicks in for Prot Pallies. Could the slider be adjusted so it increments in units of 5% to allow this?

    Thanks, and keep up the fantastic work.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Feature Request: Mana Usage Estimator
    I'd really like to see a feature in Pitbull that works like the healing estimator (backwards), but instead shows how much mana is about to get used by a spell you are in the process of casting.

    So when you start casting a spell, the mana cost of the spell is somehow highlighted (partially faded) as being used from your mana bar.

    Please?
    Posted in: Unit Frames
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    posted a message on Addons for Profit and fun too..
    is there a way to encrypt LUA? If not, selling an addon doesn't make much sense, since anyone can open up the code in Notepad and either copy it or rewrite it.
    Posted in: General AddOns
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    posted a message on Enchantrix like add-on
    Quote from moonwitch »

    I am looking for an add-on, much like enchantrix (and it's barker module), enchantrix shows the percentages in what things can be disenchanted, and the price of those items. The prices do not matter to me, or at least not that much. I think KC_items may show that. If not, then that's a feature I'd like too. My main beef with Enchantrix is the required deps, informant and enhtooltip. They just are too resource hungry for my low-end machine. I know I can open it up, /rl and then move on, but I don't like doing that a lot. Enchantrix-Barker sends all available Enchants to the trade/say channel to sell them, it would be nice to have that too, but not a requirement.


    Not sure if you've checked it out, but there is a public preview for a completely new (ground-up rewrite) of Auctioneer called Auctioneer Advanced. The whole p[ackage is much less resource hungry than Auctioneer 4.x. So if you do use Auctioneer, you may want to check it out: http://auctioneeraddon.com/advanced/
    Posted in: General AddOns
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    posted a message on FuBar 3.0
    Also: I have no idea if this is related to FuBar 3.0, Rock, or something completely different, but I've been getting the following two errors whenever my UI reloads or I login ever since the big Rock changeover earlier this week:

    [2007/09/20 18:51:55-1141-x1]: IFrameManager\IFrameManager.lua:2: attempt to call global 'IFrameFactory' (a nil value)


    [2007/09/20 18:51:55-1141-x1]: IFrameManager\IFrameManagerCapsule.lua:2: attempt to call global 'IFrameFactory' (a nil value)


    Posted in: FuBar AddOns
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    posted a message on FuBar 3.0
    Quote from Seerah »

    As to your 27 plugins - are they all things that you need to see *all* the time? Most of my plugins I have hidden.


    Here's the list of FuBar plugins whos positions are resetting each time I log or reload UI:

    - Assessment
    - DeuceCommander
    - ExperienceFu
    - FactionsFu
    - FriendsFu
    - GuildFu
    - LoggerHead
    - MailFu
    - MoneyFu
    - Name ToggleFu
    - Niagara
    - Omen
    - PerformanceFu
    - Violation
    - WhisperFu

    Though a few of these wouldn't be needed to be displyed most of the time (Assessment, Omen, Violation), I have them displayed to easily show/hide their frames. All the rest present data that is helpful to have as part of my normal UI.

    And to note, I just tested r49339 and the issue still exists.
    Posted in: FuBar AddOns
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    posted a message on FuBar Suggestion
    Quote from lucronn »

    As I reset the position of my various FuBar plugins on the bars this morning, I got to thinking that it'd be REALLY nice if FuBar could support left / center / right drag-n-drop placement of the plugin icons on the bar, just like you can drag-n-drop from one bar to another.

    Not sure if this is the right place to drop suggestions, so let me know if I should put it somewhere else, if I'm suggesting the impossible, or if this is old hat. :)


    This was implemented in one of the recent builds, as I noticed such functionality when re-arranging my bars yesterday using r49308. However, I think that is part of the issue causing addons not to save their positions on reload.
    Posted in: FuBar AddOns
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    posted a message on FuBar 3.0
    Everything was working yesterday, for the second day after updating to FuBar 3.0.

    However with today's build, everytime I login to a character, my FuBars get all messed up. The proper plugins are displaying with all the proper options, but their placement is way out of whack (mostly shifted to the left side of the top bar). If I set them properly, either using the dewdrop options of each plugin to set the proper side and then moving them, or simply dragging them wherever I wish ? nice feature BTW ? they will reset next time I login.

    I'm using build r49308, and the default FuBar profile (used for all my characters).
    Posted in: FuBar AddOns
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