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    posted a message on Drdamage
    Quote from Gagorian »

    Quote from Drgreen »

    Hi!
    Any chance to include some melee "spell" dmg like the old instant damage, or advanced weapon stats? It would be great! :)


    Not planned at the moment. This is mainly intended for casters.


    I realize the goal of this mod, so I'd like to suggest someone create either a plug-in module for DrDamage, or create a similar-yet-separate add-on specifically for melee/ranged damage (which could compliment DrDamage, but not require it).

    I've posted this in the Suggestions forum too (http://www.wowace.com/forums/index.php?topic=4027.0).
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Quote from trollomat »

    Hm, i'll try it again... cause i really wanna get this to run.

    Seems that CDT doesn't even recognise my skills:
    ***image removed***

    It does recognise my usable items though, but only shows a cooldown bar when equipping them, not after using them.

    I have really no idea where the problem could be... would be happy about any clue.

    Thanks.


    Have you tried using your skills? I found the same thing as you when I first installed the add-on, but as I used each skill, the cooldown timers would appear fine, and the listing would then be added to the configuration menu.
    Posted in: General AddOns
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    posted a message on Sub-boards discussion (again)
    I think with the length of some of the exiting threads, sub-forums for Cartographer, FuBar, and AGUF make sense.
    Posted in: General AddOns
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    posted a message on Talented, a Talent template editor !
    Interesting.

    Any possibility to allow for importing of WoWHead or Blizzard Talent Calculator URLs? That'd be helpful for those who like to play with online calcs while away from the game.
    Posted in: General AddOns
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    posted a message on Postman - Building a better mailbox
    Sounds great! I look forward to trying this out.

    The main feature you are still working on I'd like to see is an "Open All" button.

    Thanks!
    Posted in: General AddOns
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    posted a message on GroupFu and ReagentFu
    Rabbit: have I told you lately that you rock? ;p
    Posted in: FuBar AddOns
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    posted a message on Cartographer
    Quote from Kagaro »

    that would shut them all off, ill see what I can do about that


    Much appreciated, Kagaro.

    Sorry about being so persistent. Feel free to tell me to bugger off, if my requests are beyond your vision for the mod. ;p
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    Quote from Kagaro »

    In the notes or look-n-feel menu is an option to turn off minimap notes


    Does that not turn off all minimap notes, or can you do it selectively for certain modules (such as just Herbalism while leaving Mining minimap notes on)?
    Posted in: Map/Minimap AddOns
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    posted a message on GroupFu and ReagentFu
    Been a while since I've run an instance or raid, so forgive me if this has already been implemented:

    I'd love for GroupFu to report when there is a tie, and who it involves. Rather than displaying the name of the highest roll on the FuBar itself, it should display "*TIE*" (or something like that), and announcing the winner should announce those who have tied.

    I know this was something the original author was looking into. Don't think he ever got around to it though.
    Posted in: FuBar AddOns
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    posted a message on CooldownTimers 2.0
    Love the add-on. I've replaced coolDown with it. Have a few issues/suggestions though:

    1. This one seems to be a bug, but if I try to change the colour of the bars, it doesn't seem to take (despite a console message saying it's been changed), until I reload the UI. If I don't reload the UI, the bars run under the old colour scheme.

    2. Is there a way to define colours numerically, or can you only use pre-designated names like "Blue", "Red", etc?.

    3. Would it be possible to have Bar Gap usable even with "Sort and Collapse Bars" enabled? It'd make it easier to differentiate bars to have a bit of space between them.

    4. An option to disable the name of the ability/item on cooldown would be helpful. I use the bars at 96 width, so the text ends up scrunched, and frankly I don't need to see the name as I recognized the icon anyway.

    Thanks, and keep up the fantastic work!
    Posted in: General AddOns
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    posted a message on Cartographer
    Quote from Kagaro »

    saltorio if you go to the cart menu and filter none that would remove it, or uncheck enable up to you


    Thanks for the response Kagaro, but not quite what I'm looking for.

    Both of those options disable the display of the nodes completely. I'd like to hide nodes on the Minimap, while keeping the nodes visible on the World Map.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer
    This has probably already been asked before, but:

    Can an option be added allowing you to disable the minimap markers for each module, while leaving the World Map marker intact? I don't always need to see a marker on the minimap (mostly with Notes, as well as markers from other modules like Vendors, etc).

    Thanks again, and keep up the great work!
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer Vendors
    I like where this add-on is going!

    One request though (I'm not sure if this is something you can do, or something that needs to be implemented into the base Cartographer): could you add an option to disable minimap markers while leaving the World Map markers intact? It's rare I need to be able to see a vendor on my minimap, but having the note on the World Map is quite helpful.

    I'd love this option in all your modules, actually.

    Keep up the great work though!
    Posted in: Map/Minimap AddOns
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    posted a message on Hemlock (super-minimalistic poison maker)
    Downloaded Hemlock the other day, and I must say it's fantastic.

    Thanks for the great work, Antiarc.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    I've been using Outfitter for quite some time. I've heard good things about ClosetGnome, and I like the idea of an Ace2 plugin, however I have a few questions:

    1. The description states that you can't edit gear sets, that instead, you simply create a new one and overwrite the old? Is this still the case, and if so, will the ability to edit my gear sets ever be added?

    2. One thing I like about Outfitter (over, say ItemRack) is that you can have multiple gear sets loaded at once. Does CG have this ability?

    Sorry if these have already been asked, but I read several pages of this thread and couldn't find them.
    Posted in: General AddOns
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