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    posted a message on Are DogTags too difficult? Help me make it better
    Quote from ArcadianDelSol »

    posted this in a couple threads now - haven't seen a response:
    has anyone else noticed that the AFK and DND tags do not work when you target another player? It only shows if I target myself and have either tag enabled.

    Even the default AFK and DND tag formulas in Pitbull do not display on other players when targeted.

    afaik its a limit from the game atm, it will only show afk/dnd for players in your group
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Errrwin »

    I'm struggling a whee bit with the dogtags.

    I'd like my party-frames to have the health-text set up like this:

    if @ full hp -> full hp number (dogtag: HP)
    if less than full hp -> difference between full hp and current hp

    I know it is possible as I had it on my install before my computer decided it was time for a complete re-install.. ;)

    Anybody?

    I use this dogtag for my party, this way it wont show up if they are at full health
    [Status] [~Dead ? ~IsMaxHP ? FractionalHP]
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Errrwin »

    I'm struggling a whee bit with the dogtags.

    I'd like my party-frames to have the health-text set up like this:

    if @ full hp -> full hp number (dogtag: HP)
    if less than full hp -> difference between full hp and current hp

    I know it is possible as I had it on my install before my computer decided it was time for a complete re-install.. ;)

    Anybody?

    /drycoded and I'm drunk, but should work
    IsMaxHP?HP!MissingHP
    Posted in: Unit Frames
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    posted a message on RBM Offical Thread
    I did see Distract (rogue ability) is under Debuff in the Ability Watch section, is that correct? afaik there is no debuff, only a "hidden" timer where mobs is (yeah you guessed it) distracted. it is 10 secs btw and can be resisted.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    is it possible to somehow show the 10 seconds mobs are distracted when you use the rogue ability "Distract". or is it just me that can't find it? :)
    Posted in: Raid AddOns
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from nozh »

    Hey I've been having some trouble getting this certain DogTag to work:

    [Level:DifficultyColor] [Upper(TalentTree(unit="target"):ClassColor)] [Upper(Classification (if (IsPlayer or (IsEnemy and not IsPet)) then
      Class
    end):ClassColor)] [Upper(DruidForm:Paren)] [Upper(SmartRace)]


    The problem lies in the [TalentTree] tag. It work 100% of the time when I target myself, but not when I target another player (even same faction, not flagged). Am I doing something wrong here?

    it wont show unless you are in the same group
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    Quote from goat_song »

    Does anyone know if players' pets are distinguishable from NPCs' pets/minions?

    How does [IsPlayerOrPet] perceive them?

    from http://wowace.com/wiki/LibDogTag-3.0
    IsPet(unit="player")
    Return True if unit is a player's pet
    [IsPet] => "True"; [IsPet] => ""
    Posted in: Unit Frames
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    posted a message on CowTip 2.0
    Quote from novacthall »

    Thank you, Sarge! That's simple to follow.

    I'm unclear on the use of ? and ! throughout, though. Could those be replaced by simple English coding or do they have a certain function? I tried searching the in-game help for "? !", but it didn't return much and I felt rather silly with such a ridiculous search string. =)

    http://wowace.com/wiki/LibDogTag-3.0 is your friend
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from novacthall »

    I have a question on the guild tagging. I tried this, and to my delight it worked. However, I did not care so much for the <>s, so I removed it. In addition, I tried to add the guild rank to the tag, to the effect of:

    [Guild = Guild(unit="player") ? (Guildrank " of " Guild):Fuchsia ! (Guildrank " of " Guild):Green]

    That's all well and good, but if the target isn't in a guild, I just get a line of " of ", and it's not very appealing. Is there any way to do a logic check to see if the character is in a guild?


    [Guild = Guild(unit="player") ? (Guildrank " of " Guild):Fuchsia ! (if Guild then Guildrank " of " Guild):Green]

    drycoded
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    how about a option to hide/show a bar when you target something you are able to attack. and maybe change bar when the target is someone you can heal?
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from stavmar »

    I am looking for a nice setup from one of you guys that i can copy into my tooltips. Be kind and list them out for me if you could. And if Antiarc is there, please show me yours it was the best one i have seen, but when 2.3 came out it of course is not working anymore.

    THanks

    using left:
    [(IsPlayer ? [IsEnemy ? [PvP ? [PvP(unit="player") ? Red ! Yellow] ! PvP(unit="player") ? Yellow ! ClassColor] ! ClassColor] ! HostileColor) Name]
    [IsFriend ? Classification ! Classification:DifficultyColor] [(SmartRace:~Contains("Totem")) ? IsFriend ? Level ! Level:DifficultyColor] [(SmartRace:~Contains("Totem")) ? Class:ClassColor] [SmartRace:Hide("Non-combat Pet", "Totem", "Not specified", "Unknown")] [~IsPlayer ? if SmartRace ~= CreatureType then CreatureType end] [DruidForm:ClassColor]

    right:
    [DND] [AFK] [Status:StatusColor] [PvP:AggroColor]
    [Faction:AggroColor]
    [Guild = Guild(unit="player") ? Guild:Angle:Green ! Guild:Angle]
    [Guild = Guild(unit="player") ? GuildRank]
    [GuildNote]
    [OfficerNote]
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from braudrist »

    Hi there

    I was just wondering about Classficiation. I want to have it like if classification contains 'Boss' then Boss should be colored red or if it contains 'Elite', then elite should be yellow. I have found the code for it but I just don't know how to link them together ? its probably something very simple im missing :)

    [If Classification:Contains("Boss") then "Boss":Red end]

    [If Classification:Contains("Elite") then "Elite":Yellow end] 


    Thanks in advance.

    [(Classification:~Contains("Boss") ? [Classification:Contains("Elite") ? Yellow] ! Red) Classification]

    should work
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from Boxedincube »

    Hello,

    First, I want to say this is a great addon and I really do appreciate the work you've put into making it what it is.

    I am a man who knows just enough to get his UI looking to way he wants, but has no knowledge regarding the code that makes things happen the way they do.

    Since the 2.4 patch I have been unable to view players talents when I mouseover them. I do not know what to type in or even where to type it in.

    I attempted to plug in some 'code' that a previous poster listed, but it was a failure. I don't know if you're suppose to add code from the Cowtip menu while ingame or if there is a file in the Cowtip folder that I must alter.

    If you can help me I really would appreciate it.

    Thank you.

    you cant see that anymore for non-party players afaik
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from mook »

    Howdy Folks -

    I've got my CowTip looking pretty much the way I want it, but as I've been playing a couple of instances have come up that I don't know the tags for, looking for a little help:

    1) If the unit is a pet, display whose pet it is (Ex. "John's Pet"), and maybe even if it's Happy/Content (Ex. "John's Pet - Happy")

    2) For Friendly NPCs, I seem to have wiped out the ... well, I'm not sure what the 'name' of it is, but it's the line of text that explains who/what they are (Ex. "Leatherworking Trainer", "Banker", "Fungus Vendor")

    Thanks for your help,

    use [guild] should work for both cases, pet happiness I dont think will show up for other players pets
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    Quote from epson »

    I have a little problem. After peoples name I would like to see their title if they have any. But I don't know how to make that happen. Does anyone know how to do that?

    I think its [PvPRank]
    Posted in: General AddOns
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