I believe blizz has an option to do that
I know about the group bug, just need a nice and clean way of fixing it.
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Jul 29, 2006You can already sort by group and class, there are keybindings and slash commands for thatPosted in: Unit Frames
Sticky groups, not sure if I completely understand?
Scaling will come
PS. Make sure you always have the latest SVN version :p
Jul 28, 2006http://svn.wowace.com/svnweb/index.cgi/root/browse/trunk/sRaidFrames/Posted in: Unit Frames
A few things:
- It's beta, it's soo beta.
- You might have problems viewing the frames first time you load the addon, run /script sRaidFrames:ResetGroupFramePositions() if this is the case
- I'll make a lot of changes in the few weeks, there is quite a few things I want to change
- Give feedback
Jul 27, 2006Posted in: Unit Frames
There are a few things that can be optimized on perfectRaid (scanning debuffs for instance), that said, the code for my frames and pRaid are somewhat of the same concept, some places I use the exact same methods you do, having perfectRaid to look at greatly accelerated my coding process. The current frames took me only a few days to make, and so far I am really happy with the result.Quote from cladhaire »
I'd like you to be a little more specific with the "nice optimizations" which will make the frames "even faster" than PR and other mods. I'm not saying my code is perfect, but this community thrives specifically on code sharing and peer review. I can personally speak to the PerfectRaid code and say that given the fact that its beta code, know that there's minimal gain to be made over what already exists (nothing perceivable)
I'm hoping to put it in to SVN (give access?), as I'd like others to help look through the code (and maybe add a few tweaks/improvements)
I can see a lot of people have tons of feature request, however as Kyahx said, my goal was really to replace the current CTRA frames and keep the code as optimized as possible. I really dont want to add special features at the cost of overall performance.
Btw, still need a name. Currently I have it named oRA_RaidFrames, but I don't want to give off the impression that these frames are suppose to be part of the oRA package, since they don't use anything from oRA, they simply complement it.
Jul 27, 2006On a somewhat unrelated note, I disabled CTRA yesterday (after my frames got somewhat stable) and installed oRA with all the modules.Posted in: Unit Frames
It makes a _huge_ difference in performance and memory usage. During intensive fights I used to pull 38MB memory, and 28MB idle.. Without CTRA I keep pulling ~28-30MB
Yes, thats me from the Nurfed Forums :)
Jul 26, 2006Posted in: Unit Frames
My health bars are larger (in height), mana/energy/rage bars are smaller...Quote from Moon »
Nice work man, i'll check them out to test a little :D
But i think i won't use them in Raid, the CT design of RaifFrames was the major factor why i wanted to throw CT away, for a healer, the health bars are much to small ;)
Jul 26, 2006Lots of questions:Posted in: Unit Frames
While it may not have all of the features mentioned, it can easily be added, some points:
* It has health "deficit", "percent" and "current" as options
* You can move all frames at once by holding down ALT while dragging, if a frame is moved independantly of the others, this frame will not be moved in the "grouped" move -- looking in to this
* Movement lock will be added, naturally
* There is ZERO Ace in it atm, I plan on using Ace for the options and slash commands, just havn't looked in to it yet
* Default is horisontal view, might change to CTRA default, or add some predefined views
* You can always reset the view
* I don't really plan on making MT frames, oRA_MainTankFrames does a pretty nice job, and should be easy to modify to look the same
* Kyahx #3, explain?
* Currently have no plans to add option to ignore certain classes or groups
* Debuff filter is already in
* Toggle off rage and energy bars is something I want to do, but need to find a good way of doing it
* Growing upwards should not be hard to add
* Buffs: I don't know :/
Jul 26, 2006sRaidFrames was designed to replace the raid frames provided by CT_RaidAssist. They share the same look and feel of the original frames, but are highly optimised and even include extra features such as aggro highlighting and display of PVE critical abilities.Posted in: Unit Frames
The main goal of sRaidFrames is to be just that, frames, nothing more; they do not deliver any other magic that you might know from CT_RaidAssist. This includes Decursing, Bossmods, Raid Status and Emergency Monitor. By not including these features, sRaidFrames will allow anyone the freedom to use whatever mod, if any, they prefer to do the above tasks.
Currently the frames provide a massive improvement in not only memory, but also FPS during raids, combined with oRA2 they are designed to help anyone completely replace CT_RaidAssist.
Some features, not all:
[*]Basically same functionality as CT_RaidAssist frames:
[*]Optionally show debuffs which are not dispellable (usefull for raids, when MT gets a non-dispellable debuff and you'd like to know)
[*]Recolor background upon debuff (magic etc)
[*]Sort by group and class
[*]Supports click casting (every mod that hooked CT_RA_CustomOnClickFunction will work)
[*]Keybindings for toggle of sorting and visibility
[*]About 150KB memory usage
[*]Ability to change texture for Health and Mana bars
[*]Optionally shows buffs on units, that you can cast
[*]Shows who is dead with DI and SS
[*]Shows when PVE critical abilites are used, such as Last Stand, Shield Wall, Innervate.. etc
[*]Shows amount of debuffs applied
[*]Highlight people who have aggro
Comments and ideas are welcome :)
Contributions to the SVN is more than welcomed, but please don't add any major changes without dicussing it first, feel free to commit optimizations, tweaks and small features.
[*]Timers on buffs (sent by CTRA - protocol sucks, waiting for oRA2 to do something)
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