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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    Works fine for me?

    Modules like PvPIcon, Combo Points, Portraits, anything in the Modules section to enable/disable turn back on after relogging. I'm not referring to inside a frame's settings but the global Module section. I'll see if I can fool with it later on.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Module enable/disable don't seem to save through sessions.

    It's in a workable state, but I think a little more polish will go far.
    Posted in: Unit Frames
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    posted a message on oRA2
    LOD methods change? I don't think the Leader module is loading. A straight download of oRA2.zip works but not with oRA2_Leader, _Participant, _Optional.
    I'm apparently on crack because it's fine today.
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    Could you tell me what you do to get these errors? You didn't get a line number that's related to aguf?

    My fault, I had a copy of Ace3 stand alone and didn't realize it.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Very sexy Ammo.
    I haven't been following all the oUF discussion, but is frame placement still only done in .lua?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    I neglected to report this error, getting builds from SVN:
    [2008/04/27 20:30:24-2687-x1]: AceGUI-3.0\AceGUI-3.0.lua:329: assertion failed!
    AceGUI-3.0\AceGUI-3.0.lua:329: in function `RegisterWidgetType'
    ...es\libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:344: in main chunk:
    
     ---

    [2008/04/27 20:30:24-2687-x1]: AceGUI-3.0\AceGUI-3.0.lua:329: assertion failed!
    AceGUI-3.0\AceGUI-3.0.lua:329: in function `RegisterWidgetType'
    ...rames\libs\AceGUI-3.0\widgets\AceGUIWidget-Frame.lua:271: in main chunk:
    
     ---

    and other referring to the AceGUIWidget (heading, InlineGroup, Keybinding, ScrollFrame, Slider, TabGroup,TreeGroup,
    Posted in: Unit Frames
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    posted a message on pDebuffList
    This should be depreciated, use Demon.
    http://files.wowace.com/Demon/Demon.zip
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    One thing I'd love to see is it to remember and/or set chat channels to specific #s - for example /5 is always SuperSecretChannelOmg.
    I've always liked Cirk's Chatmanager for this and some other small things (check it out).
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    I noticed a couple things (this is from before 4/25 updates):
    --minor issue- Font override does not affect the font for Auras (charge/stack#s)
    --When someone is offline there is a pulse (quick 0-100%) in the powerbars, I think this is from either the smooth or fade effects.
    Suggestions:
    --When adjusting Auras on party frames (set as group, not free floating) it would be nice to adjust the frame gap in between party members so that if you show all auras (or whatever #) you don't get any overlapping.
    --Individual frame options for bar heights (health, power, casting) as well as statusbar images.
    --Show all frames or dummy frames for moving/setting ui purposes

    Everything is looking very good, I'm glad to see agUF still alive. PitBloat is just too much and I haven't gotten into the oUF manual configs. Thanks!
    Posted in: Unit Frames
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    posted a message on Big Wigs Common Auras
    All updated for 2.4? I noticed shield wall wasn't showing. (maybe they didn't update yet?)
    Posted in: Raid AddOns
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    posted a message on Addon sets
    http://www.wowace.com/wiki/ACP

    There's also several others out there
    Posted in: AddOn HELP!
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    posted a message on BigWigs_KalecgosPortals
    Quote from Xinhuan »

    I used this addon 3 days ago, and it broke Bigwigs completely, causing the Bigwigs Sunwell module to function without bars. This is probably not a very helpful post, since I've since deleted the addon and the error (was something about engage_trigger not found).

    Global (author) says "This mod does not integrate with BigWigs at all and is completely standalone (aside from the embedded Ace3 libraries)." But I have yet to try it out. Maybe ver 1.1 will work better.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from Magnesio »

    Sorry if it was suggested a few pages back, I don't really have the time to check: how about counting the portals at Kalecgos? Raid being busy with all there is to do there, it will help a whole lot if the portal messages would contain the portal number as well (from 1 to ... I dunno ... 7? or more).
    Thanks :)

    Refer to this thread: http://www.wowace.com/forums/index.php?topic=11488.0
    Posted in: Raid AddOns
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    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    I like the creative ones personally...

    Kaleidoscope
    Knobs
    Posted in: General AddOns
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