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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Mist »

    Sure, I added the modifications to ag_UnitClass.lua from revision r13019. To add/remove buffs, go to line 886 and add/remove textures from the table. Quickest way to find textures for the buffs you want is probably searching in Babble-Spell, here's a direct link to the file (you'll see the textures around the bottom of the file, and need to prefix them with "Interface\\Icons\\"):

    http://svn.wowace.com/wowace/trunk/BabbleLib/Babble-Spell-2.0/Babble-Spell-2.0.lua

    Since it compares buff textures and not buff names, you might get the occasional fluke (for example if you want to show Divine Intervention, that Silithus dust buff will be shown too since it shares the same texture).



    WoW thanks!

    And you added the Buffs I wanted to see! Very nice!
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Mist »

    There isn't anything like this right now. The reason is agUF uses Blizzard's buff filtering function, which is pretty poor. AFAIK, many people including andreasg asked Blizzard to improve that, but it hasn't happened yet and possibly never will.

    I think a custom buff filter would be a great addition to agUF. When I play my warlock the only buffs I want to see are Blood Pact and Soulstone (not possible with Blizzard's buff filter function), and when I play my priest I wanna see pretty much same buffs you mention (again impossible with Blizzard's function).

    I made some changes to my copy of agUF so I can filter only the buffs I want, it's a pretty crude hack, but it works for me and I didn't notice any significant performance impact. I can share it if someone wants, there's no GUI side to it, adding proper options is probably the hardest part.



    Ah, that is the reason I didn't find any table or somthing in AGUF about the filtering. I didn't know that Blizzard had some funcion like that (I'm using discord unitframes for like 9 Month or so, so I didn't bother with the Buff Hilight/Filtering Function of Blizzard).

    I would love to get your code as I'm only raiding with my Paladin I have no Problem to "hard code" this filter permanently into AGUF!

    -> But of course it would be nice to have a graphical ui like CT_Raid has where you can just click at the Buffs you want to see, so you can modify this setting on the fly.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Hi @ all,

    Very possibly I'm just to stupid to find the option, but my problem is with buff filtering.

    If I don't filter buffs I see all raid buffs (which is in a normal raid a lot of "standard" buffs I realy don't care about.

    If I (as a Paladin) click on filter buffs, I can only see Paladin buffs. This is nice for buffing (I'm Paladin Leader so I can tell the responsible Paladin to Buff before everyone starts to complain.

    BUT in a real raiding situation I would like to filter according to different priorities. For instance it is a lot more important to see which player has HoT spells ticking, a Priest Shield / Paladin Shield, Shieldwall and so on.

    In CTRaid there was a menu, in which I could select which Buffs I want to see, but I coudn't finde a option like that in AG_UF.

    -> Is there a way to pre-select which buffs to see?
    Posted in: Unit Frames
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