I noticed in one of the latest updates (the one that ended up sorting the friends and guild list) that for me it broke clicking on a guild members name and having it populate the To address. Here is an attached patch that fixes the grep for finding the name. Also i don't have more then 25 friends or 25 guild members (yea lonely in game) so didn't test that grep fix but assumed it was the same.
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Nov 17, 2007_ForgeUser1189857 posted a message on ElkBuffBar Timeleft not working properly (Not ElkBuffBarS)Posted in: General AddOnsQuote from Elkano »
It may sound a bit harsh but I wont fix this version nor will I give permission to have modified versions hosted. ElkBuffBars is the current version and I see no point in going on using this one as the new one provides the same look if one doesn't change any settings. (besides the flashing but that shall be back, soon)
This may sound harsh but i beg to differ. I hate the split up bars all the excessive configuration for something that should be simple bars. Hence why i perfer ElkBuffBar. Nice and simple and does everything you want it to do. I changed over from CT_BuffBar and it had the same principle but i was looking at Ace mods that did the same thing.
But onto a fix note. Blizzard added a new API for formatted strings. So
at line 543 change
not sure if any other parts need it.. Will update this post as neccessary.
Nov 16, 2007_ForgeUser1189857 posted a message on ElkBuffBar Timeleft not working properly (Not ElkBuffBarS)Ya i am looking for a fix too. As i prefer the older ElkBuffBar over the new version.Posted in: General AddOns
Sep 25, 2007If you know how to edie lua files make these changesPosted in: Unit Frames
edit: its file ag_UnitClass.lua
self.frame:SetScript("OnEnter",function() self:OnEnter() end) self.frame:SetScript("OnLeave",function() self:OnLeave() end)
self.frame:SetScript("OnEnter",function(this) self:OnEnter(this) end) self.frame:SetScript("OnLeave",function(this) self:OnLeave(this) end)
function aUF.classes.aUFunit.prototype:OnEnter() self.frame.unit = self.unit self:UpdateHighlight(true) UnitFrame_OnEnter() end function aUF.classes.aUFunit.prototype:OnLeave() self:UpdateHighlight() UnitFrame_OnLeave() end
function aUF.classes.aUFunit.prototype:OnEnter(frame) self.frame.unit = self.unit self:UpdateHighlight(true) UnitFrame_OnEnter(frame) end function aUF.classes.aUFunit.prototype:OnLeave(frame) self:UpdateHighlight() UnitFrame_OnLeave(frame) end
May 28, 2007Well the latest version seems to be working for the info on the points. But at least in AV it's like i never been there. Fog everwhere but when i went into AB i didn't have this issue. http://www.theschultzs.org/av.jpegPosted in: Map/Minimap AddOns
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