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    posted a message on RS_ClassColors
    Oh, I know why, I'll fix it when I get home.
    Posted in: General AddOns
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    posted a message on RS_ClassColors
    Back from the dead ... RS_ClassColors 1.2.1 now works in WoW 2.3!

    A friend convinced me to LAWLreinstall, and so I've updated all my mods, this one included. Thanks to all the above posters who found these bugs for me; they've all been fixed so you can switch back over to RSCC (if you haven't fallen in love with Prat, that is).

    I'm back in the game so let me know if you have bug or feature reports!
    Posted in: General AddOns
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    posted a message on RS_ClassColors
    Quote from Mikma »

    Too bad that Tekkub was able to do it working :P Been using that weeks now and it works perfectly with itemlinks.

    http://tekkub-wow.googlecode.com/svn/trunk/teknicolor/teknicolor.lua


    Apologies for the delay -- haven't had much time to play WoW lately. If anyone can determine how he did it feel free to check in your changes; otherwise I'll get around to it...
    Posted in: General AddOns
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    posted a message on RS_ClassColors
    This is, as far as I can tell, a limitation in WoW that can't be circumvented.
    Posted in: General AddOns
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    posted a message on RS_ClassColors
    RS_ClassColors: Colorizes player names, player levels, and zone names in your chat window, your social window, and your Battlegrounds player list.

    RS_ClassColors is an Ace2 mod of mine that I've merged into the Ace2 Subversion repository. Its wiki page is:

    http://wowace.com/wiki/RS_ClassColors
    Posted in: General AddOns
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    posted a message on IceHUD
    I'm also switching from ArcHUD. A lot of the settings are inaccessible to me. Turning off bars, turning off text, and other settings menu items simply don't work. For instance, I'm uninterested in the text below each bar. /icehud -> Modules > TargetHealth > Text Settings > Lower text visible .... nothing. The checkmark does not disappear, and the settings stay exactly the same.
    Posted in: Unit Frames
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    posted a message on AceComm 2 bug - Datagrammed objects
    When sending very large datagrammed objects through AceComm, it does not periodically check to ensure the recipient is still online. If the recipient logs off during the transmission, the sender's chat log will be flooded with "Player 'playername' not found."

    Thanks!
    Posted in: Libraries
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