banish_trigger = "Pas! Pas encore...",
banish_message = "Bani pour ~10 secondes",
banish_bar = "Ban",
exhaust_trigger = "^([^%s]+) ([^%s]+) subit les effets DE Epuisement de l'esprit",
exhaust_bar = "[%s] Epuiser",
debris_trigger = "Vous subissez les effets DE D\195\169bris.",
debris_message = "D\195\169bris sur VOUS!",
debrisinc_trigger = "Let the walls of this prison tremble",
debrisinc_message = "30% - arriver des D\195\169bris!",
debrisinc_warning = "D\195\169bris bientot!",
["Hellfire Channeler"] = "Canaliste des Flammes infernales",
} end)
maybe work :
debris_trigger = "Vous subissez les effets de Debris.",
banish_trigger = "Pas! Pas encore...",
not translate :
debrisinc_trigger = "Let the walls of this prison tremble",
0
escape = "Evasion",
escape_desc = ("compte \195\160 rebours avant que %s soit libre"):format(boss),
abyssal = "Abyssal ardent",
abyssal_desc = "Pr\195\169viens quand un Abyssal ardent est cr\195\169\195\169",
heal = "Soins",
heal_desc = "Pr\195\169viens quand un Canaliste des Flammes infernales commence a soigner",
nova = "Nova explosive!",
nova_desc = "Estimation du temps de la Nova explosive!",
banish = "Ban",
banish_desc = ("Pr\195\169viens quand vous Bannez %s"):format(boss),
exhaust = "D\195\169sactiver la barre d'\195\169puisement",
exhaust_desc = "Barre de temps pour l'\195\169puisement d'esprit sur le joueur",
debris = "D\195\169bris sur vous",
debris_desc = "Pr\195\169viens pour les D\195\169bris sur vous",
debrisinc = "D\195\169bris",
debrisinc_desc = "Pr\195\169viens de l'arriver des d\195\169bris \195\160 30 %",
escape_trigger1 = "Les liens de %%s commencent \195\160 se rel\195\162cher !",
escape_trigger2 = "Me... voil\195\160... d\195\169cha\195\174n\195\169 !",
escape_warning1 = "%s Engag\195\169 - Libre dans 2 minutes!",
escape_warning2 = "Libre dans 1 minutes!",
escape_warning3 = "Libre dans 30 seconde!",
escape_warning4 = "Libre dans 10 seconde!",
escape_warning5 = "Libre dans 3 secondes!",
escape_bar = "Lib\195\169ration...",
escape_message = "%s Lib\195\169r\195\169!",
abyssal_trigger = "Canaliste des Flammes infernales lance Abyssal ardent",
abyssal_message = "Abyssal ardent cr\195\169\195\169 (%d)",
heal_trigger = "commence \195\160 lancer Gu\195\169rison t\195\169n\195\169breuse.",
heal_message = "il se soigne!",
nova_ = "Nova explosive!",
nova_warning = "Nova explosive bient\195\180t",
banish_trigger = "Pas! Pas encore...",
banish_message = "Bani pour ~10 secondes",
banish_bar = "Ban",
exhaust_trigger = "^([^%s]+) ([^%s]+) subit les effets DE Epuisement de l'esprit",
exhaust_bar = "[%s] Epuiser",
debris_trigger = "Vous subissez les effets DE D\195\169bris.",
debris_message = "D\195\169bris sur VOUS!",
debrisinc_trigger = "Let the walls of this prison tremble",
debrisinc_message = "30% - arriver des D\195\169bris!",
debrisinc_warning = "D\195\169bris bientot!",
["Hellfire Channeler"] = "Canaliste des Flammes infernales",
} end)
maybe work :
debris_trigger = "Vous subissez les effets de Debris.",
banish_trigger = "Pas! Pas encore...",
not translate :
debrisinc_trigger = "Let the walls of this prison tremble",
0
L:RegisterTranslations("frFR", function() return {
overrun = "Overrun",
overrun_desc = "Pr\195\169viens quand Marche-funeste utilise Overrun.",
earthquake = "S\195\169isme",
earthquake_desc = "Pr\195\169viens quand Marche-funeste utilise S\195\169isme.",
enrage = "Alerte Enrager",
enrage_desc = "Pr\195\169viens du mode enrag\195\169 \195\160 20%.",
enrage_soon_message = "Enrag\195\169 imminent !",
engage_message = "Marche-funeste Engag\195\169e, S\195\169isme dans ~30sec!",
earthquake_trigger = "Vous \195\170tes afflig\195\169s par S\195\169isme.",
earthquake_message = "S\195\169isme! Prochain dans ~70 secondes",
earthquake_bar = "S\195\169isme",
overrun_trigger = "^Marche-funeste.-surr\195\169gime!",
overrun_message = "Surr\195\169gime!",
overrun_soon_message = "Possible surr\195\169gime! bientot!",
overrun_bar = "Surr\195\169gime! Cooldown",
} end)