I've attached my homemade hack to the modules/Quartz.lua file so that it block the focus bar instead of the target bar. It however spawns login errors, but works fine after that.
If you comment out the following line (by adding a "--" in front of it) the login error should disappear:
I have also replaced the aura border with success (which reminds me - I need to do that again, since PitBull was updated the other day). Make sure you've completely exited the game and restarted for the new texture to be loaded. Also, remember that you'll have to do it each and every time PitBull is updated, as it will be overwritten with the original file.
Well, that's what I did.
- exit wow
- replace border.tga
- restart wow
I tried several texture files without success. Some from people who told me that it worked for them.
Then I acutally changed the filename in the .lua. Still, nothing changed.
Is it possible that it has to do with some settings I missed? Currently I disabled the global aura settings (cooldown spiral, zoom textures)
Missing textures don't generate errors. It's possible the texture isn't actually used for anything; look inside the Aura.lua file to figure out which texture is used.
Hm, ok. Didn't know that missing textures don't generate errors.
I did a quick google search on the topic and other people are replacing the same file with success. Also, there's a line like.. eh..
today I tried to replace the "border.tga" (inside the "PitBull/Aura" folder) with a better looking alternative. But nothing really changed. Reloading, restarting WoW, deleting the cache files and so on didn't help there's still the old "boring" border art.
I actually removed the border.tga from the Pitbull/Aura folder to test if wow starts complaining, but again... nothing happend - no errors, simply nothing.
Rabbit, is the "ct raid xml" output format finished yet? If I set the output format to "ct raid xml" it doesn't add any item informationen to the string.
Hm.. I'm not sure if I'm doing something wrong. But somehow the "blank space"-bar isn't transparent but black. Is there a way to change the color and transparency of it?
but.. personally I'd say it's not polite at all to let an addon ask the whole server if they want to group with you because don't have the ability to build a polite sentence by your own.
i've downloaded shardcountfu last night but it seems not to work correctly
my lock actually got 27 shards in his shardbag but shardcountfu displays "0"
any ideas?
got the following, and some similar bugs while playing my rogue in the battleground... dunno, seems to have to do with +combat/-combat
[2006/12/15 13:38:27-27-x1]: <event>ADDON_ACTION_BLOCKED:AddOn 'ag_UnitFrames' tried to call the protected function 'aUFgroupgroup2UnitButton5:SetScale()'.
<in C code>: in function `SetScale'
ag_UnitFrames\ag_UnitClass.lua:330: in function `LoadScale'
ag_UnitFrames\ag_UnitClass.lua:148: in function `UnitReset'
ag_UnitFrames\ag_UnitClass.lua:91: in function `AttributeChanged'
<string>:"aUFgroupgroup2UnitButton5:OnAttributeChange...":2: in function <[string "aUFgroupgroup2UnitButton5:OnAttributeChange..."]:1>
<in C code>: in function `SetAttribute'
FrameXML\SecureTemplates.lua:748: in function <Interface\FrameXML\SecureTemplates.lua:696>
FrameXML\SecureTemplates.lua:841: in function <Interface\FrameXML\SecureTemplates.lua:791>
<in C code>: in function `SecureRaidGroupHeader_Update'
FrameXML\SecureTemplates.lua:582: in function `SecureRaidGroupHeader_OnEvent'
<string>:"aUFgroupgroup2:OnEvent":2: in function <[string "aUFgroupgroup2:OnEvent"]:1>
---
since this seems to be the same version as the one i'm usign with 2.0.1 live
let me report some bugs :)
getting various errors like this one:
[2006/12/12 16:34:58-5-x147]: <event>ADDON_ACTION_BLOCKED:AddOn 'ag_UnitFrames' tried to call the protected function 'MultiBarRight:SetPoint()'.
FrameXML\UIParent.lua:1851: in function <Interface\FrameXML\UIParent.lua:1749>
<in C code>: in function `UIParent_ManageFramePositions'
FrameXML\WorldStateFrame.lua:113: in function `WorldStateAlwaysUpFrame_Update'
FrameXML\WorldStateFrame.lua:22: in function `WorldStateAlwaysUpFrame_OnEvent'
<string>:"WorldStateAlwaysUpFrame:OnEvent":2: in function <[string "WorldStateAlwaysUpFrame:OnEvent"]:1>
---
they all look kinda similar...
something like
'ag_UnitFrames' tried to call the protected function XY:SetPoint()
and 'ag_UnitFrames' tried to call the protected function XY:Hide()
Rogue timers are completely borked. They show up randomly and inconsistently; I can't seem to find a pattern to it. Revision 13177. As it is this is unusable. :(
looks like it doesn't get the right times for abilities which depend on combo points
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If you comment out the following line (by adding a "--" in front of it) the login error should disappear:
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Does anybody by any chance know which texture this guy uses for his player, target and tot frames?
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Well, that's what I did.
- exit wow
- replace border.tga
- restart wow
I tried several texture files without success. Some from people who told me that it worked for them.
Then I acutally changed the filename in the .lua. Still, nothing changed.
Is it possible that it has to do with some settings I missed? Currently I disabled the global aura settings (cooldown spiral, zoom textures)
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Hm, ok. Didn't know that missing textures don't generate errors.
I did a quick google search on the topic and other people are replacing the same file with success. Also, there's a line like.. eh..
"border_path = "\\border" in the lua
So I think border.tga should be the right file
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today I tried to replace the "border.tga" (inside the "PitBull/Aura" folder) with a better looking alternative. But nothing really changed. Reloading, restarting WoW, deleting the cache files and so on didn't help there's still the old "boring" border art.
I actually removed the border.tga from the Pitbull/Aura folder to test if wow starts complaining, but again... nothing happend - no errors, simply nothing.
I'm really confused. Any ideas?
Thanks in advance.
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but.. personally I'd say it's not polite at all to let an addon ask the whole server if they want to group with you because don't have the ability to build a polite sentence by your own.
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annoy people.
(see: http://www.curse.com/downloads/details/7652/)
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my lock actually got 27 shards in his shardbag but shardcountfu displays "0"
any ideas?
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let me report some bugs :)
getting various errors like this one:
they all look kinda similar...
something like
'ag_UnitFrames' tried to call the protected function XY:SetPoint()
and 'ag_UnitFrames' tried to call the protected function XY:Hide()
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somewhere in the advanced interface options, iirc
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looks like it doesn't get the right times for abilities which depend on combo points
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yay, thanks!