rev. 64007 update:
Number of LB stacks should now be counted in Total Hots, however I'm not able to test this.
Not sure what is preferred for hot timers when it comes to LB, the countdown or your stack number (text are limited to the square) and I don't play druid. (not counting my lvl 4 druid).
- Registered User
Member for 12 years, 7 months, and 5 days
Last active Tue, Sep, 30 2008 22:06:02
- 0 Followers
- 26 Total Posts
- 0 Thanks
Mar 9, 2008_ForgeUser1189624 posted a message on GridStatusHots -> Shows your HoT(s) remaing time and total HoTsPosted in: Grid & Grid2
Feb 20, 2008_ForgeUser1189624 posted a message on GridStatusHots -> Shows your HoT(s) remaing time and total HoTsPosted in: Grid & Grid2Quote from kunda »
.. new feature from r62084...
The new features are 2 ekstra customizable colors for all hots.
Defaults are yellow on 4 sec left and red on 2 sec left.
I've been thinking about adding Earthshield stacks and maybe Lifebloom stacks aswell but there already is a statusmodule for Lifebloom stacks.
Quote from kunda »
... looked like the copy&paste devil striked again ;)
EDIT: thx kunda, I slacked on the Druid testing, my usual druid tester quit wow, and I'm to busy to lvl a druid myself. It was copy&paste indeed :)
Jan 9, 2008Posted in: Grid & Grid2Quote from doxxx »
name, rank, iconTexture, count, duration, timeLeft = UnitBuff(unit, buffIndex[, castable]) ... duration Number - Full duration of a buff you cast, in seconds; nil if you did not cast this buff. timeLeft Number - Time left before a buff expires, in seconds; nil if you did not cast this buff.
Similarly for UnitDebuff: http://www.wowwiki.com/API_UnitDebuff
As for coding it up, I don't have svn access, but I can take a look and post a patch if I figure it out.
This is actually great, if it works like this.
timeLeft Number - Time left before a buff expires, in seconds; nil if you did not cast this buff.
This could track dispels of hots and if it were you casting it, and I can now remove the hardcoded countdowns in GridStatushots.
Oct 19, 2007_ForgeUser1189624 posted a message on GridStatusHots -> Shows your HoT(s) remaing time and total HoTsNew feature added in latest revision:Posted in: Grid & Grid2
- You can change the duration of HoTs (ex Tier 5 priest gear adds 3 sec to renew)
EDIT : Thanks DannyG, your code snip workaround for the BG problems also added...
Oct 7, 2007Posted in: Grid & Grid2Quote from balter »
Hello...since patch the time remaining on my renews on other players doesn't show anymore...i still get how many are on each character, but no time remaining. Strangely enough though...i still get the countdown on my character's grid box just not everyone elses. I hope this makes sense. Please help.
Will be fixed in 2.3 I guess.
Oct 7, 2007Posted in: Grid & Grid2Quote from brotherhobbes »
It might have to do with this, "As of 2.2, UnitName is confirmed to be bugged. UnitName is returning "Unknown" if not applicable, or nil if the unit code itself is invalid (such as "xyz"). This will be fixed in 2.3."
Oct 7, 2007Posted in: Grid & Grid2Quote from Zekiel »
"Since the 2.2 patch, I've been having problems with the addon, GridStatusHots. It doesn't show hots on people from other servers in BGs. If the person is from my server it works great, otherwise it won't show a hot on them at all. I looked through the code, and added some debug statements, and it appears GridStatusHots is getting the right hot count, but somehow it gets lost before it triggers a status change in Grid. Any ideas?"
I hardly play any BG's so I dont know where to debug this.
If you find any soloutions, let me know and I'll update GridStatusHots.
Mar 22, 2007HiPosted in: Grid & Grid2
I'll have another look at the nil problem. I got it too yesterday.
Mar 11, 2007The aboves should be ok in the latest build (r29927)Posted in: Grid & Grid2
Please test run and give me feedback.
Mar 11, 2007Posted in: Grid & Grid2Quote from malice8691 »
Update : Turned off gridstatushots.
I did an instance run of blood furnace last night with my warlock and it was working perfectly. Smooth frame rates and I was even playing mp3 at the same time. Thank you for your help.
I've optmized the code, updating status on schedulerepeatingevent every second instead of on UNIT_MANA and UNIT_HEALTH events (i know it was stupid, but im no expert :) ) which would be very often and could casue these lockups.
I did a 4 hour run in Shadow Labyrinth and started out with 30Mb at the end I was at 31,5mb (no lockups for me)
I hope it works out better now, grab it from the SVN and let me know.
Mar 7, 2007Posted in: Grid & Grid2Quote from uaxli »
[2007/03/06 20:21:35-514-x1]: GridStatusHots-1.1\GridStatusHots.lua:272: attempt to concatenate local 'name' (a nil value) ---
Yes I know this might happend if someone leaves your party. I will fix it in a new release.
Mar 7, 2007Posted in: Grid & Grid2Quote from Kenzo »
[2007/03/02 22:54:31-721-x1]: Grid-26909\GridFrame.lua:355: attempt to index local 'text' (a number value) GridStatusHotStack\GridStatusHotStack.lua:276: in function `UpdateUnit' GridStatusHotStack\GridStatusHotStack.lua:238: in function <...ace\AddOns\GridStatusHotStack\GridStatusHotStack.lua:235> <in C code>: ? AceEvent-2.0-25921 (Ace2):320: in function `TriggerEvent' SpecialEvents-Aura-2.0-28987:412: in function `AuraScan' SpecialEvents-Aura-2.0-28987:84: in function `?' AceEvent-2.0-25921 (Ace2):757: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:751> <in C code>: ? AceEvent-2.0-25921 (Ace2):427: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:403>
I'm not author of gridstatushotSTACK
- To post a comment, please login or register a new account.