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    posted a message on BigWigs
    Quote from runkl

    I would kindly ask the developers to make an option to allow us to choose if we want bossblock active or not.

    If developers will refuse that, Zidomo you still have this option, that I'm using atm: Go to BossBlock.lua and delete those lines:

    if type(text) ~= "string" then return end
    if fnd(text, "%*%*%*") then return true end


    Id have to agree with this suggestion, it would be nice to have the option to turn it on or off instead of it being on permanently. As for the code change, I believe you should just be able to delete "bossblock.lua" from the Bigwigs_Plugins directory since it is a plugin and not part of the core set of modules. Im not 100% on this and will be testing my theory tonight.
    Posted in: Raid AddOns
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    posted a message on oRA2
    Just an FYI, not sure if this was posted yet or not by anyone:

    On the MT frames, if you set a hunter as a MT and they Feign Death, the "Notify on Death" alarm is triggered. This just seemed to have started with 3.0, im guessing with possibly a change on how the game handles FD. Not a big deal, just throwing it out there in case people were unaware.

    Found this in Hyjal last night when adding the hunter who was tanking the Frost Wyrms to the MT list. On trash where he wasnt tanking and used FD to keep aggro in check we thought a tank died, heh.

    Thanks for the great addon.
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    First, wanted to say thank you very much for all the hard work. ag_UF has been my favorite choice for the last 2yrs now.

    A few things, perhaps I missed them addressed already in this thread.

    1) Color Red at Aggro
    I used to use auf_Banzai with the previous version, however I noticed that the new version has an option built in already. This option I have turned on for all bars in party and raid, however I noticed its not working. As a healer, this was something that I've come to rely on very heavily, especially on fights where the boss temporarily changes targets to cast things such as Gorefiend when he tosses that fire debuff. Is this a known problem or am I perhaps missing a seperate library/addon? If this is a known issue then I'll be patient and wait, just wanting to make sure its not something I didnt do. It works sometimes with the Target or Self bars, but even then its not reliable 100% of the time.

    2) Party Pet bars
    In order to see these bars properly, I've had to set the group "Group with" setting to "Self" as when I group with Parent, placing the bar under the owner it gets covered up by auras and I cant find anywhere to extend the offset to counter that. Is there a setting to extend the offset or padding between those 2 bars when its grouped with the parent Party bar or is how I have it set now the only way right now?
    Posted in: Unit Frames
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    posted a message on aUF_RangeCheck_M and aUF_RangeCheck
    http://forum.twilightonalex.com/index.php?topic=4983.0

    We made adjustments to RangeCheck_M as normal RangeCheck was sporadically working for most of us if at all.
    Posted in: Unit Frames
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    posted a message on aUF_PlayerFade Module for AGUF - Please HELP!
    Not sure what you are trying to do differently here, but we made an updated more accurate version of this here:

    http://forum.twilightonalex.com/index.php?topic=4983.0
    Posted in: Unit Frames
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