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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Would it be possible to get the guild tag added to ag_WatchdogTags.lua by default, for future builds? Kind of sucks having to manually hack it in every release. :) It's a lot easier to just change the custom tags in-game, rather than editing the .lua files...

    ["guild"] = function(u) return (GetGuildInfo(u) or "") end,


    Even better, I'd love a style option in the form of "[name] <[guild]>", but that might just be me, and could be easily created custom if the guild tag was an available variable...

    Thanks!
    Posted in: Unit Frames
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    posted a message on Many errors for a new ACE2 user - could use some help
    So, I just started using ACE2-related mods since patch 2.0.1 was released, and am having a number of issues. In trying to troubleshoot issues, I grabbed AceDownloader, and updated all my addons using that tool. Since doing so, I now receive even more errors, even though I have the latest version of everything. I'm a bit unsure where to start, or what could possibly be causing so many errors - BugGrabber snagged 36 errors the last session I fired up. Any help would be most appreciated...

    I have attached the BugGrabber lua file, which contains all the captured errors from my last session. There's no good way to quote it in a readable format in the forum, unfortunately...
    Posted in: General AddOns
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    posted a message on Is there a way to capture errors for offline viewing?
    I've just started using an ACE2-based UI since 2.0.1 was released, and am receiving errors from a number of addons. Most are fairly long, and manually alt-tabbing to copy down the error is rather annoying. Is there any way to automatically capture these errors to the filesystem, so they can be viewed offline?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from leth »

    You're going to have to add a Watchdog Tag to return the name of one's guild, and then edit the name label text to include the guild name.
    Dive into ag_WatchdogTags.lua and find a completely empty line somewhere in the middle where all the other tags are being defined and put this in:

    ["guild"] = function(u) return GetGuildInfo(u) end,


    Thanks so much for your help! This didn't quite work right, so I changed it to:

    ["guild"] = function(u) return (GetGuildInfo(u) or "") end


    I also used the below code in ag_Variables, in case it's relevant:

    ["Default"]		= "[name] <[guild]>",


    This ended up populating the variable correctly, and I was able to apply it in ag_Variables.lua. However, after making this change, I now get the following error on login.


    Addons/Xloot/libs/AceAddon-2.0.lua:654:/addons/FuBar_GuildFu/FuBar_GuildFu.lua:72: Attempt to call method 'Enable' (a nil value)


    Any ideas? The frames are working properly with the guild tag, but the GuildFu addon is now bombing...

    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    I apologize if this has already been brought up - I don't see a way to search within a thread, and unfortunately, don't have time to read through nearly 600 posts atm...

    I just started using AGUF, and my initial impression is very good. However, I would love to be able to configure my target frames to show the guild membership of the target. On a PvP server, I like to know guild associations when I encounter enemies in the world...

    If this is somehow already possible, I'd love to know how - I have yet to find anyone who knows how this can be accomplished.
    Posted in: Unit Frames
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