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    posted a message on FishEye can't zip branched projects?
    Thanks for the information. I hope that it can somehow be visually disabled on tags and branches that you can't grab a zipfile.
    Posted in: General Chat
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    posted a message on FishEye can't zip branched projects?
    Thanks, but the thing is that it makes it harder to expose the branch to a wider populace who don't have the savvy to do much else than unzip something into their addon folder. Unless that is not intended per design.
    Posted in: General Chat
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    posted a message on FishEye can't zip branched projects?
    Heh that just makes it seem even more odd to me that you can get tarballs from trunk where you otherwise need a u/p, but can't get it from branches, where no u/p is needed.
    Posted in: General Chat
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    posted a message on FishEye can't zip branched projects?
    Yeah, but it's the same site and you can download tarballs from trunk, but as soon as the path changes to branch the same tarball link stops working. It just seems unintentional, also cause it generates a zip file that is "corrupted" without any error at all - unless you view the file in which case you find out it's a html file saved as a zip.

    My point is that it should either work, or be visually disabled.
    Posted in: General Chat
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    posted a message on FishEye can't zip branched projects?
    Shouldn't it say so on the page then, instead of having people wonder what they do wrong?
    Posted in: General Chat
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    posted a message on FishEye can't zip branched projects?
    http://fish.wowace.com/browse/WowAce/branches/Ace3

    download the zip tarball, and the zip file *is* a html page with the following message:

    500 Server Error

    FishEye was unable to process your request.
    java.util.zip.ZipException

    ZIP file must have at least one entry

    You are running release FE1.3.4 (build-233 2007-08-14), please report your release number when reporting bugs.

    Got a problem or a suggestion? Discuss it in the online forums see the website for other support options.
    Posted in: General Chat
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    posted a message on New dev tool - Addon Studio for World of Warcraft
    And having tinkered with it extensively since, I've reached the conclusion that I prefer to do my lua and xml by hand, user interface and stability issues. Sorry again about the rash post.
    Posted in: Frameworks
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    posted a message on New dev tool - Addon Studio for World of Warcraft
    Yeah I am a bit behind, but couldn't see any posts about it. The news value is a bit old I admit.
    Posted in: Frameworks
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    posted a message on New dev tool - Addon Studio for World of Warcraft
    (I hope I'm posting in the right forum)

    http://www.codeplex.com/WarcraftAddOnStudio

    Looks promising. Here's some info from the website:

    Overview

    AddOn Studio for World of Warcraft is an open-source development tool aimed to bring the Visual Studio experience to building World of Warcraft addons. This is the first release of the project and we have lots more ideas around how we can better improve addon development in the future.

    Key Features

    Visual Design Surface - AddOn Studio includes a set of toolbox controls that you can drag-and-drop onto the designer to visually design the layout of your addon including popular Visual Studio features like Snap lines which enable you to visually align controls.

    Lua Code Editor

    AddOn Studio includes a powerful Lua code editing environment including syntax highlighting, colorization, collapsible functions, built-in IntelliSense support for Warcraft functions and events, IntelliSense Code Snippets for common Lua language constructs, code navigation features like bookmarks and Go To Declaration, and all IDE settings are customizable.

    FrameXML IntelliSense
    AddOn Studio provides built-in support for FrameXML schema validation for addon developers who want to manually edit and customize FrameXML markup.

    Auto-Generate Table of Contents
    AddOn Studio also takes the hassle out of building the Table of Contents (TOC) file by automatically building it based on what files are in your project.

    Auto-Generate Lua Events
    The Addon Studio property window shows all of the properties and events available for a Lua control or frame and enables one-click creation of event handlers like a button_OnClick event.

    Other Goodies
    AddOn Studio includes lots more features including project templates for creating Ace2 addons, automatic deployment to your Warcraft directory, Task Window, Error List for FrameXML and Lua parsing errors, TGA and MP3 file format support, powerful search-and-replace features, and its fully extensible so that developers can build additional tools and editors to improve addon development.


    I'm gonna give it a go, I especially like the visual XML editing. If more join in we can help to improve on the tool over time. Cheers

    Posted in: Frameworks
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