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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Thanks for the tips, never got along well with regular expressions :)

    And yes, it works, very well even. (As long as you spell Healthstone correctly, unlike me)
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Indeed, I just didnt look at the code long enough.

    Although you dont want to group healing potion with health stones :P Those don't share cooldowns.

    Added these:

    local groupedBagCooldowns = {
    	[" Potion"] = "Potions",
    	["Master Health Stone"] = "HS/Gems",
    	["Mana Ruby"] = "HS/Gems",
    	["Mana Emerald"] = "HS/Gems",
    	["Flame Cap"] = "HS/Gems"
    }
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Quote from Nirek »

    I'm working on uh.. hijacking the bagscanning from cdt to be able to watch for potion timer and such, just about done, only thing I haven't figured out is how to tie it into the grouped cooldown list so I dont get 5 bars for each little potion I have.

    Edit: Finally got it working cleanly, from my testing it seems to work as expected, based on the modified one with petcooldowns and sct, though I moved sct over to the frame rather than message:)




    Nice initiative. However, it doesnt group together cooldowns on non-potions (Mana gems, Health stones, Flame Cap, etc, etc) - I get a bar for each item I have on me when using one out of the category.

    EDIT: nvm.
    Posted in: General AddOns
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    posted a message on Buffalo2
    Also not getting stack counter on my buffs (most notably on Combustion which always shows a 1).

    Another "issue" I have is with the debuff container. I've set it to 1 column and 3 rows thinking that it will only display 3 debuffs that way. But 4-6 are just added in a new column and so on.

    Any way to limit the number of debuffs shown?
    Posted in: General AddOns
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    posted a message on DKPmon & Bidder v2.0
    Thanks for the quick reply, good to know I wasn't doing something wrong with the winner assignment thing :)

    About the module I mentioned, any chance of seeing something like that added or is it just too custom for you to consider? Or is there maybe a module you (or anyone else reading this) know of that works in a similar way?

    Thanks again
    Posted in: General AddOns
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    posted a message on DKPmon & Bidder v2.0
    I am wondering if anyone has attempted to code a module that does

    - Custom point awarding per set time/bosskill/raid (currently we award a set amount each week)
    - Closed bidding with no minimum bid

    I know something similar to this was mentioned in the the beginning of the thread, sorry for bringing it up again.

    Also, when playing around with the available modules, I found that DKPmon kept assigning all items to be disenchanted by default, even if I added some bids to it. I had to manually select the highest bidder from the drop down and assign the item to him before announcing.

    Would love to hear from anyone who could help me out here, this addon looks so nice in terms of making the dkp handling and bidding as effective as possible, would hate to have to go for something else because I can't get the 2 things mentioned above working (tried hacking the Zero Sum module but I just got in way above my head)

    Thanks for any help.
    Posted in: General AddOns
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