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    posted a message on Show Missing Buffs On Yourself
    Parrot supposedly has this functionality, but it doesn't work properly for me. The configurable triggers sometimes activate, but mostly they don't.

    If anyone knows of another solution, I'd like to hear about it.
    Posted in: Addon Ideas
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    posted a message on EnhancedStackSplit
    Thanks! Just what I needed to allow me to hide all the empty buttons in Arkinventory!

    EDIT: Maybe I should have tried the addon before I got too excited... I assumed this would automatically place the split stack in your inventory. :\
    Posted in: General AddOns
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    posted a message on Xparky - FuXPFu replacement
    Quote from Wobin »

    Just toggle off the LegoBlock option in the setup screen.


    I wondered if I might have missed something. Thanks!
    Posted in: General AddOns
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    posted a message on Xparky - FuXPFu replacement
    Would it be possible to have an option remove the XP display box (ie - just have the XP bar itself showing)?
    Posted in: General AddOns
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    posted a message on FuBar_CorkFu
    Corkfu continues to show Soul Link as being required after it's been cast.
    Posted in: AddOn HELP!
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    posted a message on Parrot 1.0
    On my warrior tank, the trigger for Revenge only shows up maybe one out of five times, if that.

    I'm using the default trigger. Is there another trigger configuration I could use that might work more consistently?

    Awesome addon btw. I can't imagine WoW without Parrot!
    Posted in: General AddOns
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    posted a message on Dock (OPEN beta)
    Ummm... How do I configure Dock?

    /dock does nothing, and there's no fubar addin. The keybinds are available, but do nothing.

    Maybe it's conflicting with another addon... :\

    EDIT: Fixed by installing Ace3 (for some reason it didn't install automatically using WoWAceUpdater. I update without externals and have automatic dependency download enabled.)
    Posted in: General AddOns
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    posted a message on EveryQuest
    Another nQuestlog user here. This sounds great!
    Posted in: General AddOns
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    posted a message on Cartographer Problem - Removing the UI when exiting map and in combat.
    I've noticed this only happens if I close the minimap using the X in the corner. If I use a keybind, it's not a problem.

    Will still be nice to see a fix as I find it hard to get out of the habit of using the X!
    Posted in: AddOn HELP!
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    posted a message on Addon to move frames available?
    FluidFrames is perfect.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from Seerah »

    I *think* alt-right click splits off one. (I know there's a click combination, just don't quite remember which.)


    Yeah, but that only works with Fence installed, and still doesn't allow me to peel off a stack of, say, five.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from jerry247 »

    I know fence has a shift right click to split optin, and it is *very* modular so only using that part would not be too much memory, if that sort of thing matters to you.


    Thanks for the info. I gave it a try, but the shift-right-click only splits a stack in half, so if I wanted to peel one item off a stack of twenty I'd have to click away like a madman then rearrange the mess.

    If Arkayenro doesn't feel AI could use an autodrop-on-Enter option, I'll make a request in Addon Ideas.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    A while ago I asked if it was possible to allow a single empty slot to show to allow splitting stacks, as I like to keep empty slots hidden but am forced to re-show and re-hide them every time I split a stack.

    Another approach to this problem would be to force the UI to drop a split stack into an empty bag slot upon hitting Enter, and after looking around I found a mod that claims to do just that (but fails, due to lack of updates). Would it be at all possible to integrate this functionality into AI?

    QuickSplit: http://wow.curse.com/downloads/details/862/
    Posted in: General AddOns
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    posted a message on TextSpy
    I can't figure out why this mod won't work for me.

    I have it set up as follows:

    Trigger name: Portals
    Trigger text: port

    "Monitor chat" is checked. "Screen flash" and "Combat text" are checked in Components (in both the Textspy options and the individual trigger options).

    I was hoping this would make the screen flash and send a message to output in Parrot whenever someone used the text "port" in any channel (so I'd know when people were requesting portals), but it does nothing.

    What am I doing wrong?
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from jerry247 »

    i only get this at the bank when overlapping the 2 frames. so i scream at myself not to cross the streams everytime im at the bank :D


    Ah, so THAT's why I keep getting slimed! ><
    Posted in: General AddOns
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