- I'm not sure how it works yet, but can't you make the blocks size automatically to fit the text with some predefined margin?
@ whoever is doing the ranged/melee stats
I know I can change it in myself, but it would be nice to get speed with two decimals.
I had auto-sizing in the melee/ranged stats, but it was removed when Funky added the mousewheel sizing (which I much prefer). I don't think auto-sizing is really going to help anything, because you won't be doing anything with the few pixels of space that change based on AP/crit/haste/etc. changes. If you show/hide different stats, you can take the time to resize the block appropriately.
Re: speed with two decimals. Yes, I can change that when I get the time to do so (hopefully tonight).
Coordinate block isnt keeping at 0 decimals, whenever i load into the game it has 1 decimal.
And is there word on getting the extra 0 cut off of the clock block?
I'll look at the Coordinate block. It seemed to be working for me, but I may have missed setting the precision based on profile when it initially loads.
I have an idea about removing the zero in the clock block (it annoys me, too), but I need to find out if it will work. Lua uses the strftime function in C to format times, and the possible format codes depend on the version of the C library that's included. I think the relevant codes are %k and %l to return the hour in 12 or 24 hour mode without the leading zero.
I think this was discussed earlier but am too lazy to go back and find it ... would you consider making the blocks sticky so that it would be quick to align them to one another?
This is not going in the Stat Blocks core, according to Funky, but there is potential for a mod to be able to do this. I'm personally interested in it, but I haven't had the time to implement anything or look into available libraries yet.