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    posted a message on XAD
    Some of you guys thought about some sort of a plugin combining XAD with Sprocket? would be sweet.
    Just a suggestion of course
    Posted in: General AddOns
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    posted a message on Sprocket
    Thank you for adding outer deadzone functionality, i really appreciate it. And thanks for the change of 0.8.6 i wanted to bring that up too :D
    Something usefull but not integrated is categorizing items (much like autobar does it) so another option for a button on the wheel to select is the category "Mana restoring items" containing all sort of Gems, Mana Potions and Night Dragon Breath.
    In my opinion this is better realised as a separate Addon to Sprocket instead of adding that into the core.
    Just a proposition, if someone else is having the same idea.
    Posted in: General AddOns
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    posted a message on XLoot
    Shift Click the Item should print a link to chat.
    Posted in: General AddOns
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    posted a message on Sprocket
    Ok it's working as intended, and an earlier poster mentioned a Deadzone outside the ring. I qould appreciate this too, makes leaving the wheel a lot easier.
    Posted in: General AddOns
  • 0

    posted a message on Sprocket
    I gave that addon a quick shot tonight, and what should i say, it almost gave me a hard-on. And i mean that literally.
    Seriously this addon can replace Autobar, a LOAD of additional buttons and some other things, like a couple of FuBar Plugins
    Yeah even though it's 5 a.m. over here and i just took a short look at the possibilities. Imagine executing loads of LuaSlinger scripts without spending loads of ActionButtons to it.
    The sheer imagination of it robs me off my sleep. So i start dreaming of what i can do with it tomorrow.
    Word to the author: This is insane, keep it up, it deserves love and perfection!
    Posted in: General AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Yeehaw finally a beta is up
    I'm going to test intensely today on our NAxxramas raid, and update you as soon as possible on any itches and bugs that occured!
    Posted in: Unit Frames
  • 0

    posted a message on We're getting ready to move in the next few days.
    Slayman likes phpBB very much!
    me don't want to lose it
    me likes ACE very much too
    give me both, i demand!
    even if demanding is none of my purpose

    does the above makes any sense? i do hope so.
    Posted in: General Chat
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    posted a message on IRC - what where and how
    Thx Mooni
    Now stupid noobs like me are able to come there and jumping around in circles like being crazy.
    this marquee thingy really ROCKS!
    Posted in: General Chat
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    posted a message on your phpbb version is somehow weird
    first of all when i click the nifty "go to the newest post" button read out that thread and go back to the forum all (and by all i MEAN all and any) posts are marked read.
    with the back function of the browser to the forum and then on another thread's "go to the newest post" button the standard error "There are no posts since ur last visit" there is the following source error to read:
    Warning: fetch(/home/turan/public_html/forums/../../scripts/ads/): failed to open stream: Success in /home/turan/scripts/inc/phpAce/AceTemplate.inc on line 33
    
    Warning: fetch(): Failed opening '/home/turan/public_html/forums/../../scripts/ads/' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php:/home/turan/public_html/forums/../../scripts/inc/:/home/turan/public_html/forums/../../scripts/inc/phpAce') in /home/turan/scripts/inc/phpAce/AceTemplate.inc on line 33


    hopefully this ain't the result of some kind of hack, just to let u know.
    Posted in: General Chat
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    posted a message on randomly sort a list
    while talking about,
    what about the Problem with the german Umlauts i have?

    As u can see i put something into the code to enable random mount summoning for WLs and Palas, in english i don't see much of a problem, but in german the spells are:
    "Schreckensross beschwören" and "Streitross beschwören" (well at last i think it's the right name of the mount)
    so so i need to encode the ö in the list? And what about the string.find() on that?
    With this i am in desperate need of help.


    This part of the code is not just stupid it's also not working, i know but the origin of the problem is above
    elseif (string.find(temp_random, "Summon")) then
                            if (UnitClass("player") == "Hexenmeister") then
                               CastSpellByName('Summon Dreadsteed(Summon)');
                            elseif (UnitClass("player") == "Paladin") then
                               CastSpellByName('Summon Charger(Summon)'); 
    Posted in: Lua Code Discussion
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    posted a message on randomly sort a list
    Thank you Kayde, but having 6 mounts is not that much of a problem, because what else you have to do?
    My friend plays a Gnome Warlock Tailor/Enchanter, he possesses all (except +5dmg on one-handed weapons) enchanting formulas and almost all tailoring recipes.
    So he decided to play to rank 11 and buy all PvP Mounts (4 in numbers) he has of course max reputation with all alliance fractions including Stormpike and League of Arathor, so we have an Epic Warlock Mount 4 PvP Mounts and a Stormpike Battle Charger. And now I really think boredom is on hand.

    With the ItemID's I'm kinda tanny cuz of the fact I got my butt kicked everytime I try to post a legendary item with KC_Items. I know that It's very different in this case.
    I'm just me and I'm a lazy bum :-D
    So if anyone of you wants to take this little project of mine to ACE he has my permission, but know It's not all my ideas, it's partly copied from other mounting AddOns (EzDismount, Dismount and Simplemount)
    so beware the copyleft/copyright
    Posted in: Lua Code Discussion
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    posted a message on randomly sort a list
    ok randomness implemented, well it worked for me (i only possess 2 mounts and i chose one of them randomly so I assume it works)
    Ur Idea with the itemlinks is godd, but it's rather hard to get legal links for very rare mounts (deathcharger, Razzashi Raptor, etc.)
    and u cannot cope Spellmounts (Charger, Dreadsteed) with those so i decided to stay with a list

    I haven't tested Paladin and Warlock yet.
    One Big Problem i have what about the German Umlaute äöü and the ß there are those substittutions \123\321 u know what I am talking about, well what about the striped name from the link?
    I'm kinda unable to figure out how to handle this problem
    local currentBuffTexture;
    local regularMount; 
    local numSlots;
    
    MountList={
    "Schwarzer Kriegstiger",
    "Schwarzer Kriegswidder",
    "Schwarzes Schlachtrosszaumzeug",
    "Schwarzer Schlachtenschreiter",
    "Stormpike-Streitross",
    "Reins of the Swift Frostsaber",
    "Reins of the Striped Frostsaber",
    "Summon Dreadsteed",
    "Summon Charger",
    --"Fliegendes Schaf",
    }
    --neues Mount einfach Fliegendes Schaf mit den korrekten Namen des Mounts ersetzen.
    
    function randmount_unmount()
    	nothing = 0;
      regularMount = "_mount_";
    
    	for i=0,15,1 do
     	  	currentBuffTexture = GetPlayerBuffTexture(i);
     	  	if (currentBuffTexture and (string.find(string.lower(currentBuffTexture), regularMount))) then
     	  	    CancelPlayerBuff(i);
     	  	else
     	  		for j=0, NUM_BAG_FRAMES, 1 do
     	  			numSlots = GetContainerNumSlots(j);
     	  			for k=0,numSlots, 1 do
     	  				if (GetContainerItemLink(j,k) ~= nil) then 
    							link = GetContainerItemLink(j,k);
    							temp_random = randmount_randomize()
    							if (temp_random == randmount_GetItemNameFromLink(link)) then
    								UseContainerItem(j,k);
    								return j;
    							elseif (string.find(temp_random, "Summon")) then
    								if (UnitClass("player") == "Hexenmeister") then
    									CastSpellByName('Summon Dreadsteed(Summon)');
    								elseif (UnitClass("player") == "Paladin") then
    									CastSpellByName('Summon Charger(Summon)');
    								return j;
    								end
    							end
    						end
     	  			end
     	  		end
     	  	end
    	end
    end
    
    function randmount_randomize()
    	return MountList[math.random(table.getn(MountList))]
    end
    
    function randmount_GetItemNameFromLink(link)
    	local name;
    	if( not link ) then
    		return nil;
    	end
    	for name in string.gfind(link, "|c%x+|Hitem:%d+:%d+:%d+:%d+|h%[(.-)%]|h|r") do
    		return name;
    	end
    	return nil;
    end
    
    function randmount_onload()
    SLASH_RANDMOUNT1="/rm";
    SLASH_RANDMOUNT2="/randmount";
    	SlashCmdList["RANDMOUNT"]=function(msg)
    		if (string.lower(msg)=="do") then
    			randmount_unmount();
    		elseif (string.lower(msg)=="list") then
    		DEFAULT_CHAT_FRAME:AddMessage("Mounts currently in List:", 1, 1, 1);
    			for l, m in MountList do
    				DEFAULT_CHAT_FRAME:AddMessage(m, 0, 1, 0);
    			end
    		else
    			DEFAULT_CHAT_FRAME:AddMessage("Usage: '/rm do' in a macro to make u mount or unmount a random mount from the '/rm list'", 0, 1, 0);
    		end
    	end
    end
    Posted in: Lua Code Discussion
  • 0

    posted a message on randomly sort a list
    to be honest i Beg one of u to clean that crap of copied code up and ace it.
    I'll need to look into ur code to get the idea of how u do it but i'll assume it'll work out somehow.
    Posted in: Lua Code Discussion
  • 0

    posted a message on randomly sort a list
    Well, i have made this extremely useless AddOn for one of my friends.
    but it needs to have a list randomly sorted on each call.
    let me explain.
    This friend of mine has until now 6 different Epic Mounts, and he wanted me to make him an addon which randomly mounts him to one those mounts and unmounts him if mounted.

    The basic funtionality is working (mounting/unmounting) but for the randomness i need some support, I'll post the source here and i bet most of you is going to hate my style and that sloppy coding technique of me, but i would be glad if u can just ignore it and give me a hint on hoe to sort
    "MountList" randomly.
    local currentBuffTexture;
    local regularMount; 
    local numSlots;
    
    MountList={
    "Schwarzer Kriegstiger",
    "Schwarzer Kriegswidder",
    "Schwarzea Schlachtrosszaumzeug",
    "Schwarzer Schlachtenschreiter",
    "Stormpike-Streitross",
    --"Fliegendes Schaf",
    }
    --neues Mount einfach Fliegendes Schaf mit den korrekten Namen des Mounts ersetzen.
    
    function randmount_unmount()
    	nothing = 0;
      regularMount = "_mount_";
    
    	for i=0,15,1 do
     	  	currentBuffTexture = GetPlayerBuffTexture(i);
     	  	if (currentBuffTexture and (string.find(string.lower(currentBuffTexture), regularMount))) then
     	  	    CancelPlayerBuff(i);
     	  	else
     	  		for j=0, NUM_BAG_FRAMES, 1 do
     	  			numSlots = GetContainerNumSlots(j);
     	  			for k=0,numSlots, 1 do
     	  				if (GetContainerItemLink(j,k) ~= nil) then 
    							link = GetContainerItemLink(j,k);
    							for l, m in MountList do
    								if (m == randmount_GetItemNameFromLink(link)) then
    									UseContainerItem(j,k);
    									return j;
    								end
    							end
    						end
     	  			end
     	  		end
     	  	end
    	end
    end
    
    function randmount_GetItemNameFromLink(link)
    	local name;
    	if( not link ) then
    		return nil;
    	end
    	for name in string.gfind(link, "|c%x+|Hitem:%d+:%d+:%d+:%d+|h%[(.-)%]|h|r") do
    		return name;
    	end
    	return nil;
    end
    
    function randmount_onload()
    SLASH_RANDMOUNT1="/rm";
    SLASH_RANDMOUNT2="/randmount";
    	SlashCmdList["RANDMOUNT"]=function(msg)
    		if (string.lower(msg)=="do") then
    			randmount_unmount();
    		elseif (string.lower(msg)=="list") then
    		DEFAULT_CHAT_FRAME:AddMessage("Mounts currently in List:", 1, 1, 1);
    			for l, m in MountList do
    				DEFAULT_CHAT_FRAME:AddMessage(m, 0, 1, 0);
    			end
    		else
    			DEFAULT_CHAT_FRAME:AddMessage("Usage: '/rm do' in a macro to make u mount or unmount a random mount from the '/rm list'", 0, 1, 0);
    		end
    	end
    end


    Thanks in advance
    Posted in: Lua Code Discussion
  • 0

    posted a message on Buy-O-Matic
    is this idea going by unnoticed?
    especially with the upcoming changes for Paladins needing more reagents?

    I Beg you please give this idea a chance and make a Mod of it, don't let it pass unnoticed.
    Posted in: Addon Ideas
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