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    posted a message on CowTip - a tooltip addon - Official Topic
    Is there some sort of "post your CowTip layout" thread around like with pitbull?
    I use the standard settings for cowtip, but I could use some ideas on how to "pimp" it
    Posted in: General AddOns
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    posted a message on Mod Request "Power Auras"
    Quote from Sirow »

    Well, after some time without updates, it's time to say that I'm finally done optimizing, testing and debugging.

    The only thing that's missing now are the options, meaning I have to implement methodes to change settings in the database and the option-table itsself.
    So it's time to put it up on the SVN, i a not safe for use kind of way if u ask me.
    I'm somehow skeptic about that. To be honest with you, i still think this is some sort of a hoax, until there is a version on the SVN.

    I'm just a pessimist and a skeptic.
    Posted in: Addon Ideas
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    posted a message on Mod Request "Power Auras"
    Oh Boy!
    Sirow: Feature Request >
    get it done, cannot ... wait .... any........ longer............

    yeah i think you'll get the idea here!
    Posted in: Addon Ideas
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    posted a message on Recount or Omen memory issue?
    Quote from Adeligkrigar »

    Quote from presagio »

    my issue is really worst.
    if i use recount omen does not work anymore.


    That. . . doesn't really make any sense
    I second that motion!
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    An option for scaling would not just be nice but essential!
    Posted in: General AddOns
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    posted a message on Sphere - Sphere Mod for all Classes
    it sounds a little like
    the ultimative Sprocket (R.I.P.) GOD i loved Sprocket
    So i'll give that one a try, even though i know it's nothing like Sprocket.
    But those Sprocket- Fanatics out there get the vibe.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Cashtro »

    Dear Skinner Developer,

    I was wondering if u guys could make a skin for fubar?

    thank you

    No need to, as fubar is bound to be either on top or bottom, u can just make it transparent and apply the top or bottom frame with or without a viewport.
    You see quite easy and no need to be skinned at least not for me
    Posted in: General AddOns
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    posted a message on Skinner
    Could you please increase the maximum width for the top- & bottom frame, as I play on widescreen and the skin lacks about 30 px,
    a value of 2000 would be enough, for me at least i dunno about larger widescreen resolutions.

    I would be thankful for that
    Posted in: General AddOns
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    posted a message on Postal (was GMail2): Updated
    One thing i would call rather important is the feature to store SUBJECT with MassMails
    let's say i want one of my buddies to craft me an item i mass mail them all needed ingredients, but i want the subject to be the same on all mails (possibly with sort of a counter)
    like that:

    To: Crafterone
    Subject: Please 5 Netherweave Bags[1]
    Items: Netherweave Cloth

    To: Crafterone
    Subject: Please 5 Netherweave Bags[2]
    Items: Netherweave Cloth

    To: Crafterone
    Subject: Please 5 Netherweave Bags[2]
    Items: Netherweave Cloth


    i think u'll get the idea.
    Posted in: General AddOns
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    posted a message on ArkInventory
    Is it just me or is it a common issue, that with a larger number of divisions, so to say 10 different running categories. The memory consumption get's completelx out of hand?
    I was unable to move items to my bank, because my memory consumption went rockting. And by that i mean from around 0.1-0.6 kb/s to around 254 kb/s until GC Collection Limit is hit.
    This I can reproduce over and over.
    Not just that the memory went through the roof, as a sideeffect the entire game's performance went down. As I said above i was unable to move items to my bank, because it almost hung up.
    With that issue around AI is kinda out of the race until fixed.
    No other inventory- AddOn was running. and moving to bank with Bagnon does produce more memory but at reasonable amounts.
    Furthermore: repeatedly opening and closing the inventory also does favor AddOn Memory Consumption.

    I hope I'm not the only one with that. And I furthermore hope there is a solution to that, because AI is still one hell of an Inventory!
    Posted in: General AddOns
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    posted a message on ArkInventory
    Dear Arkanyero, first of all, that is one hell of a configurable categorised Inventory!
    Second, I need an option to prevent AI from being my standard inventory.
    So to say it should be able to not override default Bank/Bag

    Please add this tiny option if possible. Otherwise as stated above: YEEHAW!
    Posted in: General AddOns
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    posted a message on Sprocket
    Due to the way oUF was written, it's impossible to support it internally without adding special case code. I'll see about adding a Frames plugin API so someone can write a plugin.

    that's odd but i can live with that.
    Thank you for adding the feature of spell rank in title, but the count in title is not yet working.
    Posted in: General AddOns
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    posted a message on Sprocket
    I have a little complaint to make, well i cannot for the sake of me get my oUF_Player nor oUF_Target to be accepted by the Custom Frame Sprocket Option. Even though the scan found 'em, and i didn't mispelled em.
    It says "oUF_Player is not a valid frame object"
    i think this is strange, as every other frame i could find worked, even FuBar and BuffButtons.
    Posted in: General AddOns
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    posted a message on Detox needs your help
    afaik purge can only be cast on enemys to purge them, it is unable dispell debuffs from friendly units. This is definitive!
    it uses the same mechanic as dispell magic : an error occurs exactly like with dispel magic.

    targetting friendly trying to purify or cleanse : error message as described above
    Posted in: General AddOns
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    posted a message on Sprocket
    Dreyruugr: a feature request:
    would it be possible to alternatively show "Item Count" at the end of the Nameplate instead of the sprocket button. Pretty much like that
    Heavy Runecloth Bandage[22]
    Furthermore it would be nice to have a short notation for the rank of the spell in the Name Plate.
    I have a wheel of 3 healspells with differing ranks so i can choose, but it would be much easier to recognise the rank in the Nameplate instead of remembering where i put which rank.
    possibly like that
    Greater Heal[R4], or somesuch.

    That would be definitively an awesome feature i guess.
    Posted in: General AddOns
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