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    posted a message on ClearFont and ClearFont2 - Official thread
    I am using ClearFont2, love it, easy to read and so on...

    One problem I am having with it, I want to enlarge the text, say for Quest Log... I enlarge the font scale to 140% in the options yet this does nothing for say, the Quest Log...
    Posted in: General AddOns
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    posted a message on BanzaiAlert - aggro notifications
    I love this mod, the problem I am having is I have the display set to "BigWigs", and it only acknowledges this display when I'm in raid, when I'm solo the display is "Default"... not too much of a problem; but concerned that I have it set to Bigwigs, as the display, yet soloing it reverts to "default" which puts "Aggro" notification into blizzards' sct. I also have the "only in group" turned off.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework
    prat r24898

    issue: prat/prat.lua:437: attempt to index global 'CLR' a nil value
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework
    Prat
    r24169


    Issue:
    Option to change the buttons is not available i.e. to hide the arrow keys, and to display the "Reminder Button" when you scroll through chat
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from BBR »

    Quote from Squidalicious »

    Request: resizing the Height, of the xp bar please


    seconded

    Setting height + width, instead of scale would be a definite benefit.

    though my AG_UF has an exp bar in the player frame :)


    I don't use aguf, just default frames... so the height of the Bartender3 exp bar is a smidgen too wide for me, so using xpbn for now, IF it were to have an option to adjust height too, that'd be very nice and I'd use Bartender3's exp bar instead of xpbn; one less addon to use. :>
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Request: resizing the Height, of the xp bar please
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    you can change the font size in the "Layout" luas...
    Posted in: Unit Frames
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    posted a message on ClearFont and ClearFont2 - Official thread
    Will ClearFont2 be similar to Clearfont in that, the font you use through out the game is there, you don't have to fiddle with it except the chat font size if one would like? I liked Clearfont for the simplicity, now you're getting all technical on me with this Clearfont2... ;; hehe
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Patiently waits for the new build... ;>
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Mouce »

    Is there anyway to make it so you can display names longer? I hate seeing names half the length of an open bar :(

    |Grand Wido... |


    Heya, I was wondering this too until I browsed the code and figured it out myself 'glee'.

    What you want to look for is the following:
    AG_UnitFrames > Layouts > Whatever layout you use

    I personally use ABF, so let's use that as an example...

    What you want to look for is:

    NameLabel = { Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\barframes.ttf"],
    FontSize = 13,
    Point = "LEFT",
    RelativeTo = "HealthBar",
    RelativePoint = "LEFT",
    x = 2,
    y =0,

    EndPoint = "RIGHT",
    EndRelativeTo = "HealthText",
    EndRelativePoint = "LEFT",
    Endx=0,
    Endy=0,
    Height = 1,
    },


    Bold indicates the number you'll be changing.

    X = the horizontal field (where the Name ends)
    Y = the vertical field (I've yet to mess with this part, haven't had to)

    What you'll be changing is where the Name ends, -1 and so on means a shorter name, 1+ and so on means you'll be able to see more letters in the field. Be mindful of which text displays you have for hitpoints, as you don't want the Name overlapping your Hp-Text...

    This goes the same for Class as well:

    ClassText =


    Hope this helps. :>
    Posted in: Unit Frames
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    posted a message on BigWigs
    I'll run the debugger tomorrow night when we raid...or do I run it by itself with Bigwigs? Sorry for not completely understanding...

    The only problem I am having. like I said, is that the bar timers aren't showing even though they're enabled in each of the boss areas... this happened on Baron Geddon, where the bar timer was not showing, same for Magmadarrs' Fear... The mod informed me when the fear was happening, but the bar timer, was not showing.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Let me post a pic:

    http://i35.photobucket.com/albums/d185/Hideakia/wowpics/bw.jpg

    Ok, normally it's inactive until as you said raid leader or I myself activates it... as you can see, I have to manually go to each boss mod, activate the mod, then I get this long list. I did MC without activating these boss mods and I did not see a bar timer for "X-Boss" i.e. Baron Gedon... What I am saying is, prior, these bar timers would just happen, it was nothing I had to manually activate per Boss. And as you can see hovering over it after I get this long list of what's active... I have no problems with reinstalling the mod, erasing my "Saved", in fact doing that right now with the 21198 build

    Posted in: Raid AddOns
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    posted a message on BigWigs
    timers not showing for bosses for most recent build, 20703
    Posted in: Raid AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    version 20703 SRaid -

    sRaidFrames\lib\Banzai-1.0\Banzai-1.0.lua:23:Bazai-1.0 requires RosterLib-2.0

    libs\Banzai-1.1\Banzai-1.0.lua


    worked, however initially getting into a raid the bars are white and no text, reloading ui fixed this.
    Posted in: Unit Frames
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