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    posted a message on Quartz: Modular Casting Bar
    Quote from Nevcairiel »

    IIRC, you can turn the casting bar of the target frame off in the interface options menu.


    hehe yes you are right, my bad for wasting a post question... was just so accustomed to seeing it, just thought it was incorporated into the stock ui..
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    I just got quartz, and I really like it, the only problem I am having is the Target Casting Bar, if I have the Quartz one enabled, there's no option to "Hide Blizzard Target casting bar", so I end up with two Target Casting Bars... was just wondering if anyone had made a ''fix'' for this to include 'hide blizzard target casting bar'... thanks.
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Still have cf2 taint:
    7/30 14:21:38.687 An action was blocked because of taint from ClearFont2 - LFGQuery()
    7/30 14:21:38.687 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
    7/30 14:21:38.687 Interface\FrameXML\LFGFrame.lua:27 LFGParentFrame_OnEvent()
    7/30 14:21:38.687 LFGParentFrame:OnEvent()
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from paradigmlie »

    New UI setups:

    OOC: here
    Raid: here


    What's the texture you used for pitbull, if it's in the sharedmedia>bars folder, which one is it please? Thanks.
    Posted in: General Chat
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    posted a message on SimpleCombatLog and WoW 2.4
    I went into the lua of 'nosimplecombatlog' and did /script ... for all the sequences I wanted from it, and it did not save the features...so going to try this addon instead
    Posted in: AddOn HELP!
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    posted a message on Click2Cast
    Quick QUestion --

    So I wanted to REMOVE the Click2Cast feature for:
    Player, Target, TargetofTarget of AG_UnitFrames

    I went into the Lua and saw the following:
    self.clickFrames = ClickCastFrames
    ClickCastFrames[PlayerFrame] = true
    ClickCastFrames[TargetFrame] = true
    ClickCastFrames[PetFrame] = true

    AND

    ClickCastFrames[TargetFrame] = true
    ClickCastFrames[TargetofTargetFrame] = true


    Changing TRUE to FALSE, did nothing.

    Removed those events, and it works for Default UI, but not A_GUF... How do I remove these events from Addon Unitframes then?
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    4/5 19:48:30.828 An action was blocked because of taint from ClearFont2 - LFGQuery()
    4/5 19:48:30.828 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
    4/5 19:48:30.828 Interface\FrameXML\LFGFrame.lua:156 LFMFrame_OnEvent()
    4/5 19:48:30.828 LFMFrame:OnEvent()
    4/5 19:48:30.828 An action was blocked because of taint from ClearFont2 - LFGQuery()
    4/5 19:48:30.828 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
    4/5 19:48:30.828 Interface\FrameXML\LFGFrame.lua:27 LFGParentFrame_OnEvent()
    4/5 19:48:30.828 LFGParentFrame:OnEvent()
    4/5 19:48:32.859 An action was blocked because of taint from ClearFont2 - LFGQuery()
    4/5 19:48:32.859 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
    4/5 19:48:32.859 Interface\FrameXML\LFGFrame.lua:156 LFMFrame_OnEvent()
    4/5 19:48:32.859 LFMFrame:OnEvent()
    4/5 19:48:32.875 An action was blocked because of taint from ClearFont2 - LFGQuery()
    4/5 19:48:32.875 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
    4/5 19:48:32.875 Interface\FrameXML\LFGFrame.lua:27 LFGParentFrame_OnEvent()
    4/5 19:48:32.875 LFGParentFrame:OnEvent()

    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from MatadorBID »

    I did this, trying different combinations as well as unchecking every single box. Still the annoying flash.


    Yep same.

    Edit: removed the flash - 'glee'
    Posted in: Raid AddOns
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    posted a message on Omen2
    works fine, would like to remove the "Glow" effect when agro is gained on one self... went into the Lua to remove the "Flash" aspect, but it also seemed to remove the Message and enabled the screen shake even though I disabled it...
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from deadmage »

    Are you even using the ace 3 version? I'd guess no as you got [config] is not a valid option. Get tortoisesvn from http://tortoisesvn.net/ and get get the aguf ace3 version goto http://svn.wowace.com/wowace/branches/ag_UnitFrames/Ace3/

    select player or tot or tott, etc etc,
    Frame attributes tab
    Style/border/width/height/scale
    under that is has this
    ----BAR height modifier----
    cast/mana/health selectable
    0.1-3 variable for each


    No, wasn't using the "New" version at the time, sorry to have ticked you off, was just no one seemed to be answering the question I had, so I'd inquired again... sorry.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Well all I did was plug them into my interface/addons folder, made sure they were active in my addon list, and all I received upon logging in were the default ufs...

    I really like the original, and custom layouts, they're all minimal and easy to see.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    All your layouts look great, will there be an "official" oUF release, or just these versions?

    Also I DL'd the following posted above:
    Ouf : http://ixo.no/git/oUF.git/snapshot/oUF-master.zip
    Ouf_lily : http://ixo.no/git/oUF_Lily.git/snapshot/oUF_Lily-master.zip

    And it did nothing, both were active in my addon list, but all that displayed were default ufs...
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from break19 »


    /aguf config, you'll find an option for modifying barheight, doing it this way also changes the height of the other bars to compensate.


    /aguf config = ag_unitframes: [config] is not a valid option for /aguf

    For each frame the drop menu yields the following options:
    -Frame Layout
    -Borders
    -Frame Width
    -Status Text
    -Scale

    Global Settings yield the following:
    -Frame Color
    -Bar Color
    -Bar Style
    -----------------
    Not seeing a Height option.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    ok so that's a no on being able to change the height of the bars?... ok thanks for replying and all... ^^
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Any way to size the height of the bars? If not no biggy, just wondering.
    Posted in: Unit Frames
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