• 0

    posted a message on YurrCombatLog - Official Thread (Stable Beta)
    hi, getting this atm

    [2008/06/25 19:42:08-168-x9]: YurrCombatLog-0.2\Core.lua:3987: attempt to concatenate global 'source' (a nil value)
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[12]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---
    Posted in: General AddOns
  • 0

    posted a message on YurrCombatLog - Official Thread (Stable Beta)
    thanks for giving this a shot - and good luck
    Posted in: General AddOns
  • 0

    posted a message on FBagOfHolding - Inventory Addon
    Quote from Feithar »

    Views start out undocked when you create them, then you can dock them if you get to have enough that they start to clutter your screen, so you have the option of having 5 separate windows with all your stuff in them, or one tabbed window, or any combination of the two. I probably should make that a bit more clear in the description/screenshots.

    Is that what you were looking for?

    I also just realized that might be a suggestion for what to do if there get to be too many tabs on one window, which actually sounds pretty slick (or at least a lot better than having them all stick out the right side, which is what they do now). :-)


    What I mean is when they are all docked it might be better to have a list on the side for the filters instead of tabs along the top. As you say, once you get so many tabs it becomes a mess - not something that will happen with a scrollable list.
    Posted in: General AddOns
  • 0

    posted a message on FBagOfHolding - Inventory Addon
    My suggestion would be to stay away from tabs and have a scrollable list movable to either side, or even be undockable and hidden separately closed from the bag view itself.
    Posted in: General AddOns
  • 0

    posted a message on Aloft - Customized Nameplates - Official Thread
    Is anyone here active enough on the Blizzard UI forum who could request UnitID to be possible to get from/for nameplates? I figure it would make some of the behaviours of Aloft more accurate.
    Posted in: General AddOns
  • 0

    posted a message on Baggins - Official Thread
    Quote from razoon »

    lol, I dont mean Anywhere Bags. By anywhere I meant from any place :)
    Still cant open bank where ever you are.


    People have been telling you you can't do this. You can't do this with Baggins. You can't see your bank items when you are not at the bank.

    Use BankItems or some such thing.
    Posted in: General AddOns
  • 0

    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from Phanx »

    Yes, no part of Aloft has actually been updated for 2.4. Roartindon, the author of Aloft, has been very busy with work and a cross-continental move, and has not yet had time to update any of his addons for WoW 2.4. A member of his guild did post in a thread about another of his addons that Roartindon does intend to update his addons, but that he currently doesn't even have time to play WoW much. Be patient.


    Yeah, I'm not being impatient, just finding out what's up :) I realise all these mods are written by dedicated people in their own time for no financial gain - and I appreciate that.
    Posted in: General AddOns
  • 0

    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from Wonderfool »

    This part of Aloft still seems to use the old combat log format (and libs who parsed this). I disabled that module it for now. Until Aloft gets updated to 2.4 there is nothing to do about it i guess.



    Ok, thanks. Pity there's a problem - here's hoping someone who knows what they're doing will take an interest.
    Posted in: General AddOns
  • 0

    posted a message on Aloft - Customized Nameplates - Official Thread
    Aloft-r69497\Modules\CombatText.lua:167: bad argument #1 to 'unpack' (table expected, got nil)

    I've been getting this whenever I have Combat Text displayed - anything I can do about it?
    Posted in: General AddOns
  • 0

    posted a message on GarbageFu
    Quote from fieroivan »

    Here's my diff that adds the generic GetSellValue api. This works well with ItemPrice and does not need ItemPriceTooltip. It should also work with any other addon providing the GetSellValue function


    Thank you, works as intended. Can someone put this on the server please. You could probably remove specific SellFish support once this is in, I think it utilises GetSellValue.
    Posted in: FuBar AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from ZealotOnAStick »

    Quote from OttoDeFe »

    ToFu support's there...


    ToFu support is there, but it won't display a timer bar for a flight that ToFu doesn't have a duration saved for yet.


    That was probably why I didn't see it, I'd only just installed ToFu.
    Posted in: General AddOns
  • 0

    posted a message on Capping and InFlight - Official Thread
    np then, now using ToFu
    Posted in: General AddOns
  • 0

    posted a message on Capping and InFlight - Official Thread
    Quote from TotalPackage »

    Quartz has an option to hide the timer bar for flights. You also have the option not to use InFlight.


    What I mean is that I want to use Quartz timer bar for flights, without Inflight timer bar being on the screen. Inflight has uses other than the timer bar that I might still want.
    Posted in: General AddOns
  • 0

    posted a message on Capping and InFlight - Official Thread
    Could we have an option to hide the timer bar, when using Quartz I don't want two timer bars on screen at the same time.
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from Athariel »

    Sorry for a silly question, but how does "Flight" module work? For me it worked only in pair with InFlight, but i dont need 2x flight timers active, Quartz's flight timer is far enough for me humble wantings.


    Could we have ToFu support please. I don't want 2 flight timer bars.
    Posted in: General AddOns
  • To post a comment, please or register a new account.