• 0

    posted a message on kgPanels Offical Thread
    They should since i took 2 of them from a pack and the third i converted to tga from a .png, actually it was your SeerahSolidBorder.png from your addon TipTop since it gave me the colours so good when i used them as borders but when i stopped using your addon the borders also went away so i was trying to get them in to the SharedMedia addon instead and i can see them in the dropdown menu but in chat it says that kgpanel cant load them.
    Posted in: General AddOns
  • 0

    posted a message on kgPanels Offical Thread
    I have problem getting my border .tga to load in kgpanel and i cant see what's wrong.

    I put the tga file in my SharedMedia folder and registered it as such and i can see in the drop down menu in kgpanel but it failed to load.

    I have restarted wow to see if that was needed a few times and the path is ok inclusive the spelling too.

    I use the latest kgpanel vers. r332

    -Strongbow-
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    I'm getting this error on login. Date: 2009-03-22 12:00:34 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Skinner\Skinner.lua line 679: Unknown object ..\AddOns\Skinner\Skinner.lua line 679: in function `keepFontStrings' ..\AddOns\Skinner\SkinMe\Examiner.lua line 12: in function (tail call): ? [C]: xpcall' ..\AddOns\Skinner\Skinner.lua line 418: in function ..\AddOns\Skinner\Skinner.lua line 463: in function ?' ..\AddOns\Skinner\AddonFrames.lua line 114: in function (tail call): ? [C]: ? [string "safecall Dispatcher[2]"] line 9: in function (tail call): ? ...ce\AddOns\Skinner\libs\AceTimer-3.0\AceTimer-3.0.lua line 144: in function Debug: (tail call): ? [C]: assert() Skinner\Skinner.lua:679: keepFontStrings() Skinner\SkinMe\Examiner.lua:12: Skinner\SkinMe\Examiner.lua:2 (tail call): ? [C]: xpcall() Skinner\Skinner.lua:418: Skinner\Skinner.lua:416 Skinner\Skinner.lua:463: ?() Skinner\AddonFrames.lua:114: Skinner\AddonFrames.lua:61 (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: [string "safecall Dispatcher[2]"]:5 (tail call): ? ...ce\AddOns\Skinner\libs\AceTimer-3.0\AceTimer-3.0.lua:144: ...ce\AddOns\Skinner\libs\AceTimer-3.0\AceTimer-3.0.lua:118
    Posted in: General AddOns
  • 0

    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Quote from Phanx
    This would be a Dominos issue. You need to ask the author of Dominos to add ButtonFacade support for the bag buttons in addition to the action buttons.


    I asked Tuller for support to skin the bag button but he answered that ButtonFacade does not support "non action button objects" so could you make ButtonFacade support those too please. -Strongbow-
    Posted in: General AddOns
  • 0

    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    This might be the wrong thread but i try here or please redirect me if this is wrong. I use Dominos as my actionbar and BF doesn't skin my bagbar is this something thats been left out of BF or is this a Dominos problem ? I use the Elegance skin btw http://www.wowinterface.com/downloads/info9623-ButtonFacadeElegance.html -Strongbow-
    Posted in: General AddOns
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    I have this problem that when i rightclick a name and try to set main it doesn't save that name, don't know what to do about it, if it is a bug or just me that hasn't set it up right.

    -Strongbow-
    Posted in: General AddOns
  • 0

    posted a message on Whisp - Makes chatting fun again!
    I would love to see this happen too, a switch to broker.
    if i could i would make it myself.

    -Strongbow-
    Posted in: General AddOns
  • 0

    posted a message on Fortress (unofficial thread)
    Hi!

    I was wondering if its possible to have 1 part still showing while you have "hide all block until mouseover" ticked.

    I have it set up like this xxxxxxx xxxx xxxxxxx and i would like the middle part to still be visible while the other 2 would show when i mouse over them.

    I tried to go in to that block and took away the ticks that had anything to do with show only on mouse over but that didn't help.

    So is this possible or not ?

    -Strongbow-
    Posted in: Data Broker AddOns
  • 0

    posted a message on Skinner
    Quote from BAERnado »

    Hi again,

    since the update of skinner last night my tooltips are kinda messed up. The headline appears to have a white background no matter what making it almost impossible to read some titles such as Herbs and so on.



    Quote from Aileen »

    Also seeing this with the latest version (and I copied all the new skin files), however my tooltips never recovered like the OP's. They stayed with a white background the whole time.


    Quote from pjstp20 »

    Same here


    Strongbow


    Posted in: General AddOns
  • 0

    posted a message on Examiner, TipTac, AzCastBar and other
    Give it another try, i use it and can change colour on any of the bars.

    -Strongbow-

    Posted in: General Chat
  • 0

    posted a message on Skinner
    Request : Can you please skin "Mobile Vault" http://www.wowace.com/wiki/MobileVault

    Thanks

    -Strongbow-

    Posted in: General AddOns
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Strongbow »



    local party = oUF:Spawn("header", "oUF_Party")
    party:SetPoint("TOPLEFT", 15, -15) -- party placements
    party:SetAttribute("yOffset", -5)

    if oldParty then
    local toggleParty = CreateFrame("Frame")
    toggleParty:SetScript("OnEvent", function(self)
    if(InCombatLockdown()) then self:RegisterEvent"PLAYER_REGEN_ENABLED"
    else self:UnregisterEvent"PLAYER_REGEN_ENABLED"
    if HIDE_PARTY_INTERFACE == "1" and GetNumRaidMembers() > 0 then
    party:SetManyAttributes("showParty", false, "showRaid", true)
    party:Show()
    else
    party:SetManyAttributes("showParty", true, "showRaid", true)
    party:Show()
    end
    end
    end)
    toggleParty:RegisterEvent"PARTY_MEMBERS_CHANGED"
    toggleParty:RegisterEvent"PARTY_LEADER_CHANGED"
    toggleParty:RegisterEvent"RAID_ROSTER_UPDATE"
    toggleParty:RegisterEvent"PLAYER_LOGIN"


    Can you please tell me where i am supposed to put that line in this code?

    -Strongbow-

    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Its not that i want to hide the frames its just that i want only to show 30 and not show the rest.

    Thanks for the input though.

    -Strongbow-

    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Hi!

    Its me again needing the same help as before with only to display 25 - 30 raid frames.

    As P3lim has updated the way his .lua is looking i cant seem to find what i need to change/add for this to happen.

    So i ask here if any can help me with this, I think its here i have to do something as i want his Party frames to be my raid frames and not the Grid style.

    Thanks for any help.

    local party = oUF:Spawn("header", "oUF_Party")
    party:SetPoint("TOPLEFT", 15, -15) -- party placements
    party:SetAttribute("yOffset", -5)

    if oldParty then
    local toggleParty = CreateFrame("Frame")
    toggleParty:SetScript("OnEvent", function(self)
    if(InCombatLockdown()) then self:RegisterEvent"PLAYER_REGEN_ENABLED"
    else self:UnregisterEvent"PLAYER_REGEN_ENABLED"
    if HIDE_PARTY_INTERFACE == "1" and GetNumRaidMembers() > 0 then
    party:SetManyAttributes("showParty", false, "showRaid", true)
    party:Show()
    else
    party:SetManyAttributes("showParty", true, "showRaid", true)
    party:Show()
    end
    end
    end)
    toggleParty:RegisterEvent"PARTY_MEMBERS_CHANGED"
    toggleParty:RegisterEvent"PARTY_LEADER_CHANGED"
    toggleParty:RegisterEvent"RAID_ROSTER_UPDATE"
    toggleParty:RegisterEvent"PLAYER_LOGIN"


    -Strongbow-

    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Hi!

    I'm going crazy here because i just can't seem to find out how to only spawn 25 or 30 raid frames.

    I'm using the latest oUF (i think) and the oUF_P3lim layout, i tried to ask P3lim if he knew but he didn't so now i ask here, I've gone through all pages here and the reference in some i just cant find in the lua's i have so i'm asking what to change and where and what to write and where.

    Thank you for taking the time.

    -Strongbow-

    Posted in: Unit Frames
  • To post a comment, please or register a new account.