- Registered User
Member for 12 years and 2 months
Last active Sat, Dec, 30 2017 15:10:04
- 0 Followers
- 30 Total Posts
- 0 Thanks
Nov 28, 2008I haven't coded an addon in over a year, but I've been dying to start one (with slightly less complexity than numen was). I'll start looking into writing a totem timer only addon as i used the numen/poppins and gotwood combo as well. Hopefully I can get up to speed on ace3 and shared media pretty quick. With levelling, school, and work it may be little bit though.Posted in: General AddOns
May 14, 2008Posted in: General AddOnsQuote from Thalie »
Second this request... is the one thing left on my UI that isn't BF compatible.
I've got a module in the works but i still can't figure out why the spell icons don't shrink when new skins are applied (circled and smaller skins have textures growing out the sides). it was the same thing with cycircled back when i was working on getting that to work and i couldn't find anyone to help.
Apr 9, 2008Posted in: General AddOnsQuote from durcyn »
Aviana, I've got a patch that replaces all Babble-Spell references with GetSpellInfo. Do you mind if I commit it, or shall I post it here for your perusal?
After this patch I noticed that the weapon spells do not all show up, just rockbiter. =)
Jan 29, 2008at one point in time ktrigger and i added a very beta test feeling macro stomper. basically what it did was anytime the bar was updated it would change the stomper macro. if you were in combat it would set a flag to update it when you get out of combat. i'm not sure if we ever committed it but you might want to check out old revisions to see if it's in there.Posted in: General AddOns
Nov 4, 2007cycircled for numen was in for a short while but the code and frame layout was completely revamped so it had to be taken out. as of right now the original developers are no longer working on the project. it is open to anyone wanting to continue development.Posted in: General AddOns
Oct 26, 2007Well, I figured I should probably log on and give you an update. Ktrigger and I have both left WoW and thus aren't developing this any longer. If anyone wants to pick it up and continue where we left off feel free, just be sure to mention us (Synthe, Ktrigger, Sorata) when releasing.Posted in: General AddOns
I wish whoever picks this up luck. Do us proud =)
Sep 16, 2007fauxpas- check your keybindings, there should be a section in the blizzard keybindings to assign keys to trigger totems.Posted in: General AddOns
as for the scale of popups, turning totems on/off, and toggling of weapon button; all are planned to be added
adlnc07- tooltip options are a planned addition
Thorwalg- Thanks! we'll be sure to add it in soon. Totemic call functionality to reset the timers is planned as well
Maytrix- no news on the omnicc bug yet, we haven't had time to debug it yet.
Sorry for the lack of updates everyone, I've been moving and busy with work. Ktrigger is pretty much in the same boat. I've finished (for the most part) moving so i'll try to get some updates out there by next weekend.
Aug 25, 2007A lot of credit has to go to Sorata as well, quite a bit of help coming from him. we haven't been doing much for updates as of recent as both of us are packing and moving soon. i'm sure once we both get settled in to our respective new places we'll start at coding Numen againPosted in: General AddOns
Aug 12, 2007Elarenda & iluran-Posted in: General AddOns
i noticed this error too if there are no totems in a button. i'll have to look into a better way to test to not try to find the spell that isn't there.
i can't take all the credit, Ktrigger has done a bunch more coding than me.
padding i'm not sure what's going on, we'll look into it.
scale after re-load issues i just fixed now.
cooldown timers we are planning on adding as a module and hopefully will have several options for display types, that was one of them =)
yup, it's on our to do list
Aug 11, 2007Elarenda-Posted in: General AddOns
not yet, we've hit some big snags with debugging some of the things we're adding in currently and haven't gotten to pulse indicators yet.
added localization to fubar options
added padding/scale/alpha options
added totem castsequence macro creation/updating out of combat
(NumenStomper macro in per character section of macros)
Aug 11, 2007Updates:Posted in: General AddOns
* Load on demand added
* Ace Object Oriented design re-code (we recommend you delete your saved variables if you want to save a little memory usage)
* Cooldown animations added
* Spell localization added
Almost ready for release:
* Totem stomper macro creation/updating
Currently working on:
* Group indicators
* Totem re-ordering
* Totem toggling
* Option menu features and localizing them
* Adding CyCircled support again and making sure overlays are correctly done
Aug 11, 2007Posted in: General AddOnsQuote from Meri »
now works great with german client
but one thing: in the 5th slot, the weapon buffs, still is an issue, the rockbiter weapen (Waffe des Felsbei?ers) is not in the drop down menu.
have you looked into your current version of Babble-Spell to check and make sure the translation for rockbiter weapon is correct in there?
all of the translations for localization are done through Babble-Spell (options still have no translations but they still work in english). we're still very new at understanding any issues fixing localization bugs since we have no way to test it.
Aug 8, 2007Posted in: General AddOnsQuote from Valle »
2 requests if I may ...
1. Make an option so buttons will pop up only on demand ..like RClick or something ...
2. Digital timers like in TotemTimers .... not all people are all that fancy about the bars ))
1. the idea we were toying around with was having a option that would enable a stasis mode (or whatever else word you want to call it, i'm drawing a blank). stasis mode would make the buttons not show up on mouseover but show up all 4 bars when a button was pressed (configurable of course, but not shift/alt/ctrl due to not being able to bind them). you could bind this to your middle mouse or any other normal button and only have them pop up that way. currently there's no plans for right click popping up as we're most likely going to bind the right click on the main bars to totemic call.
possible in the future but way down on the priority list
2. will address later in this reply
Quote from Sorata »
If you are putting duration timers in, maybe show it on the buttons instead of making bars. If it has a cooldown show the cooldown, otherwise show the duration. If the duration is shorter than the cooldown then you don't really need to know the duration.
We'll be adding them as numerical values that count down below/above/etc the main buttons when we do add them. We have 2 overlays for the buttons planned as it is as well as having 4 corner indicators (think grid). 1 overlay for cooldown, 1 overlay for totem pulses, and the 4 corner indicators for other shaman in your group's selected totem. having 3 full button overlays would get a little crowded in my opinion.
Question to the users-
would you rather see a radial clock style cooldown display or numbers counting down with the button somewhat greyed out? both may be added eventually but we're just wondering the style most would like first.
- To post a comment, please login or register a new account.