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    posted a message on Whitelisting Inventory Information Addon
    After thoroughly checking it out, Bagnon is pretty close what i'm looking for. While I personally just don't like seeing my other character's entire bags (and it doesn't show or track guild banks), the tooltip thing is a nice bonus.

    However, what if i don't have the item? I keep all my primals on my bank, and most of my cloth and stuff in the guild bank. There should also be something for that
    Posted in: Addon Ideas
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    posted a message on Whitelisting Inventory Information Addon
    I don't want to see the entirety of my banks and bags on all my characters. I want to see a list of specific items that i pick out from them.

    That's why it's whitelisting. Blacklisting is the opposite, where you pick something you DON'T want to see.
    Posted in: Addon Ideas
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    posted a message on Whitelisting Inventory Information Addon
    Imagine the following.

    You have quite a few alts and you like to play all of them. However, you don't want to login to one to just check if they have a certain item that you know all of your characters collect. Just as an example, Badges of Justice.

    The mod in question i am suggesting is two parts.

    One part will let you add an item to a whitelist and it will store and update information about that item. If you added Badge of Justice, you'd know that one character has 20 and another has 30 or so. You can then view a list of these items... somewhere, and how many of them total and per character. It would also show something similar in the item's tooltip, showing who has how many of that item. One feature of this would let you specify a character as a bank and also track their guild bank, if available.)

    The second part is to track when you mail things between your characters. (One thing that annoys me about MoneyFu is that if i mailed money to an alt, it counted it as money gained and lost, thus giving me a retarded amount gained/lost/profit. Yeah I totally made 14k in a week.)

    While there are addons that show off the entire bank/inventory of your characters, I really am not interested in how many bullets my hunter has or how pretty my warlock's hearthstone is.
    Posted in: Addon Ideas
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    posted a message on kgPanels Offical Thread
    Quote from Kagaro »

    be sure to install kgPanelsConfig as well

    I am smart like ten year old aged cheddar, thanks.
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    kg panels refuses to work at all. It does not show up in Ace3, and /kgPanels config gives a 'MISSING' line of text and no error. No errors pop up unless i do /kgpanels layout, and this happens:

    [2008/04/08 08:34:28-286-x1]: SLTimex\Core.lua:345: Mem:SetPoint(): FPS is dependent on this
    AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
    <in C code>: ?
    AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
    AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
    
     ---

    I got this off the updater.
    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    Quote from Benumbed »

    What Sex/Race is your character that is dropping out of view? I have been correcting mob positions as I find some that are wrong, but havent seen a character drop out of view.

    no no, see in ZMC, if you use portrait mode, when your character uses an animation like sit, the character ends up sitting out of view and you end up seeing their head.

    What i'd like to see is if a system is set up where when they do a specific animation, the camera changes. If the model sits, the camera moves so you can see their face. when they go back to standing, the camera follows.

    Otherwise though, I really like how much better this addon is to ZMC. ZMC almost never works right for me.
    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    I actually wouldn't want the portrait mode, instead, give us the option to save 2 different camera angles for use.

    Say a default one for when the model is just doing it's idle animation, and a different camera for when it's doing an animation.

    This way my character won't sit down and drop out of the view when she eats or drinks or what have you.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from Ellipsis »

    Another addon is causing taint which prevents your target frame from updating. Disable your other addons and see if the problem persists. If it works without other addons, start adding them back until you're able to find the one which breaks it.

    You are my sunshine. It didn't even cross my mind that it would be Zuxana's Model Citizen, since it was working perfectly for once.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    This still persists after the update. I'm going to try older versions until it stops this :(
    Quote from Tapeta »

    Pitbull 61449

    It seems that if I am in combat, the entire target bar refuses to change if i switch targets after a mob is killed.

    In fact, it dissapears and won't reappear again until i get out of combat, and even then I have to deselect/reselect for it to show.

    When this started to happen, I set it as an eePanel parent. I removed the panel and even later the addon, but it still persists. I'm going to see if getting rif of the lua file will fix it, but oh god if it does I won't be able to live with myself in configuring even more.

    Oh, and no errors ever accompany this.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Pitbull 61449

    It seems that if I am in combat, the entire target bar refuses to change if i switch targets after a mob is killed.

    In fact, it dissapears and won't reappear again until i get out of combat, and even then I have to deselect/reselect for it to show.

    When this started to happen, I set it as an eePanel parent. I removed the panel and even later the addon, but it still persists. I'm going to see if getting rif of the lua file will fix it, but oh god if it does I won't be able to live with myself in configuring even more.

    Oh, and no errors ever accompany this.
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    A quick question, since i didn't see anything like this in the last ten pages.

    A layout that would generally be as such is impossible, or possible?

    [Health ] [space] [Mana ]

    Actually you can do this, but the problem with the method i found was that the bars deplete from the top to the bottom instead of the right to the left.
    Posted in: Unit Frames
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    posted a message on Cartographer Notes Feature Request - Personal Note Lines
    This is something that's in metamap, and I'd love to see added in Cartographer. Simply something that lets you connect notes in a route. And show those lines in the minimap.

    Currently, I'm using a very nice leveling guide that I'd like to simply adapt into Catrographer. I can use MetaMap for it, but I don't like Metamap, since it loves to bug out on me even after a fresh install. Cartographer has never done such a thing.

    I have no qualms with entering all the data manually, since i have all the coordinates and information I'd need.

    Just as an example:



    Please, send help :(

    Cartographer_Quests is a NICE Idea, in my opinion. However it gets pretty cluttered. My idea was to just provide a nice route to the quests, along with personal notes to the matter.
    Posted in: AddOn HELP!
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    posted a message on Cartographer_Routes
    Heyia, first off, thanks for this great addon. It's been working great for me and is more than useful, it's become essential.

    That said, I do have a bit of a feature request that I'm not sure is possible since i'm not terribly familiar.

    Would it be possible to make routes with personal notes? I know that you can with Metamap, but I just don't like metamap. However, route's ability to show lines on the minimap would make following a quest guide far easier.
    Posted in: Map/Minimap AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    I love how light and simple this is from CooldownTimers2, but the only reason i still have to use those is because of the huge text announcements (which i totally need as a tankadin) and being able to change the scale of the bars =/

    Other than that, I love this thing <3

    CDT2 in comparison is a trainwreck. No profiles? D:

    Edit: I need 2 lrn2reed
    Posted in: General AddOns
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    posted a message on DreamChat
    Pity bump, this is a great idea even if it dosen't perfectly conform to my tastes.

    In addition to all the fixes, some form of tab functionality would be awesome, with the tabs always visible and hilighting whenever there's something new in it's textbox. That would be nice so i can just have one chat window :)
    Posted in: Addon Ideas
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