• 0

    posted a message on Skinner
    I recently had a FuBar plugin appear for skinner. It's a great idea, and it works fine, except that I can't drag it like I can the other fubar plugins once FuBar is unlocked.

    Also, my talent frame is not being skinned. I didn't see an entry for it in the FuBar plugin. As I type, I realise I have the SpecialTalent file in the SkinMe folder. I'll remove it and see what happens.
    Posted in: General AddOns
  • 0

    posted a message on Looking for an Assist Mod suggestion to replace ImprovedAssist.
    MainAssist (Ace2, WoW 2.0) seems to be working fine, though I don't think it supports assisting pets.
    Posted in: Addon Ideas
  • 0

    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Aaron »


    go to Chronometer folder, Data/Mage.lua and put "--" in front of abilities you don't want to display. Gotta do it every time the mod is updated though =/


    Like this?

    self:AddTimer(self.SPELL, BS["--Battle Shout"]
    self:AddTimer(self.SPELL, BS["--Bloodrage"]
    [/quote]

    No, like this:

    -- self:AddTimer(self.SPELL, BS["Battle Shout"]
    -- self:AddTimer(self.SPELL, BS["Bloodrage"]
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from mattftw »

    Using the latest versions of skinner and cartographer, the area around the map that should be skinned is transparent.. any idea on how to correct that?

    thank you


    Inside skinner, create a folder called SkinMe, and copy Cartographer.lua from AddonSkins to there.
    Posted in: General AddOns
  • 0

    posted a message on Cartographer
    Quote from Naka »

    Quote from Henrick »

    I would love to be able to convert my gatherer database over. Did you just author a script to convert yours? I'm not sure if it would be appropriate or not to produce the node information. I really hope it would be. :)


    Agreed. If ther is an easy method to convert my gatherer data to Cartographer, I would be very happy!


    Did you try searching? There's links to a script that does that in this thread.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Yes, I saw that as soon as I logged in :-)

    Posted in: General AddOns
  • 0

    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Quote from Terefen »

    OneBank does not display the seventh bank bag available with the new patch.

    Thanks for fixing this so quickly.

    *waits patiently for OneView to also be updated*
    Posted in: General AddOns
  • 0

    posted a message on Damage Meter/ Tracking (Recap)
    There's an updated version of SWStats available at all the usual sites.
    Posted in: Addon Ideas
  • 0

    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    OneBank does not display the seventh bank bag available with the new patch.
    Posted in: General AddOns
  • 0

    posted a message on Cartographer_Herbalism
    [2006/11/30 15:28:19-551-x1]: Cartographer_Herbalism\addon.lua:410: AceLocale(Cartographer_Herbalism): Reverse translation for "Frostmaul Preserver" does not exist
    <in C code>: in function `error'
    AceLibrary\AceLibrary.lua:123: in function `error'
    AceLocale-2.2\AceLocale-2.2.lua:341: in function `GetReverseTranslation'
    Cartographer_Herbalism\addon.lua:410: in function `SetNote'
    Cartographer_Herbalism\addon.lua:450: in function `obj_method'
    AceEvent-2.0\AceEvent-2.0.lua:315: in function `TriggerEvent'
    AceEvent-2.0\AceEvent-2.0.lua:902: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:894>
    
     ---


    I think you need to look at the tooltip at the start of gethering, not at the end.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    Quote from haste »

    1. Change your actionbar add on to Bartender2, or Card_Bars, both uses the default blizzard action bar UI, so they will spawn cooldowns even if the button is hidden.

    Bongos has a command, /bongos reuse, that switches it to use Blizzard's buttons, rather that its own buttons. You might try that and see if it makes a difference.
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from Lewzephyr »

    FYI the Bugsack errors are saved in the saved variables... so no need to wait till after maintnance.

    Not if you have disabled it.
    Hmm, Where does it save them? not in bugsack.lua in any saved variables folder.

    Here's the error:

    [2006/10/18 09:20:35-319]: oSkin\core.lua:185: attempt to perform arithmetic on local `xOfs' (a nil value)
    oSkin\core.lua:185: in function `moveObject'
    oSkin\AOElements.lua:878: in function <Interface\AddOns\oSkin\AOElements.lua:860>
    <unknown>:
    Auctioneer\AucScanner.lua:517: in function <Interface\AddOns\Auctioneer\AucScanner.lua:479>
    Auctioneer\AucScanner.lua:469: in function `ConfigureAH'
    Auctioneer\AucCore.lua:511: in function <Interface\AddOns\Auctioneer\AucCore.lua:501>
    Auctioneer\AucCore.lua:478: in function `AddonLoaded'
    <string>:"AuctioneerFrame:OnEvent":3: in main chunk
    <in C code>: ?
    MCP\MCP.lua:117: in function `LoadAddOn'
    <string>:" function Auctioneer_CheckLoad()...":4: in function `Auctioneer_CheckLoad'
    <in C code>: in function `pcall'
    Stubby\Stubby.lua:271: in function <Interface\AddOns\Stubby\Stubby.lua:242>
    <unknown>:
    FrameXML\UIParent.lua:577: in function `UIParent_OnEvent'
    <string>:"UIParent:OnEvent":2: in main chunk

    ---
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    With the latest oSkin, I think 14129, auctioneer's search tab/frame is completely blank, the post auction tab doesn't exist, and the last tab is unskinned. (I have auctioneer set to autoload when visiting the auction house via their autoloader, stubby.) I'll post bugsack errors after maintenance is finished.
    Posted in: General AddOns
  • 0

    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    Why does a wand trigger all those cooldowns in the first place?
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    Quote from Kir »

    Quote from Iceroth »

    Are the configuration options really that hard to find? Should I write a readme or something?



    Probably:). I'v tried this layout and it looks kinda.. ugly. You cant smoothly tune bar offset and also hp text lay upon mana text :(

    There's also a position (or whatever it's called) option that lets you move bars left and right. Health and mana text don't overlap for me.

    Be curious, and explore all the menu options. Even if you totally screw it up you can always delete its saved variables and start over.
    Posted in: Unit Frames
  • To post a comment, please or register a new account.