I've always been in the habit of keeping libraries separate from the mod, which was easy with WAU.
Now since WAU is nixed, I have been trying to do this manually with varying degrees of luck.
I basically pull the folders out of the libs subfolder on a mod, put them in the raw addons folder and then edit the embeds.xml to remove the includes lines.
This works fine with some mods, but not all.
Can someone please tell me the best way to separate these out?
I make Pitbull pretty large on my screen (like 250% scaled) and when I do that, the mana / health text gets skewed. It will read out like 11706/ instead of 11706/11706 when I have it set. Also, sometimes the combat text is pushed to the right by 1 digit.
What I am trying to do is simple move the Casting bar in the default ABF layout. It currently sits at the bottom and I would like it to be on top of the HP/Mana bar.
I've tried to play with the ABF.lua file in the layout folder but I can't quite figure out how best to anchor it or how to define the anchors. I've read through http://www.wowace.com/wiki/Ag_UnitFrame_Themes but still can't get it to come out looking quite right, am I an idiot?
I keep my player / target frames in the bottom center, and rather huge (I scale them to 250). I always wanted to put the casting bar on top of the frame but cannot figure out how, has anyone done this?
Thanks, I was reading about WAU in this thread but I have one more question.
When I extract the !!!StandAloneLibs folder, do I place the "!!!StandAloneLibs" folder in my addons folder (like AddOns\!!!StandAloneLibs\Babble-Spell-2.2), or place the subfolders contained within into my AddOns folder (like AddOns\Babble-Spell-2.2)?
I've been trying to get a few mods worked out for the patch tomorrow, and occasionally I come up with an error on a mod saying it's missing a library. like so:
Where specifically is it trying to get the library from?
If I look at the toc file for say, this mod specifically I see:
libs\Babble-Spell-2.2\Babble-Spell-2.2.lua
I would assume that it wants this library placed inside a libs folder within the root of the mods folder? When I place it there sometimes the mod is happy, sometimes not.
So, for libraries in general, do I need to keep a !!!libs folder with all libraries contained within? Or do mods generally expect to find them within their own file hierarchy?
I ask because some mods are happy one way, and sometimes if I have redundant libraries in both places (say I placed babble inside of !!!libs to fix one mod, and inside the mods libs folder for another) I get errors.
Sweet, the version of oCD posted on the 4th works great, I get an error I don't understand though.
Cannot register Library "AceEvent-2.0". It is part of the global table in_G["AceEvent"]
Is this because the mod is trying to register a component that is already registered elsewhere? The mod still works of course, but whats the best way to kill this message?
This is the version I've been using. It complains about missing one of it's dependancies, Gratuity. But Gratuity is there. If I manually grab it and install it then it complains about another one of its deps, which I cant placate.
With the latest TBC version 17135 (on beta realms) I get the following error every time I hit my Escape Key.
Interface\Addons\Chronometer\Core\Chronometer.lua:780: attempt to call field 'StopSpellCasting'(a nil value)
I am getting this as well. Any fix?
edit: Also I don't get any timers for Vampiric Touch, the new priest DoT. Is that something that can be added easily or does the mod pull those out of one of the libraries?
edit2: fixed this myself.
Commented out the self:SecureHook("SpellStopCasting") and I no longer get the dialog box
Added:
self:AddTimer(self.SPELL, BS["Vampiric Touch"], 15, 1,0,0, { rc=true })
To the priest.lua file and now I see the timer for it just fine.
I downloaded the ag_unitframes from SVN, and although the player and target frames are great, I no longer have any party frames and cannot see target's target.
I see options for target's target in the config context menu, but nothing ever apears.
Use /aguf config and enable all the frames you want (party, ToT, raid, etc)
Yeah I see the options to adjust the characteristics, but no option to actually turn them on / off, and I dont see em =/
I downloaded the ag_unitframes from SVN, and although the player and target frames are great, I no longer have any party frames and cannot see target's target.
I see options for target's target in the config context menu, but nothing ever apears.
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Now since WAU is nixed, I have been trying to do this manually with varying degrees of luck.
I basically pull the folders out of the libs subfolder on a mod, put them in the raw addons folder and then edit the embeds.xml to remove the includes lines.
This works fine with some mods, but not all.
Can someone please tell me the best way to separate these out?
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I've tried to play with the ABF.lua file in the layout folder but I can't quite figure out how best to anchor it or how to define the anchors. I've read through http://www.wowace.com/wiki/Ag_UnitFrame_Themes but still can't get it to come out looking quite right, am I an idiot?
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Now if only the PTR would let me on :(
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When I extract the !!!StandAloneLibs folder, do I place the "!!!StandAloneLibs" folder in my addons folder (like AddOns\!!!StandAloneLibs\Babble-Spell-2.2), or place the subfolders contained within into my AddOns folder (like AddOns\Babble-Spell-2.2)?
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Where specifically is it trying to get the library from?
If I look at the toc file for say, this mod specifically I see:
libs\Babble-Spell-2.2\Babble-Spell-2.2.lua
I would assume that it wants this library placed inside a libs folder within the root of the mods folder? When I place it there sometimes the mod is happy, sometimes not.
So, for libraries in general, do I need to keep a !!!libs folder with all libraries contained within? Or do mods generally expect to find them within their own file hierarchy?
I ask because some mods are happy one way, and sometimes if I have redundant libraries in both places (say I placed babble inside of !!!libs to fix one mod, and inside the mods libs folder for another) I get errors.
Where, exactly, do I place libraries for mods?
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Is this because the mod is trying to register a component that is already registered elsewhere? The mod still works of course, but whats the best way to kill this message?
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This is the version I've been using. It complains about missing one of it's dependancies, Gratuity. But Gratuity is there. If I manually grab it and install it then it complains about another one of its deps, which I cant placate.
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That's a timer bar for DoTs and buffs and such, I need a working Cooldown timer bars mod, like oCD which doesn't seem to want to work in 2.0 / TBC.
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I am getting this as well. Any fix?
edit: Also I don't get any timers for Vampiric Touch, the new priest DoT. Is that something that can be added easily or does the mod pull those out of one of the libraries?
edit2: fixed this myself.
Commented out the self:SecureHook("SpellStopCasting") and I no longer get the dialog box
Added:
self:AddTimer(self.SPELL, BS["Vampiric Touch"], 15, 1,0,0, { rc=true })
To the priest.lua file and now I see the timer for it just fine.
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Yeah I see the options to adjust the characteristics, but no option to actually turn them on / off, and I dont see em =/
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I see options for target's target in the config context menu, but nothing ever apears.