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    posted a message on BossWhisperer
    Quote from Rabbit »

    Thank you, I incorporated your changes into the main addon. If you'd read the post right before this, you'd have seen me saying "That's right, please do whatever you want with it."


    Yeah I saw you said that, but since I didn't make the changes optional I didn't want to "break" the AddOn for people who where using it and was happy that it "muted" their whispers during boss encounters. That was the reason for making a number 2 instead of changing it.
    Posted in: Raid AddOns
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    posted a message on BigBadWolf Dont Work!
    Removing the semi-colon in itself won't change anything it's in the syntax of Lua just that it's optional so it's not needed neither.

    Personally I like ending my statements with semi-colon as it imo makes it more readable, especially when breaking a statement onto more then one row in the file. But it all comes down to ones own preferences :)
    Posted in: Raid AddOns
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    posted a message on BossWhisperer
    My GF ignored me yesterday when she was in SSC, cause Bosswhisperer was in the addon package she copied from me so I "touched it" ;)

    Sent it to the SVN with a new name though as I didn't want people using BossWhisperer to suddenly think it broke or something.

    BossWhisperer2: Slightly modified version of Rabbit's BossWhisperer.
    
    - It won't hide any incoming messages, they'll still appear in your chat frames.
    
    - It will hide outgoing notifications sent by the AddOn itself.
    
    - It'll still notify whisperers when combat ends.
    
    - It'll send a notification message to a single person at most 1 / 60 secs to avoid spamming to much
    Posted in: Raid AddOns
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    posted a message on Shammyspy
    I was planning to redo it all from scratch, since more then one has asked for the possibility to turn of Ankh or non-pulsing totems etc. I'd rather take that into consideration from the start then adding bits and pieces into it to get it working ;).

    In the meantime I'd suggest editing the Localization.lua file for whatever locale you are using and post here, I'll add it to the SVN if noone beats me to it :)
    Posted in: General AddOns
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    posted a message on AddonLoader
    I've used the search function but can't find an official topic for AddonLoader

    I was curious about event loading, I have an AddOn that responds to the Auction House Opening and reacts upon it. I tried by using this:
    X-LoadOn-Events: AUCTION_HOUSE_SHOW

    However this doesn't seem to call upon AnAddOn:AUCTION_HOUSE_SHOW() once loaded.

    So I tried adding:
    ## X-LoadOn-AUCTION_HOUSE_SHOW: local loaded, reason = LoadAddOn("AnAddOn"); if (loaded) then AnAddOn:AUCTION_HOUSE_SHOW(); end

    It works fine and responds to the first Open aswell but it gave an error in the BugSack for AddonLoader instead.

    Is there any way except checking in OnEnable if I may have missed the event I was after? Like a X-LoadAfter-AUCTION_HOUSE_SHOW :)
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    I have 3 errors that keep occuring for me, I am not sure what I am doing when they come as I always miss it and just find them waiting in the bugsack but I've seen similar on more then one occasion over the last week or two.

    This happens on my Shaman. Not sure about other classes as I kinda stopped playing anything but the Shaman atm ;)

    [2007/07/31 22:43:07-2561-x1]: DrDamage-1.2.0\Melee.lua:407: attempt to perform arithmetic on local 'spd' (a nil value)
    
     ---


    [2007/07/31 22:43:22-2561-x11]: DrDamage-1.2.0\Melee.lua:407: attempt to perform arithmetic on local 'spd' (a nil value)
    SpecialEvents-Aura-2.0-44726:128: in function `?'
    AceEvent-2.0-44693 (Ace2):728: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:715>
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):363: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:341>
    
     ---


    [2007/07/31 22:45:27-2561-x2]: DrDamage-1.2.0\Melee.lua:407: attempt to perform arithmetic on local 'spd' (a nil value)
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):363: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:341>
    
     ---
    Posted in: General AddOns
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    posted a message on Problem: FuBar_TinyPadFu
    Erhm you need to get TinyPad. FuBar_TinyPadFu is just to put TinyPad-access on the FuBar. It shouldn't even load if you don't have TinyPad installed.

    TinyPad: http://www.wowinterface.com/downloads/info4417-TinyPad.html
    Posted in: FuBar AddOns
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    posted a message on Tankalyze issue
    Quote from Kenzo »

    Tristan, plz add new druid ability - Lacerate (http://www.wowhead.com/?spell=33745), coz it work like a Sunded Armor


    I'm unsure what you want me to do with Lacerate, currently all it does is announce when a taunt-like ability fails or when you feel the need to Shield Wall etc to alert healers :)

    I do not touch Sunder Armor nor Revenge etc.


    khariv, I've updated it with toggleable Battleground on/off but I have not tested it yet, will do that when I get home and upload if it still works :D, our guild has not been raiding much lately so I've not fiddled much with this AddOn recently
    Posted in: General AddOns
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    posted a message on Cancellation (Tristan)
    I've been MT:ing a lot for a while now and while we had some nasty occastions in the past where a Flask got knocked off it should be very hard nowadays since the cap was increased.

    However we had places like Gluth where our dwarf priest wanted to see if Fear Ward was up and thought it was usefull if we cancelled all unecessary buffs so he didn't have to scan through a too big row of buffs (spirit gives some regen but otherwise pretty useless for a tank). So I guess it still has it's use for some...

    Personally I still use this to cancell buffs but that's mostly cause I only show a few buffs with my settings on agUF and I want them to be the relevant ones :)
    Posted in: General AddOns
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    posted a message on Tankalyze issue
    I disabled the check for it as it's no longer working :/.
    I used the SpellStatus library to capture the use of Lifegiving Gem but patch 2.0 gave some quite handy events so I didn't need it anymore.

    I kinda forgot to re-add it since you don't lose the health gained from Lifegiving Gem as you do with Last Stand so I didn't find it as usefull as the others anyway.

    Anyways I just uploaded a new version that has Lifegiving Gem back in but it's called Gift of Life wich is the spell you cast when you use it :) Revision 23259
    Posted in: General AddOns
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    posted a message on Cancellation (Tristan)
    Weird it's the same procedure for cancelling on all buffs, isn't there 2 versions of Spirit just as Int/Fort?

    Doublecheck to make sure you have both set to autocancel so it's not that you get one version and have the other one on cancel :)
    Posted in: General AddOns
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    posted a message on Cancellation (Tristan)
    An update should fix it, I just tried it with a clean install. One thing about cancellation though is that it learns new buffs after time. On the first install if has zero buffs in it.

    More info: http://www.wowace.com/wiki/Cancellation

    Edit: sorry for the late reply, I'll learn to look at dates (someday ;)). I've been on vacation for a few weeks.
    Posted in: General AddOns
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