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    posted a message on Unofficial oUF - methods used for layouts
    oUF_Debuffhighlight gives you the choice besides border coloring or to place the debuff symbol on raidframes. There is furthermore a filter option, so that only debuffs are shown if you can dispell them. Works pretty fine e.g. at Terron or any other situation for myself. The code you might want to try is well documented at the addons page.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Thank you Ammo for the implemented option for textures - this is really (!!!) awesome in every regard for raid healing and dispelling ./bow
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Hello Ammo, nice Addon, especially regarding both options you've implemented. However, is it possible to use the debuffs spell texture instead of a color texture ? This would be fantastic if used with "grid"-like raidframes, as easy targeting without any annoying tooltips would be possible.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Yes that's what i did - but (the famous one ;) ): Party customization via "(self:GetParent():GetName():match"oUF_Party")" are'nt recognized anymore, while for raids this argument with "oUF_raids" works perfectly - is this intended ?


    Furthermore, the frame of myself is shown in party which isn't necessary if frames are just at my original player frame.
    Edit: Ok, the latter one was due to the argument "party:SetAttribute("showRaid", true)" , only the showparty argument is important if in raid.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Can it be that generally the party configuration is changed ? - although using the new header thingies, party customization doesn't work properly while raid is still working perfectly. Consequently, party frames have only attributes from the general function at my frames and behave more like raidframes (e.g. had to set groupfilter). In contrast, raid just needed their header fuction changed, but every other bit of adjustments still works.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    First of all, oUF_Bazai and oUF_Dispelcolor don't really work together at my frames, coloring from Banzai doesn't work throughout on healthbars if Dispelcolors is working too - does anyone has similar "cross-reactions" ?

    Secondly i'm interested to hide Tooltips from the debuffs of the raid frames if possible (should be connected to the OnEnter/OnLeave), and, as healtbar frames are below debuffs, one can click through the latter ones by any specific function... Any help is highly appreciated ;)
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Ok, sorry for the confusion - The layout of me can now be found here oUF_TsoHG [thanks for the hint P3Lim ;)]. I hope it may help others in customizing their interface like others layout (P3Lim, VuBce, Coldfury) were a huge help for myself!
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    So, i just wanted to thank P3lim (!!), VuBce and Coldfury for all their comments and ideas in their layouts, so that i finally had a chance to use those crispy oUF, and get rid of Pitbull and Grid !



    Edit: also corrected *puh* - i can look for a place to put up the code

    2nd Edit: use on your own responsibility - oUF_TsoHG
    Posted in: Unit Frames
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