just tested out your addon last night and was impressed by what it can do, nice work. Originally I am coming from AllInOne I think after having a slight detour to MiniInventory (from the discord dude) and since that broke using OneBag/Bank. Although I am quite content with the basic "all in one" feature I was missing the way MiniInventory was filtering/sorting your bags since I had to switch.
Now ArkInv seems to do exactly that, even better with the myriads of filter options, just the output is a different one; virtual bags instead of tabs.
I might be the only one on this planet who seems interested in the feature in which case its save to just ignore me, but maybe other people would like the idea of having there virtual bags behind a row of tabs instead all layed out in plain sight?
So you think its worth the effort putting it in if even possible with the current way your bringing your bags on the screen?
in any case, thanks for the jewel, i will stick with it for a while anyway
[2006/12/20 14:50:27-175-x3]: FrameXML\ChatFrame.lua:1176: bad argument #1 to 'strmatch' (string expected, got nil)
<in C code>: in function `strmatch'
FrameXML\ChatFrame.lua:1176: in function `value'
FrameXML\ChatFrame.lua:2993: in function <Interface\FrameXML\ChatFrame.lua:2957>
<in C code>: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:2734: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:1996: in function <Interface\FrameXML\ChatFrame.lua:1990>
<in C code>: in function `UseAction'
FrameXML\SecureTemplates.lua:223: in function `SecureActionButton_OnClick'
<string>:"BT3Button40:OnClick":2: in function <[string "BT3Button40:OnClick"]:1>
<unknown>:
<in C code>: in function `securecall'
FrameXML\SecureStateHeader.lua:907: in function <Interface\FrameXML\SecureStateHeader.lua:888>
---
/use Dense Sharpening Stone
/use [button:S01] 16
/use [button:S02] 17
literally, it should work (works with poisons)
thanks for the workaround, does the job. Yet as it works as intend in the std. the guys here can look over it when they find the time to make it real 2.0 compliant.
/use Dense Sharpening Stone
/use [button:1] 16; [button:2] 17
stoped working after switching to Bartender3 as Actionbad mod. Using the std Blizz stuff or Trinity its still working. With Bartender3 I only get the first line (as if clicked on the Dense Stones), but the 2nd line is not executing.
As you already replied to Favorites (which I am eager to see as well) here another thing
-Improved auction house sorting
I once had an addon which allowed me to see the prieces per item instead of the total price which makes finding the "best deal" for something way more easier then recal everything by hand. I hope this is somthing you could consider putting in the feature list.
I tried adding another Layout the other night, but apparently its not as easy as just copy pasting the ony block of text, renaming the new one and changing the filters as I was hoping it would be.
The wikki only tells the story about how GridLayout:AddLayout has to look like, but how to I get Grid to see and use my new Layout I put into GridLayoutLayouts.lua ?
on the danger of getting a coder mad on an early monday morning I would like to 2nd and 3rd the request for bringing back all the options goodness to the MT/PT Frame menu. Its realy needed.
Since the patch my Grid is snapping to the top of the screen as soon as I try to move it around the screen. This behaviour can only be fixed when I move the frame during combat, then they keep still where i release my mouse. If I touch them again out of combat, bang! the frame jump up to the top of the screen again.
Anyone else encountered that and has a fix for it?
Tried every built since patchday, happens in all of them.
as I think the subject fits, I ask my question here as well.
I noticed now for a long time since starting to use ace2 mods which have either a fubar plugin for configuration or let it be handled by a getting a menu when called /addonname config.
My problem:
When I move with my mouse threw the menus and submenus and obviously are to slow, some event fires and closes the whole menu, which in monopoly terms means go back to Badstrasse, or in plain english that I have to redo the menu running in the hope to be faster this time then some other event. For instance I wasnt able to set MT last night via the fubar plugin for oRA2, the moment I dived into the subfolder of handeling MT stuff, taking a look around the menu closes under me again, so the same with other options in other ace2 menu configs.
As it seems Menu related in general and not specific to one addon and I got the impression Dewdrop does the fancy stuff for all of them, this post ended up here.
If this is the complete wrong place to ask for help, feel free to move my post or please direct me where to go.
when I have guildies in zones which a long zone name like "Warsong Gulch" or "Un'gora Crater" the display gets a little chaotic and hard to read because of linebreaks in the zone name which seem only to effect the zone cell itself, not the entire row, so the broken zone name in two rows is also on the line of th next row, leading to not good reading.
As there is more then enough space on the screen it would be nice to get rid of that forced unwanted linebreaks at all.
In terms of casting Purge on a target, how is this spell different than other spells? Usually you can cast any spell onto a target by clearing your target first, then casting the spell (the cursor will glow blue), then click on a unit to finally cast the spell. Is purge different? Also I assume purge is only used for enemy targets, right?
i would say that Purge is NOT different in any way, at least in terms of use. You either have no target and get the blue cursor and click an enemy, or you have an enemy target and just hit the purge actionbutton, works either way.
Its used to remove a benifical spell (buff) from an enemy. I use it for instance in the shazzrah fight in mc to remove that buff shazzrag gets himself for cutting the damage he gets in half (or something along that line).
Strangly it also works on party members which are mind controlled, like in the Lucifron fight when the ads do "Dominated Mind". The strange thing here is, that i have to target the player (ok who apperently IS my enemy atm) and purge him to remove the mindcontrol and at least from my point of view removing a debuff from him and def. not a beneficial spell.
Bottom line, that spell technically works like all others. The places where it is applicable are a bit strange though.
0
0
Now ArkInv seems to do exactly that, even better with the myriads of filter options, just the output is a different one; virtual bags instead of tabs.
I might be the only one on this planet who seems interested in the feature in which case its save to just ignore me, but maybe other people would like the idea of having there virtual bags behind a row of tabs instead all layed out in plain sight?
So you think its worth the effort putting it in if even possible with the current way your bringing your bags on the screen?
in any case, thanks for the jewel, i will stick with it for a while anyway
0
The addon is flagged as LoadOnDemand, so either change that in the .toc or load it via ACP and you get a nice fubar entry.
0
2.No, see 1.
0
I get when having this macro on the button
/equip [button:S01] Obsidian Edged Blade
/equip [button:S02] Bloodlord's Defender
/equipslot [button:S02] 17 Dal'Rend's Tribal Guardian
That strange thing though is, that it works perfectly as it should, left click gives me the 2H and a right click the two swords.
Is this a Blizzard or BT3 problem?
0
thanks for the workaround, does the job. Yet as it works as intend in the std. the guys here can look over it when they find the time to make it real 2.0 compliant.
Happy for now though, so no rush .-)
0
/use Dense Sharpening Stone
/use [button:1] 16; [button:2] 17
stoped working after switching to Bartender3 as Actionbad mod. Using the std Blizz stuff or Trinity its still working. With Bartender3 I only get the first line (as if clicked on the Dense Stones), but the 2nd line is not executing.
0
-Improved auction house sorting
I once had an addon which allowed me to see the prieces per item instead of the total price which makes finding the "best deal" for something way more easier then recal everything by hand. I hope this is somthing you could consider putting in the feature list.
Thanks
0
The wikki only tells the story about how GridLayout:AddLayout has to look like, but how to I get Grid to see and use my new Layout I put into GridLayoutLayouts.lua ?
0
Thank you
0
Anyone else encountered that and has a fix for it?
Tried every built since patchday, happens in all of them.
0
I noticed now for a long time since starting to use ace2 mods which have either a fubar plugin for configuration or let it be handled by a getting a menu when called /addonname config.
My problem:
When I move with my mouse threw the menus and submenus and obviously are to slow, some event fires and closes the whole menu, which in monopoly terms means go back to Badstrasse, or in plain english that I have to redo the menu running in the hope to be faster this time then some other event. For instance I wasnt able to set MT last night via the fubar plugin for oRA2, the moment I dived into the subfolder of handeling MT stuff, taking a look around the menu closes under me again, so the same with other options in other ace2 menu configs.
As it seems Menu related in general and not specific to one addon and I got the impression Dewdrop does the fancy stuff for all of them, this post ended up here.
If this is the complete wrong place to ask for help, feel free to move my post or please direct me where to go.
0
Although I would still like to see the whole linebreaking thing gone in the first place.
0
when I have guildies in zones which a long zone name like "Warsong Gulch" or "Un'gora Crater" the display gets a little chaotic and hard to read because of linebreaks in the zone name which seem only to effect the zone cell itself, not the entire row, so the broken zone name in two rows is also on the line of th next row, leading to not good reading.
As there is more then enough space on the screen it would be nice to get rid of that forced unwanted linebreaks at all.
Thanks
0
i would say that Purge is NOT different in any way, at least in terms of use. You either have no target and get the blue cursor and click an enemy, or you have an enemy target and just hit the purge actionbutton, works either way.
Its used to remove a benifical spell (buff) from an enemy. I use it for instance in the shazzrah fight in mc to remove that buff shazzrag gets himself for cutting the damage he gets in half (or something along that line).
Strangly it also works on party members which are mind controlled, like in the Lucifron fight when the ads do "Dominated Mind". The strange thing here is, that i have to target the player (ok who apperently IS my enemy atm) and purge him to remove the mindcontrol and at least from my point of view removing a debuff from him and def. not a beneficial spell.
Bottom line, that spell technically works like all others. The places where it is applicable are a bit strange though.