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    posted a message on Shifter2 (SwiftShift Ace2-ified)alpha
    Hey, Greywind. Love the Ace2 conversion. I can't live with a form shifter. :)

    The spam option doesn't seem to be working for me. I even set it to 30 and was able to shift immediately back out of form. Otherwise, it's shifting nicely.

    As an aside, not entirely within the scope of this addon, is there a way to turn track humanoids on in a pseudo-auto way (like a double tap of my shift key maybe?) when I shift to cat form? I always forget to turn it on, and it becomes a nuisance when I'm shifting in and out quickly.
    Posted in: General AddOns
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    posted a message on ArcHUD 2.2 (2007-06-11)
    Love this, Uruloke. Great work.
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Tried it tonight. Kicks ass. Well done, arjuna.
    Posted in: Map/Minimap AddOns
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    posted a message on Coins
    New version. Fixed looting messages.
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    If you were to implement The Big Picture features, you might try Ace2's module system. I think maybe idChat does this? That way you can provide extra functionality for those who want it and those who don't can just use the basic core.

    Just a thought.
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Nice! Will this actually allow me to hide the map border? I've always hated the ugliness of the minimap.
    Posted in: Map/Minimap AddOns
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    posted a message on Coins
    rsmozang, yes, that's one I want to update. It'll be some time, though, just because of the GUI to replace the coin pickup frame. I need to use AceGUI2 or design my own frames until that library's ready.

    Lewzephyr, I'm using Abacus for the colorization. So we either need to bug ckknight to add that as an option somehow, or I need to write my own colorization for this case. Either way, it can be done. :)
    Posted in: General AddOns
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    posted a message on PublicPanic - A BG timers mod based on oCD
    Nice looking ui there, lacindas. What are some of those addons? I like the look of the minimap, raid, and the windows at the bottom right.

    Sorry I can't comment on your addon. Haven't done any of these BGs, but I may in the near future.
    Posted in: General AddOns
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    posted a message on Combine: Guild/Raid management.
    Looks beautiful, K. Get crackin. I expect a beta by week's end. You've been sorely underworked for a long time. :P
    Posted in: General AddOns
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    posted a message on Coins
    Thanks, Kaelten. I just had to play with Ace2. This seemed like a good place to start.

    Btw, m0j0, I was going to mention that I did use PProvost's excellent tutorial in redeveloping Coins. I also relied heavily on the AceOptions documentation for constructing my chat commands. Plus I've been browsing the API docs for the last few days. So it's all good, helpful stuff. Take some time to read around, then grab PProvost's template in the tutorial and start tinkering. That should get you well on your way.
    Posted in: General AddOns
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    posted a message on Coins
    One more try. It helps if I load Abacus in the toc file. :P

    Gotta hit the sack, so I'll have to get to any further problems tomorrow.
    Posted in: General AddOns
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    posted a message on Coins
    Glad you like it, Lewzephyr. m0j0, yes, you're right. I forgot to copy the libs into Coins, plus I had it misnamed to "Lib". Uploaded a new one.
    Posted in: General AddOns
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    posted a message on Coins
    I wanted a simple addon to use to play with Ace2, so I dusted off my old Ace1 demonstration addon Coins. What is it? Just a dumb little addon that displays text messages when you gain or lose money. It will also print summaries, say after you pull all the money out of your mailbox or sell all your junk to a merchant.

    This relies on Abacus-2.0 for cash colorization. I've attached the zip here for now. I don't expect much use out of this. Mainly I'd like feedback from other devs to point out where I may want to change things for more efficient or standard use of Ace2.
    Posted in: General AddOns
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    posted a message on GotWood?
    Good point. I suppose I could disable it and then enable it under the class profile for my shaman? Here I'm doing it the hard way and disabling for my non-shamans. :-P
    Posted in: General AddOns
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    posted a message on GotWood?
    I was thinking of something simple like, like in the OnEnable method "if not shaman then return end". That way even if it's enabled globally it won't run on any other class. Maybe that's against the standards Ace2 goes by, but I can't see why a non-shaman would want the addon to display at all or even to have the option to display it.
    Posted in: General AddOns
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