CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on SoloCast 1.0 [2006/10/03]
    A little addon I tossed together to suit my particular playing needs. It's a self-cast mod but with a difference. It can be set to self-cast only when you are solo and in combat, and/or you can set it to self-cast on a double-tap (hit the same spell twice).

    Available on SVN: http://www.wowace.com/files/index.php?path=SoloCast/
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    Oh sweet! That rocks. Excellent stuff, Iceroth. Thanks for pointing this out, Anolin.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Really nice HUD, Iceroth. I love the customization features. Now, what would be the possibility of getting my health and mana bars on one side and my target's on the other? That might be tough to add as a togglable feature, but could you give me some pointers on how I might mod it?
    Posted in: Unit Frames
  • 0

    posted a message on ImprovedErrorFrame Ace2?
    !BugGrabber and BugSack work well for me. It's not scrollable, but instead provides a nice frame which allows you to go back and forward through all errors, which I like better.
    Posted in: Addon Ideas
  • 0

    posted a message on IceHUD
    Quote from Jayblah »
    I'm not Iceroth, but I hope to God his answer is "no." I can appreciate the beauty of that HUD as much as the next guy, but its a clear case of aesthetics taking place over functionality.

    Please, just no.


    I could see this actually being easier to read than many HUDs because of the wider top. As mana/health drop, the color not only disappears but also gets more narrow. It would provide a sort of countdown effect. However, this is too much artwork (though beautiful) for me.

    I like the looks of IceHUD. I'll try it next time I play. I've been using ArcHUD, and I love its features, but it is hard for me to read. The arcs look great, but I think IceHUD's wide, slanted bars might be easier for me to watch.
    Posted in: Unit Frames
  • 0

    posted a message on Gnarr, Turan =P
    ROFL! And don't you just love how he just sits there staring at you? "I'm watching you."
    Posted in: General Chat
  • 0

    posted a message on WowAceUpdater - An update tool for Windows users.
    Awesome, PProvost. Works very slick. I had one error, which may be a problem with the addon's zip file, but otherwise it seemed to update everything beautifully.


    TinyTipOptions - Updating to rev 12212
    Downloading... done.
    Cleaning up existing directory... done.
    Extracting ZIP file... done.
    - Error:
    System.IO.InvalidDataException: Unknown block type. Stream might be corrupted.
    at System.IO.Compression.Inflater.Decode()
    at System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
    at System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
    at ionic.utils.zip.ZipEntry.Extract(String basedir, Boolean overwrite)
    at ionic.utils.zip.ZipFile.ExtractAll(String path, Boolean overwriteExisting)
    at WinAceUpdater.MainForm.DownloadAndExtract(String addonName, Boolean skipExternals, Boolean skipVersionCheck)
    Posted in: Updaters
  • 0

    posted a message on Server Status
    Awesome work, clad. Sorry to see you had so much trouble. I hope it's smoother sailing for you from here on.
    Posted in: General Chat
  • 0

    posted a message on Coins
    Another quick bug fix. Darn typos. :(
    Posted in: General AddOns
  • 0

    posted a message on Hello (Ace)World. [My Introduction]
    Zeraph, Ace2 makes hooking simple. Look for the AceHook documentation from the API Documentation link at the left. It's a simple matter of, likely in your OnEnable, add this:

    self:Hook("SomeFunction")


    Then in your addon you'll have a SomeFunction method that will (most likely) call the hook:

    function MyAddOn:SomeFunction(<arg_list>)
      <execute code here>
      self.hooks.SomeFunction(<arg_list>)
      <and/or execute code here>
    end


    I'm going from memory on syntax. Hopefully no typos above. :)
    Posted in: General Chat
  • 0

    posted a message on Coins
    Sorry about that, txamethyst. I forgot to include AceHook-2.0 in my Libs folder. My guess as to why it breaks on some characters is probably because you have different profiles loading or not loading various addons. When Coins works, that's probably because another addon was loading AceHook-2.0 and "fixing" Coins.

    Hopefully it works now. Let me know otherwise.
    Posted in: General AddOns
  • 0

    posted a message on SCT 6.0 / SCTD 3.0
    Hey, Grayhoof, just a follow-up to one of my earlier posts. The low-mana/low-health messages work fine. I'm just a tard. I didn't realize that VitalWatch was adding messages to my overhead. Sorry. *sheepish*
    Posted in: General AddOns
  • 0

    posted a message on Interest poll for supporting wowace's own svn server among other things.
    From my understanding, the server the SVN is on is not a good one for it. That's why the recent talks of locking it down to devs only. With the server solution Kaelten is suggesting, the SVN might be able to stay open. So that'd be one good reason for the move.

    I'll certainly be able to contribute, Kael.
    Posted in: General Chat
  • 0

    posted a message on myBindings replacement/update

    Minimalist, myBindings and oCB left, 2 of them will probably get updated soonish but myBindings is dead as a rock ;)


    Maybe. If I can find the time, I'll Ace2ify it. :)
    Posted in: Addon Ideas
  • 0

    posted a message on Coins
    Fixed the /coins cashfmt display and trimmed down those lengthy usage messages. Just cosmetic changes, nothing excited.

    For developers who may be interested, I implemented :CreateGetFunc() and :CreateSetFunc() methods to replace all those :IsXXX and :ToggleXXX methods I had. Looks cleaner, I think.
    Posted in: General AddOns
  • To post a comment, please or register a new account.