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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    I would love to see EQCompare honor the icons added to the tooltip via ID Card, etc. Or add that functionality itself. Right now I have to click a link to see the icon. I miss seeing the icon on hover.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames improvements
    I agree and add my vote++ to the OP. The rest are OT and/or not good ideas for a unit frame addon. (Timers? C'mon. Those are better left separate)
    Posted in: Unit Frames
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    posted a message on ag_UF strange issue with shaman casting...
    I'm going to suggest that ag_UF isn't the culprit. I have never experienced this with either of my Shammy toons. It functions exactly as expected.
    Posted in: Unit Frames
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    posted a message on Yata (not an official thread)
    Quote from Tornhoof »

    Added a few drycoded fixes which might allow shamans without all four elements to use Yata.
    You should only see as much buttons as you have elements for.
    The Hide/Show Button should be correctly anchored.
    You might need to delete your savedvariables to test it.

    Please post errors or other funny behaviour here.


    Thanks for this, Thornhoof! I'll give it a whirl this evening.
    Posted in: General AddOns
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    posted a message on Yata (not an official thread)
    Quote from Tornhoof »

    You didn't understand or didn't read it, Yata is the bars, Gotwood is the Timers atleast that's the merging plan, which means it's not about alternatives.
    If you want a working alternative for Level <30, go get Call of Elements, which should work fine with lvl <30.
    If you want nice timers, go get Totem Timers. Yata is mainly about bars, not about the timers, the timers are just still in it because Moonsorrow and I don't have enough time atm to merge both properly.


    The timers are my primary concern. Henge provides an alternative to the bars since you don't provide them for < 30. (A stance I don't understand, but as I said before it's your right as the addon author)

    I didn't know that yata didn't provide timers. It refuses to run with my Draenei Shaman. At all. Experiencing what it does provide is beyond me atm.
    Posted in: General AddOns
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    posted a message on AG UnitFrames custom layouts
    Well, oddly enough I rebooted my computer, and then it was fine. Go figure.
    Posted in: Unit Frames
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    posted a message on Yata (not an official thread)
    Quote from Tornhoof »

    Why should I fix/change that?

    In that level area, you have around 8 totems, you're below lvl 30 for like 3 days if you level in a normal speed.
    There is no need for any Totem addon in such level area, except for some pvp twinks, which I won't support.

    Some of us don't have the time to put in to level that fast. I don't have a twink, but I do play on a PvP server. Regardles, that has nothing to do with why I want the timers. It's nice to know when grinding how long a totem has before needing to be renewed, etc. In fact, when grinding higher level mobs it can be a lifesaver to have that information in front of you. Level is irrelevant to the benefit it provides. Not everyone plays the same, or approaches the game the same.

    Make your addon do what you want, that's your right, but if it doesn't do what everyone needs, expect alternatives like GotWood.
    Posted in: General AddOns
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    posted a message on Yata (not an official thread)
    Quote from Tornhoof »

    It will only work with Shamans having all four Totems (Lvl ~30), that won't change either


    If this is true, I will urge Moonwolf to continue GotWood. I need those timers at lower level. Very helpful.
    Posted in: General AddOns
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    posted a message on Yata (not an official thread)
    Don't get too hasty, there. Yata won't function AT ALL for me, and GotWood works perfectly. (v2.0.5 of WoW with a Draenei Shaman) Yata shows in FuBar but has not default set, I cannot add sets, and neither the bar nor timers show. If we're going to remove GotWood, lets make sure the replacement functions 100% first, mmk? ;)
    Posted in: General AddOns
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    posted a message on AG UnitFrames custom layouts
    Quote from andreasg »
    hrm, frame backgrounds can be any width you want it to be.. you set it with FrameWidth


    Hmm. I set FrameWidth = 100 and the background of the frame is still only 90.
    Posted in: Unit Frames
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    posted a message on AG UnitFrames custom layouts
    Andreas,

    I had decided to increase the width of my layout (nearly identical to Nyrine's oddly enough so ihad a look in his to see if this was addressed, and it isn't) to 100 from 90. The portrait, HealthBar, ManaBar and CastBar all increase beautifully. The background of the frame, however, will not go past 90 no matter what I do, so everything appears to be to wide by comparison.

    Is there some hard limit in ag_UF for frame backgrounds not to extend more than 90px wide? I can send you my layout if it helps. I've been trying to catch you on irc, but you haven't been responsive lately. tia!
    Posted in: Unit Frames
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    posted a message on Yata (not an official thread)
    The Wiki page mentions Yata is now integrated with GotWood. I installed that and things are fine on my Draenei Shammy with only Earth and Fire. I was unable to get the latest available rev of Yata to work AT ALL. Draenei Shmmy's may want to look to GotWood for now.
    Posted in: General AddOns
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    posted a message on AG UnitFrames custom layouts
    I've been using a custom theme I wrote some time ago to be similar to NUF (like BUU is) but with some changes I always wanted. One thing frustrates me though: I cannot set the Auras to grow down or up instead of left or right. I considered modifying the ag_UnitClass.lua file to accommodate this but I am uncertain if that's the only place I would need to make a change. Any hints, Anreas?

    Also, is there some way to read the names of files in a directory, then use that to display a list of custom themes? This way people could add custom themes and have them display without the need of editing the layouts.xml file and without worrying about WAU blowing it up on an update.

    I really need to find you on irc. I have several other ideas I want to try to implement but am afraid of gumming up the works.
    Posted in: Unit Frames
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    posted a message on CBRipoff
    Quote from trankillity »

    I think that including an enemy cast bar module in oCB would be a perfect addition to it because the only other person you're tracking is your enemy. You're not tracking anything else (nor should you be) with oCB. It's very much an act/react type of situation with a single target, especially for me as a Mage and with the nerf to counterspell effectiveness.


    I'm going to disagree with you. As a mage I prefer Antagonist and WitchHunt to provide this to me. I don't want my cast bar getting gummed up with non-self "features".
    Posted in: General AddOns
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    posted a message on XLoot
    Quote from tauranion »

    Excellent addons, XLoot and XLootMaster are invaluable for my guild. Only problem I have currently is with XLootMonitor. All the monitored frames are being rendered on top of each other so the frame is effectively unreadable. I use ag_UnitFrames and TinyTip, do these mods conflict?


    I use all three of those mods as well without seeing the issue you're experiencing. Are you using the latest version of the XLoot mods from the svn?
    Posted in: General AddOns
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