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    posted a message on Shrinkify the default blizz barr...yarr
    MainMenuBar:SetScale(0.80)

    ?
    Posted in: General Chat
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    posted a message on Making rbars swap bars when shift key is down.
    Bongos does it.
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    I wasn't really into releasing my layout, but I Had some pm's on Elitist Jerks when I posted my ui so I guess I'll just post my layout here too. It looks exactly like I had set up my grid and ag_unitframes and should work with the newest oUF out of the box:

    Player, Target and ToT:


    Raid:


    There's also some party frames, but no pets or focus (Should be easy to add). I have to warn you that the code is pretty weird with way too much nested ifs and redundant code, but I haven't gotten around cleaning it up.

    http://home.orange.nl/vinceroy/oUF_VuBce.rar
    Posted in: Unit Frames
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    posted a message on Noob question about event fired when entering an instance
    Thanks, it works! :)

    Wowwiki says this though:

    Note: When this event fires, the UI may still think you're in the zone you just left. Don't depend on GetRealZoneText() and similar functions to report the new zone in reaction to ZONE_CHANGED_NEW_AREA. (untested for similar events)
    Posted in: Lua Code Discussion
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    posted a message on Noob question about event fired when entering an instance
    I was just wondering what is considered a good way to determine if someone zones into an instance.

    I tried the following events and doing a GetRealZoneText() right after them.

    PLAYER_ENTERING_WORLD - fires too early, returns old zone
    RAID_INSTANCE_WELCOME - fires too early, returns old zone
    MINIMAP_ZONE_CHANGED - doesn't fire on loading screens?

    WORLD_MAP_UPDATE - works with IsInInstance(), but fires a bit much and doesn't really work in BG's (PLAYER_ENTERING_WORLD seems to work in BG's though O_o)
    Posted in: Lua Code Discussion
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    posted a message on SharedMedia-2.0?
    I feel like writing a SharedMedia-4.0
    Posted in: General Chat
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    posted a message on Ace3-Sektion
    If it doesn't matter then why develop Ace3 in the first place? There should be some advantages of using Ace3 over Ace2 no?

    Ofcourse it is better using a nicely coded ace2 addon over a poorly coded ace3 addon, but since ace3 promises to provide less bloat if you assume a similarly coded addon it would be better using ace3 over ace2 don't you think?
    Posted in: General Chat
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    posted a message on Tool to weed out unused addons/libraries?
    If anything, WAU makes it easier to keep your folder organised.
    Posted in: General Chat
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    posted a message on Tool to weed out unused addons/libraries?
    What I do every once in a while is the following:
    Start up WowAceUpdater, press the installed tab, set the category filter to 'library'. Select all the addons showing up now, right click one of them and choose uninstall selected. Then just update as you normally do with the 'automatic dependency download' option on in the preferences :)

    Tadaa, your addons folder is cleaned from unused libraries.
    Posted in: General Chat
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    posted a message on Help to improve memory usage and fps with my UI please :)
    I actually deleted pitbull yesterday and replaced it with ag_unitframes and it increased my fps by about 10 in shatt/org (not exaggerated), even though they both use about 1MB of memory according to my fubar_performaceFU.
    Posted in: General Chat
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    posted a message on PitBull 2.0
    Quote from ninjadan »

    I've been using PitBull and only recently I've started having the following problem:

    I play a Rogue I have my Target Buffs stacking on the right-side of the Target Frame and the Debuffs stacking on the bottom of the Target Frame.

    My combo points stack on the top of the Target Frame.

    Occasionally (with increasing frequency) either the buffs, debuffs, or the combo points begin to "slide" from left-to-right starting from beginning of my energy bar to the end with the energy tick counter.

    When I go in to edit and I select edit for any of the options (SOLO, PARTY, RAID), it shows the buffs sliding in time with my energy counter (in my portrait). If I uncheck SPLIT, then the entire stack starts sliding! If I move the buffs, the debuffs start sliding.

    It's very bizarre. Any ideas?

    The search function yields nothing and I haven't seen anything in this thread yet.

    Thanks! :)

    I have the exact same problem and it getting kinda annoying :( Never had any problems with pitbull before and I love it.
    Posted in: Unit Frames
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    posted a message on Skinner
    Quote from Seerah »

    It's skinned already. Do you use a mod that recreates the tradeskill window?

    No I don't. I found the option to toggle it now and when I turn it off and on it works (for the session). When I relog altogether it's not skinned again.

    It's like it doesn't remember my settings :/

    edit: I just removed Skinner's saved variables and the problem is still there.
    Posted in: General AddOns
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    posted a message on Skinner
    I was just wondering if there is any way to skin the tradeskill window :)
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »
    Dunno. Follow the debugging instructions & report the errors you are getting...

    Buggrabber doesn't give me any errors whatsoever, it just doesn't work.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Got the latest autobar and cycircled but it still doesn't seem to be working, what am I doing wrong?
    Posted in: General AddOns
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