You know, these are the very new supa dupa ultra cool unitframes, forked by p3lim, acting like a supa dupa cool all knowing guy with a very stupid arrogantly attitude... sorry man, u did a cool layout for oUF, but that does not mean you can become an asshole or act like this, i watched your answers all around the web, and sorry to say you became an f*cking asshole, since your layout is loved by many people.
So.. please, just shut the fuck up and dont mess with me and my typos, look at your own nose then come back, thanks.
I tested it on my layout and it works fine. To explain it simpler (or atleast try to), put this code in your main function outside the frames like the name code etc etc.local ct = hp:CreateFontString(nil, "OVERLAY") ct:SetPoint("CENTER", 0, -1) ct:SetFont("Fonts\\FRIZQT__.ttf", 14) ct:SetTextColor(1, 1, 1) self.CombatText = ct hp.CombatText = ct
Change what you like.. If you'd like to make it custom for different frames or hide it for a specific frame you could do: (taken from my code)if unit=="player" then if LibDruidMana then local druid = hp:CreateFontString(nil, "OVERLAY") druid:SetFont(font, 12, "OUTLINE") druid:SetTextColor(1,1,1) druid:SetPoint("RIGHT", hp, "LEFT", -50, 0) druid:SetJustifyH("LEFT") druidMana = druid end name:Hide() ppp:SetPoint("LEFT", hp, "LEFT", 2, 0) ppp:SetJustifyH"LEFT" local missing = hp:CreateFontString(nil, "OVERLAY") missing:SetPoint("CENTER", hp, "CENTER", -20, 0) missing:SetJustifyH("CENTER") missing:SetFont(font, 12, "OUTLINE") self.Missing = missing -- Combat text below (not in my code, this is just an example) -- local ct = hp:CreateFontString(nil, "OVERLAY") ct:SetPoint("LEFT", self, "RIGHT", 20, -1) -- <witch side to anchor to>, <frame>, <to witch side of frame>, <xOffset>, <yOffset> ct:SetFont("Fonts\\skurri.ttf", 14) -- <Font file>, <size>, <layer> ct:SetJustifyH("RIGHT") -- Justify Horisontal ct:SetTextColor(1, 1, 1) -- color self.CombatText = ct hp.CombatText = ct -- Ends -- end
Thanks for your help, appreciate it.