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    posted a message on FlexBar2 Official thread
    Quote from Dorje »

    Any news on the pet bar?

    I have made a module for the pet bar: FlexBar2_PetBar (http://www.wowace.com/wiki/FlexBar2_PetBar)
    If you want to implement it cnc, go for it.
    Posted in: General AddOns
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    posted a message on DaHud - Heads Up Display
    Quote from Bud66 »

    Hi,

    i like this Hud, but i get this error on my german client, when i click on something:
    ..\AddOns\DaHud\Modules\Bars.lua line 774:
    bad argument #1 to 'unpack' (table expected, got nil)

    Greetings

    I got the same. (DE-client too)

    EDIT:
    I would like the feature to change the color of a bar by DogTag too.
    eg. for the Target and ToT i would use this:

    if self == Unit then blue
    elseif UnitIsEnemy then red
    else classcolor

    in DogTag this would look like this:
    [[IsEnemy?Red]:IsUnit(player)?Blue!ClassColor]
    Posted in: General AddOns
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    posted a message on Help with Frames and Buttons
    created frames can't be destroyed.
    even if you try to overwrite frames by creating a new one with the same name, the already existing frame will be still existing as well the new one. Which one you get by calling getglobal(framename) i don't know.
    if you want to recycle your frames i advise to take a look at Pitbull (it has two funcs to recycle frames).
    Posted in: Lua Code Discussion
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    posted a message on FlexBar2 Official thread
    I have a problem.
    I play a hunter and if I hide the blizzframes with "/fb blizz show=false" then my petbar disappears too.
    Cnc, could you please implement an option to make the petbar visible again and draggable by attaching it to a fake group or soming else? Like InfiniBar does it.
    Or is there a already a mod out there that could do this. I haven't find something yet.
    Posted in: General AddOns
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    posted a message on DrDamage error since 2.2 -> missing TextSubs (?) module
    DrDamage trys to get the module "TextSubs" from FlexBar2.
    But FB2s modules has their own addon-folders now and DrDamage checks only if FlexBar2 is loaded and not this specific module.
    Posted in: General Chat
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    posted a message on Problems with AceOO
    the "indexing a nil value"-error was caused by a button template. so this is solved.
    Posted in: Lua Code Discussion
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    posted a message on Problems with AceOO
    I've got problems with AceOO.

    I have a virtual base class which is inherited by some other classes.
    Thoses classes have there own addon-folder, so they are like a module.

    -- core luafile
    function Core:NewClass(name, ...)
    	self.classes[name] = AceOO.Class(BasicClass, ...)
    	self.classes[name].name = name
    	return self.games[name]
    end
    function Core:NewObject(classname)
    	local UID = util:GetUID(game, math.random(0,1))
    	self.objects[UID] = self.classes[classname]:new(UID)
    end
    function Core:EndGame(obj)
    	self.objects[obj.UID] = nil
    end
    
    
    -- another lua file
    local DemoClass = Core:NewClass("DemoClass")
    
    
    function DemoClass.prototype:init(UID)
      DemoClass.super.prototype.init(self)
      self.UID = UID
      Core:Print("init")
    end
    function BasicServer.prototype:Dispose()
    	Core:EndGame(self)
    end
    -- some more methods
    
    
    
    -- test it
    Core:NewObject("DemoClass")

    in reaction to the last line of the code the init func should be called but it never did.

    and another problem is if I call the "Dispose"-func i gets an error, I think the error was to index a nil value.

    so how could I solve this?
    If you need more informations i could give them to you in about 7 hours.
    Posted in: Lua Code Discussion
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    posted a message on Babble-Quest deDE translation
    Hi,
    I notice that there was no deDE translation in the Babble-Quest Lib so i spend a bit time to build the translationtable for deDE. And here it is. Only 61 questnames aren't translated.

    Could someone with rights on the SVN upload it?
    Posted in: Libraries
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    posted a message on Cartographer: Quest Objectives -- share your database here!
    Babble-Quest is a Lib that provide translations for quests but unfortunately there are only translations of enUS, zhCN and zhTW. If the Lib provide more languages the DB could be in englisch only. But i think this will take a long time until more languages are supported or will never been happen. :,-(
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer: Quest Objectives -- share your database here!
    Quote from Borst »

    First Version FOR GERMAN CLIENT ONLY!

    Make a backup and use at your own risk.

    I have downloaded this one and now I start gathering more data. Some days later I will upload the DB so you can put them together. At the moment i make quests in the outlands.
    I hope this DB will grow like the englisch version.
    Posted in: Map/Minimap AddOns
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    posted a message on IceHUD
    I don't know if thomething like this has been posted before but I post it anyhow.
    For those wanting the ToT Health bar, I've created one.

    -Supports classcolors.
    -Custom color that will be displayed if you have the aggro (player == targettarget). (can be turned off)

    Download: http://warlox.wa.funpic.de/wow/ToTIceHUDBar/ToT%20IceHUD%20Bar.html

    Just drop this into the IceHUD\modules directory and add this line at the bottom of the IceHUD.toc file.

    modules\TargetTargetHealth.lua
    Posted in: Unit Frames
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    posted a message on ArcHUD 2.2 (2007-06-11)
    Hi,
    I have wrote a additional ring for ArcHUD to manage the Target-of-Target. You can choose one of 3 color themes (Normal, Color fading and Class colors). It is not perfect but it works. If there is any interest I will upload it.

    Warloxx
    Posted in: General AddOns
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