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    posted a message on Post cool PitBull layouts here!
    Here's mine:



    {
      name = "Xakath",
      pbRevision = 43080,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 4
        },
        healthBar = {
          height = 4,
          position = 2
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          height = 4,
          position = 3
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        }
      },
      texts = {
        Class = {
          custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren] [SmartRace]",
          position = "powerBar-left",
          style = "Standard",
          styleType = "class"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outleft",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[~Status?FractionalHP:Short] |||| [Status:PercentHP:Percent]",
          position = "healthBar-right",
          size = 1.15,
          style = "Absolute and Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name]",
          position = "healthBar-left",
          size = 1.65,
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[~Status?FractionalMP:Short] || [Status:PercentMP:Percent]",
          position = "powerBar-right",
          styleType = "power"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Edit: Dunno if this is the right place to ask it, but i've been working on my target frame to go with this. Is there anyway to make it so, if you have the buffs/debuffs set to "Top", there is a bit of space between the health bar, and the first row of debuffs? I'd like it if the buffs/debuffs were "floating" a bit, instead of appearing directly ontop of the frame. (Does that make sense? Dunno how well I explained that)

    Edit2: How would I go about adding extra bar textures?
    Posted in: Unit Frames
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