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    posted a message on WADDU - WoW Addon Updater
    Nice work!

    Btw, the links to a5 still points to a4 ;)
    Posted in: Updaters
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    posted a message on WADDU - WoW Addon Updater
    Quote from Roemer
    Hum true, I do set Site Priorities according the ordering, no matter what else is set. Maybe I should warn the user if he sets the NoLib Option or use wowace/curseforge always if nolib is set.


    As I've understood it the curse client is also going to offer nolib packages soon™. Although I'm not sure whether those will be available on the site as well or exclusively to the client.

    The question is what you want the nolib option to do. If I could choose I'd probably have the nolib option look if there are any nolib packages on any of the sites and if there are pick the site with the most recent one. I'd probably also add another option as well that decides whether or not to always prefer a older version nolib before a newer one with libs (in those rare cases).

    That would go for nolib or not. I'd always take the most recent package and then just have the "Site Priorities" option come in play when the version is the same (if you don't explicitly set a site for an addon). But then you'd also have the problem of what to rate as higher when you get one "rNNN" version and one "vN.N.N" of the same addon. Go for the one which has a newer "recently updated" date perhaps?

    Separating releases from alpha/beta versions (creating options for updating to alpha/beta) versions would also probably be a nice addition. Which could remove the need/bandwidth/time to "spider" through developer sites such as curseforge if you don't want to have alpha or beta versions.

    But these are just my thoughts. It's your program so you get to decide what to do :D.
    Posted in: Updaters
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    posted a message on WADDU - WoW Addon Updater
    When using the "Prefer NoLib" option the updater still chooses curse over wowace regardless if the package on curse is nolib or not, even if they have the same version numbers.

    This is using the latest (a4) client of course.

    Edit: Actually, after further investigation it seems that the "problem" lies with the "Site Priorities" ordering. It just picks the one from the site which has a higher priority regardless if it's nolib or not.
    Posted in: Updaters
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    posted a message on ArkInventory v2.00
    I have a suggestion to add to the Rules part of AI. I'd very much like to see the ability to compare things to your own character level, which would mainly be used together with ilvl() and ireq().

    I was thinking something along the lines of:

    pt( Consumable.Food.Edible ) and ireq( 1, clvl(-10) )

    This would catch all the food that requires 10 levels less than what your current character level is.

    I don't know if this is possible (or rather easy enough to implement) but it would help tremendously in sorting out low level stuff (based on your own level) that you find. And on the top of my head is the only thing that I'm missing from this otherwise superb addon.
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Even though this isn't the official thread and it's still alpha I have a feature request.

    I'd like to see an alpha option in the master font settings if that's possible.
    Posted in: General AddOns
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    posted a message on @Andreasg Ag- Player Castbar improvement suggestions!
    I can nothing but agree to the suggestions of being able to color the castingbar and choose to have it above the frame if you so wish.
    Posted in: Unit Frames
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    posted a message on Capping and InFlight - Official Thread
    Wow, you work fast, and yes, the evil side is the only side ;)

    You should probably start some threads about each one of those addons you will continue work on so that this thread doesn't get too messed up.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    I merged in some more horde flight times with Gandharva's InFlightDefaults.lua, you can get it here.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    Bah... "auto" quoting doesn't seem to work for me atm so I'll do it manually.


    I just had to say that I absolutely love InFlight.

    I changed some stuff such as using the MirrorBar's settings instead of the CastingBar ones if oCB is present, changed the time format to: remaining / total and added auto dismount when talking to a flight master.

    Thank you very much for sharing!


    I think all of those changes should be made to InFlight... or else Xureath needs to post his code :D


    If you really "need" it just send me a PM but I'd rather have totalpackage insert the additions (him/her)self if they are wanted rather than having multiple copies floating around.

    For auto dismount, did you hard code it or use a library? I personally use IsMounted for my macros, but I'm guessing Ace has one of their own?


    I hard coded it... or rather stole some code from FlightMap :P I'm sure it could be done smoother than what I did but then I'm not much of a lua coder (or have a lot of knowledge about ace libs), at least it works :)
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    It's true I also liked the old way of having the modules in their own folders but that's just a minor setback. I'm still happy as I still get all the Prat goodness :)
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    I just had to say that I absolutely love InFlight.

    I changed some stuff such as using the MirrorBar's settings instead of the CastingBar ones if oCB is present, changed the time format to: remaining / total and added auto dismount when talking to a flight master.

    Thank you very much for sharing!
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    I'm also experiencing these weird reappearing bars. They seem to be triggered if you try to use a spell and it cannot be cast (for example the target is out of range), no bar appears (and should not) but the next spell you use is going to trigger a bar with the previous target with the spell which couldn't be used.

    Example:
    I try to cast Shadow word: Pain on an enemy but is out of range so instead I choose to cast Psychic Scream, the SW:P bar will appear instead of a bar showing that I used Psychic Scream (the bar will show SW:P with the enemy as the target).

    The second spell doesn't even have to be a spell which is supposed to show a bar (a duration that is). It can be just about any spell.

    This was just something I just noticed and I haven't really tested it enough to be absolutely certain that this is how it works but I hope this helps solving the issue.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    What ABs are you using andreasg? Looks kinda neat with those shadows behind the buttons.
    Posted in: General Chat
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    posted a message on Server Status
    I'd like to thank cladhaire and all who are working hard to make this work, some trouble is always expected when moving to a new server like this.

    Also it's nice to see a wiki page on what has happpen and how things are going.

    I'll do what I can and will continue to donate some when I can afford it (budget sucks as a student :()

    Keep up the good work guys!
    Posted in: General Chat
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    posted a message on XLoot
    Quote from bwuser »

    I haven't tried it yet, but how does Xloot work when lootrules is on Group Loot? Is there still the Need/Greed roll options?


    Umm.. I think you may have confused this addon with something that changes the "roll loot frame", this changes the "looting loot frame" (don't you just love my wow-vocabulary).

    Please check the first post as that tend to clear things up, also the wiki page, it's there for a reason ;)

    Or perhaps I'm the one that's confused... :S In that case, it works like it normally should.
    Posted in: General AddOns
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