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    posted a message on MagicDKP - Raid Attendance and Loot Tracker
    Quote from NeoTron »

    1) Lookin the exported XML - it should be there.


    Yes, there are attendees' names in string itself but after parsing I see only my own name in list.
    Posted in: Raid AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Ok, just running on Isle of Quel'danas got more than 1 thousand errors:

    [2008/04/21 18:49:20-7564-x1393]: Interface\FrameXML\Constants.lua:164: bad argument #2 to 'band' (number expected, got nil):
    Interface\FrameXML\Constants.lua:164: in function <Interface\FrameXML\Constants.lua:159>:
    sct\sct_events.lua:183: in function <Interface\AddOns\sct\sct_events.lua:179>
    (tail call): ?:
    sct\sct.lua:399: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[13]":4: in function <[string "safecall Dispatcher[13]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    Getting them every second, not doing anything at all

    Update: I just reset custom events and errors seem to be gone (I hope). Probably it was result of my attempt yesterday to create custom event for one char (they all have different profiles although).
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Getting lots of the same errors too on all chars. For example on my engineer I get it every time when I collect gas from air clouds in Nagrand. Also I think (not sure although) that change of subzone triggers them.
    Posted in: General AddOns
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    posted a message on MagicDKP - Raid Attendance and Loot Tracker
    This addon looks very promising. Tried it in last raids.
    2 major problems:

    1) In autoraids based on bosskills I see loot but no attendants. When I export raid to eqdkp I see only myself among participants

    2) Is there a way to delete raids through menu?

    Thanks
    Posted in: Raid AddOns
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    posted a message on Parrot - Copying Profiles
    Same happens with me
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    Hello! Since one of recent updates (2-3 weeks) I experience 2 light problems.

    1) I use custom font from SharedMedia for all frames. When I log in or reload ui frame1 and frame2 use correct custom font while message frame and sctd frame use default font (even though in config window right font is chosen). To fix it I have to press Test button and problem disappears until next login/reload.

    2)Since long time I use some custom announcements. But recently 2 of them started appear twice on screen. Those are lines from sct_event_config.lua:

    [23] = {name="Interrupt", search="You interrupt", r=256/256, g=256/256, b=0/256, frame=SCT.MSG},
    [24] = {name="RESISTED", search="Your Taunt was resisted by", r=256/256, g=0/256, b=0/256, frame=SCT.MSG},

    They used to work fine but now I see each announcement x2 on screen. I changed nothing (except maybe line numbers when you added new announcements) so I don't know how to explain it. Deleting saved variables didn't help.

    Thanks

    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    First of all, I love this addon, find it really helpful. But I'd like to ask about one cosmetic change (if it's possible to implement). I play tank and use really a lot of buffs in raids. So when my char dies I get spam about buffs which faded from me upon death. Could those messages be turned off (only buffs which faded with death)?

    Thanks for great addon
    Posted in: General AddOns
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    posted a message on XRaidStatus
    I encountered weird bug in arenas. After I leave arena ghost XRS frame remains on screen, and it happens every time. Once I had 5 frames on my screen, totally identical. Reload ui helps.

    Posted in: Raid AddOns
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    posted a message on InfiniBar - Official Thread
    Today I tanked Lethon and Emeriss. Like all emerald dragons they place debuff on tank which increases cooldowns of all abilities for x10 seconds. But InfiniBar buttons kept showing nominal cooldowns instead of real. Meanwhile Bongos was showing modified cooldowns. I don't know if it's fault of InfiniBar or maybe OmniCC, just reporting weird behaviour.
    Posted in: General AddOns
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    posted a message on MorgDKP & MorgBid
    Thanks for fast fix!

    But now I got new problem (or maybe it's old one but I have an impression it worked before). When I parse XML-string, I get no item cost in output (although it's present in item history).

    Tried with both CTRT and RT import plugins.

    Yasma
    Posted in: General AddOns
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    posted a message on MorgDKP & MorgBid
    Is it possible to add option to manually edit dkp cost of item in item history?

    I use your mod as dkp tracker mostly (plus some nice functions like reporting current dkps to people etc). It works very well so far but I could use more editing options. Maybe popup window when somebody loots item of certain quality and higher or something like that? Usually I'm not master looter but I'm responsible for dkp tracking and exporting. So to get price in log I have to write it down manually BEFORE item goes to player's backpack which is not always possible. Other way - to remember price or write it somewhere else - is not reliable.

    Also minor glitch. Being horde I wasn't be able to use whisper functions until I manually changed COMMON to ORCISH in all files.

    Thanks,

    Yasma
    Posted in: General AddOns
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    posted a message on AG UnitFrames custom layouts
    Quote from Vanish »

    Hmm. I set FrameWidth = 100 and the background of the frame is still only 90.


    Actually I ran into same problem while trying to make my own custom layout. I tried to mimic Industrial's unitframes from his IdInterface package (http://www.wowinterface.com/downloads/info5605-idInterface.html). But bars are always longer than background even if I increase FrameWidth. I admit that I'm newbie in making custom layouts and probably miss some dependancy between bars' size and overall frame size.



    Posted in: Unit Frames
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    posted a message on Watchdog tag - Status - no update
    Hello!

    I prefer to use text strings to show status on player frame (don't like icons much).
    But lately (can't say since what revision/patch but like 1,5-2 weeks) I experience problem: status isn't updated properly until I call menu. When I enter inn I don't get 'Resting'... or when I log in city and leave it 'Resting' doesn't disappear.

    It happens only with Watchdog tags, icons appear/disappear like they should. Any idea what would cause it?

    Thanks

    Posted in: Unit Frames
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    posted a message on Grid

    This was asked once already but I couldn't find a response. How did you get your grid units to look like that? Rectangle instead of square, health deficit horizontal instead of vertical, etc.

    Thanks.


    Go to Frame -> Advanced and change height and width of cell and also direction (from vertical to horizontal)
    Posted in: Grid & Grid2
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    posted a message on IceHUD
    Hello!

    I'm long time fan of your addon - thanks for great work.

    I have a question regarding option to filter buffs/debuffs in targetinfo. Does it mean that you can see only buffs you can cast and debuffs you can remove but not debuffs you can cast? I explain a bit. My main is warrior and I'd love to see big icon with Sunder Armor and count near target info. But when I choose filter buffs (i tried both Always and In combat options) I see no warrior debuffs on target at all. Is it bug or works as intended? Can it be implemented?

    And another cosmetic change i'd like to make (I can edit code myself if you give me tip). Is it possible to make highlight background appear always when you target anything, not just mouseover?

    Thanks in advance
    Posted in: Unit Frames
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