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    posted a message on Parrot / MSBT Comparison after Patch 2.4
    I've been using Parrot till patch 2.4 and was forced to switch to MSBT. I'm checking Changelog of Parrot as long as I remember and all I see nowadays is localization updates only which makes me believe that Parrot is stable once again.

    Just before switching back to try it, I wonder if anyone likes to share his opinions if he/she did the same switch after Patch 2.4

    Thanks.
    Posted in: General Chat
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    posted a message on Recount
    Quote from Prudence »

    Hello,

    I'm looking for the Average Raid DPS.

    With Real Time DPS, we can see instant Raid DPS (in title), not the Average DPS.
    It's an usefull information.

    A green line will be draw in the Real Time Graph, or an option can be show in the title to see the Average DPS


    Can this be implemented ? I need this on Brutallus.
    Posted in: General AddOns
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    posted a message on Alternative for oTweaks
    Sorry for the late reply.

    The thing is when I move (ie. Camera Distance slide) I get an error box pop-up. I didnt read the whole thing and I dont have Norganna's any error handle program like Stubby to keep track of em but this is what happens.

    I want to change my tabbing range and camera max distance thats all. Is I can modify combat log range; that would be awesome too.
    Posted in: General Chat
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    posted a message on Alternative for oTweaks
    I've had oTweaks for a long time and It did the dirty text editing job for me for a long time but now It doesnt work at all.
    Is there an alternative mod for that like enabling max camera, max tabbing range, max combat log etc ?
    Posted in: General Chat
  • 0

    posted a message on Parrot 1.0
    Ckknight,

    First of all thank you for your awesome work, I've been using your addons and I'm quite happy with them. Time will show...

    But there's sth I wanna ask to Phanx. If the library "LibParser-4.0" is updated according to new system(Don't know whose developing it), could it make Parrot work giving Ck more time if he wants to Develop Parrot 2.0 and make a solution workaround as users ?

    Good luck :)
    Posted in: General AddOns
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    posted a message on Post cool PitBull layouts here!
    I reverted them to original values that came with PitBull for a possible workaround but I the author updates his UF.
    Posted in: Unit Frames
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    posted a message on LibMobHealth-4.0
    Is LibDogTag-3.0 can harness the Database of LibMobHealth-4.0 ? If so, what command shall I use in Pitbull to get health bars on my target ?
    Posted in: Libraries
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    posted a message on Post cool PitBull layouts here!
    Quote from cralexns »

    A little something I've been working on for my hunter alt !

    I'm loving your unitframes btw, this is as close as it gets to DUF and god knows I loved that addon.



    {
      name = "cWootelf",
      pbRevision = 41843,
      bars = {
        blankSpace = {
          height = 8,
          position = 1
        },
        castBar = {
          height = 1,
          position = 2
        },
        expBar = {
          position = 6
        },
        healthBar = {
          height = 10,
          position = 4
        },
        portrait = {
          height = 12,
          position = 3,
          side = "top"
        },
        powerBar = {
          height = 5,
          position = 5
        },
        repBar = {
          position = 7
        },
        threatBar = {
          position = 8
        }
      },
      icons = {
        combatIcon = {
          position = "portrait-right",
          size = 1.5
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgeleft",
          size = 2
        },
        raidTargetIcon = {
          position = "frame-edgetop",
          size = 2
        },
        restIcon = {
          position = "portrait-right",
          size = 1.5
        }
      },
      texts = {
        Class = {
          custom = "[Level:DifficultyColor][ShortClassification:Upper] [~IsPlayer?CreatureType!ShortRace] [PlayerClass:ClassColor] [DruidForm:Paren]",
          position = "blankSpace-right",
          styleType = "class"
        },
        combatText = {
          position = "portrait-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Health = {
          custom = "[~Status?FractionalHP:Short] ([Status:PercentHP:Percent])",
          position = "healthBar-left",
          size = 1.5,
          styleType = "health"
        },
        ["Health Decifit"] = {
          custom = "[Red][MissingHP:Negate]",
          position = "healthBar-right",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor]",
          position = "blankSpace-left",
          size = 1.5,
          styleType = "name"
        },
        Power = {
          custom = "[CurMP]/[MaxMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        }
      }
    }



    Using those on my Pitbull and wish them to be updated for LibDogTag-3.0
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I have many errors related to "Unknown Tag" and cant find any Documentation or Changelog. What I dont get it is Ckknight is rebuilding addon from scratch and those tags are not included yet or he renamed those tags to some new tags that we dont know yet and cant modify.

    I can't see health percentage, Talent specc on cowtip. Cowtip shows everyone on my guild for a 2-3secs and then shows correct one.

    I also has;

    Unknown Tag Negate
    Unknows Tag ShortClassification

    Bad Unit:"Offline"
    Bad Unit:"Dead"

    etc.
    Posted in: Unit Frames
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    posted a message on NRT (Nihilum Raid Tracker by Rabbit) Questions
    Thank you. It works.
    Posted in: Raid AddOns
  • 0

    posted a message on NRT (Nihilum Raid Tracker by Rabbit) Questions
    Rabbit,

    Very cool addon. Thanks for creating it. I wanna ask sth. A FPS display just appeared in my screen after I installed NRT. Is there anything related to this in NRT ? Maybe hes enabling sth else ?

    Thanks.
    Posted in: Raid AddOns
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    posted a message on PitBull 2.0
    Quote from Yoschita »

    Thank you for that, didn't know it :)
    OmniCC does show a cooldown on DoTs on Target frames even they are not cooldows but they way it shows has eyecandy so I like em thats why I wanna use em. But If I can manage to increase the size for Pitbull's DoT timers without touching all font sizes of unitframes that would be ok also.
    Already have Quartz installed and running well but as I told before, I wanna see them on my target debuffs, not like a countdown bar.

    3. Use a general buff mod that can be configured to show your target's debuffs.
    Have one "DotDotDot" but that has no difference from Quartz. Its also disabled.

    All Working :


    Immolate Now not working.


    Small numbers are PitBull's original numbers. The big numbers belong to OmniCC.
    Hope I explained my problem better this time.



    Shamaless Bump!
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Phanx »

    There is a "search thread" option... switch to the "SMF Default Theme". ;)

    Thank you for that, didn't know it :)



    As for DoT timers on the target frame, I'm not sure what exactly is wrong, since "they are bugged" is not descriptive at all, but in general you have many options:

    1. Make sure that "cooldown spiral" is enabled for auras in PitBull. OmniCC does not work for (de)buff icons -- (de)buff times are not cooldowns. :P

    OmniCC does show a cooldown on DoTs on Target frames even they are not cooldows but they way it shows has eyecandy so I like em thats why I wanna use em. But If I can manage to increase the size for Pitbull's DoT timers without touching all font sizes of unitframes that would be ok also.


    2. Use Quartz to provide timers for your debuffs on your target.

    Already have Quartz installed and running well but as I told before, I wanna see them on my target debuffs, not like a countdown bar.

    3. Use a general buff mod that can be configured to show your target's debuffs.


    4. Use a warlock DoT timer mod.

    Have one "DotDotDot" but that has no difference from Quartz. Its also disabled.


    If #1 doesn't solve your problem and you don't want to use another addon, give more details about how exactly PitBull's display of your DoTs is "bugged".


    All Working :


    Immolate Now not working.


    Small numbers are PitBull's original numbers. The big numbers belong to OmniCC.
    Hope I explained my problem better this time.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    Guys, there is no thread search option and reading all 45 pages would be too long so Im posting my question here. Sorry If It had been asked before.

    I was using agunitframes with OmniCC and Im a warlock. As you can guess, I need that timers on my dots on target frame. They were working perfect with ag_unitframes but in Pitbull they are bugged. I tried enabling/disabling Aura options, set OmniCC scale to %0 but still some of them shows, some of them doesnt.

    Is there a solution to this ? I really loved PitBull but I also need those timers, I dont wanna change the style I play the game.
    Posted in: Unit Frames
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    posted a message on [PitBull, omnicc] Aura duration only appears half the time
    Seriously guys still no solution to this ? I have same problem. I wanna see timer of my DoTs on target.
    Posted in: Unit Frames
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